Look for implants.. JK companion doc crits pretty often on biochem crafting.. I'm wearing purple crafted implants, with purple augments, make them myself, and found the augments too.
Empire turrets don't tick faster.. the turrets just start out pointed at the Republic ship.
When the Republic caps a point the turret guns have to change direction to shoot at the Imperial ship.
It's a poor design, the turrets should start out pointing centerline.
There's a workaround.. Republic sends 3-4 to cap east (imperial) turret. 1-2 to cap west (republic) turret.. the other two in mid to delay mid capture, possