Jump to content

kilomax

Members
  • Posts

    51
  • Joined

Reputation

10 Good
  1. Best solution I can come up for BW and dueling on fleet is create an instanced area for dueling that way: Only those partied would be able to enter/duel, group limited like upto ops 16man cap, less interruption from other players doing there daily activities, less lag and performance issues all round so casual players don't get lagged out or have to sit there watching people blast the animations, effects and sounds of the games engine to it's limits.
  2. They are just one if not the best True dmg dealers of Swtor...
  3. And? Doesn't stop people from trying it or someone else creating a working hack does it? Kinda my point of that post Ahah!
  4. (Client side, server side who cares, legit or not legit and still working or patched? It's all myth after all) Enjoy your "proof" that strange things happen for a reason and will continue to do so in the dark side of the : BW fix your game/clientlauncher please for the love of your future!
  5. Your right... My opinion Juggs/Guards have the best mitigation ingame due to there abzorb bubbles which other than the -40% dmg one on a fairly large cd, makes them take less dmg for most situations. They are followed closely by Vans/Ptech and Sintanks are either middle or just somewhere. Anything to do with white damage and armour rating mitigation people must understand that all the tanks have roughly the same in that department! Sintanks probably have more shield than most due to having zero -??% dmg defence bubbles other than Resistance which doesn't help you against white dmg if they are not tech/force related!
  6. It's already happening by poor game design lol, just a shame they seem to ALWAYS be half arsed about it...
  7. PVP as you all are aware must unbalanced to joke? Why? Just examples, not included bugs/exploits/hacks/OP classes many other issues to address... Expertise favors DPS extreemists/elitiest whatever , there is no dening that people die in a instant weither it be due to gear difference/class/skill or whatever. Roflysst, I thought your moto BW was to stray away from the always dead feature of games? I dunno what kind of game your designing here but full on groups of the same FOTM class is getting old and boring and killing PVP queing or forcing people to roll those sorts of classes whilst turning this game full cycle. BW your subs and game is slowly and I can say assurely DIE of death within weeks now by numbers you wished you could of addressed sooner... You should not be doing this to save your own jobs and your community & subs. PVP is one of the largest and most active sports if you will in ALL GAMES AROUND THE WORLD, KILL this side of a genre and your PVE BS wont save you just as many MMO's and other games that solely were not single player will become shelved. People are already getting tired of the endless laughable bugs that somehow get past PTR to LIVE? Feel free to add your thoughts, (There is no evidence or contructive blah blah, just my thoughts as the same as anyone else who might be thinking the same thing right now) I can only keep my hopes for improvements till my server dies of population and I'll revert back to games that succeed or whatever strikes me down ("n" out) .
  8. I think this goes so well for this thread and current comments ^^ enjoy.
  9. There is none other than talents which we don't get in Healing Spec, all the force regen improvements belong in the dps tree's.
  10. BW screwed up and don't care, 6k+ posts and they don't care with there snub attitude to the community to respond! ***Oh by the way BW you know that BUG/GLITCH with Conveyance/Force Bending that you supposedly fixed by taking out double dip? Guess what... You can Channel Heal & grab 1 Crit Heal from Benevolance or Dark Heal all at the same time "still". Some fix xD...*** Seer/Corruption Spec is effectively broken to players who are casual players, regular and even PRO! Almost too much hassle to be fun to play any longer till the next big change arrives. Thanks for reading
  11. Also the further -20% from class healing debuffs = -60% total regarding situations if they are supposed to stack ? Further more healers are 99% of the time trauma-ed up.
  12. Sorry to say from some the posts I've read so far not yours as such are just people who are inexperienced with the game. As a sage seer I cannot heal myself if I'm A stunned B interrupted, when I have my own dedicated team of enemies willing to take me out even with a tank gaurding me I'm usually alive for alittle while or dead at all times. The other two classes have far better staying power than I do and far better escape mechanics or are just godmode (mercs/comdos) anyway with someone guarding them. I'm 50/50 BM Rakata purely because I gain nothing from 1-3% reductions nore boosts to healing & dmg compared to having better stats for healing and HP. Unbuffed I've never exceeded 5k on my highest heal, I don't think I've ever got even that high. If I'm left alone I might be a powerful asset on the field but thats just the enemies stupidity for letting me freecast... I get the worst instant heals in the game compared to OP/Scuds Mercs/Comdos, I also have the lightest armour in game which doesn't take much damage to bypass it all basically. But I'm telling people now if they nerf healing anymore for my class in anyway there will be ZERO point in playing it and only the die hards will use them if at all. They are the weakest class in terms of solo PVP against good enemies as a healer and NEED a working team to thrive and do all the peels taunts etc otherwise you are useless or dead! Until they somehow nerf talent trees hybrids and classes, give more brackets and ranked I can almost assure people they have it all wrong when people are equally geared that some classes are just OP. But not mine when I face equal teams.
  13. I have the same problem as well, I think because we have alot more heals on cast times and slight knock backs interuppts etc we can loose out on alot of healing. I run about 50/50 BM & Rakata, don't see any if at all difference in my healing and dmg reduction going past 10% expertise at all... I'm beginning to believe this class wasn't suited for PVP healing, you need a good tank to protect you if people know where to find you and if you don't you just die. People used to say this is the best healer ingame, I believe they are wrong and were just just stereotyping presumably because the other two classes can find it difficult to heal at the beginning so you wont see many being leveled as much... Single target damage you take is usually more than you can actually heal for when you can be reduced to -60% healing from trauma and class debuffs, make it a class extremely reliant on crit heals. I've had upto 40% crit chance and my larger heals still only crit about 1 in 4 or so making healing trance about the only guaranteed healing ability to crit with the proc.
  14. I'm not expecting to kill someone... I'm expecting to actually be able to heal enough to stay alive long enough for people to rescue me. As it stands casting being interrupted stunned etc etc you don't heal you die which doesn't take very long when most Dps or otherwise hit you for 2k as standard and also damage exceeds what you can heal for without crits and without guard on you. Yes your hard to kill with a tank but your not as hard as a Merc/Commando to tank combo... Why? Because A, 80% of the heals are instant cast and second you have a shield which can stop interrupts. OP or Scoundrel get free heals and alot of HoT's and instants just the same. They both have better dmg mitigation and generally better for PVP healing at the moment. Hence why mostly on my server people are sacking the idea of sage healing and going for those other two which I think is wrong and why something should be eventually done about it! But one thing I'm glad you noticed is the fact that a sage seer needs a group to thrive... The other two types of healers are too better at not having to deal with this problem. One can simply disappear undear pressure another is basically godmode if played correctly. I'm currently working on other healers purely cause I know there soloing aspect is far greater than my Sage. I shouldn't have to completely rely on a team to function at all times, people will not always help you and then this spec is ruined due to those small but big things. edit: More resilience than Dps sages/sorc? Sorry I don't think so, they heal more or less the same as I do, you might loose about 100-500 if that on the numbers not the stats! I just get 2 more healing abilities some procs for those and force management for the longer run, you don't always survive to see the benefit of force management on solo runs. Dps however gets the monumental CC heaven that everyone wishes to be nerfed with our class and also all the nice cooldown reductions too. So you might say why not go as full dps or hybid? My answer to that is why should Dps get all the escape tools that actually benefit while most of mine are lack lusting one offs. They may stop hybrids soon anyway so I'm still back to square one and stuck with 31 points of seer sorry SHEER squishiness . Just something off topic: Have you been "instagib" by a Powertech/Vanguard yet? You wont ever cast a heal ever again with one of these on you. ^^ Life continues to get a lot harder once people have the same gear as you do.
  15. Lets begin with this: You don't sound like someone who's played a Seer long enough in PVP or is top Seer on your server (Not saying you have to be but experience and a name go along way). Fakecasting was a good idea when the days of people being under geared than yourself was a fun advantage or you have free time to do so. These days if you do this with my kind of pressure either yourself will die or your teammate/s will die, which is it going to be? Baring in mind you've more or less wasted 3 seconds alone on Global Cooldown thinking this clever and you'll have a further 1.5-2/3 secs unbuffed to heal. When there are 2 or more Laser guilded saber hungry or other Over the top Root classes after you. You really think you can get away? I've been rooted for a full 26seconds before now possibly more but who cares. CC breaker comes in real handy pfff, resolve wont help you pfff. Force speed to escape a massive 2 actual game centimeters from my last location... progress... I bet you've never seen 7 slows before? Ever tryed hiding under pressure of above you? Anyway goodbye I didn't see much else to reply to here. Seer is not proven to be the best healer ingame simple fact, they "just" seem to have a better start at it! People have convinced themselves that they are the best that is all because 1-30 (a figure of speech) started life healing as the other two classes and gave up when they found out that they could nuke someone real quick. Dps sages/sorcs I couldn't give a monkeys about it's not my topic, they get all the CC we could do with under the more pressure we get as a healer and they do not. Also patch 1.2 or in the future alot of hybrids will no longer function and will have to change there tact instead of steamrolling laughing there faces off because they are virtually untouchable.
×
×
  • Create New...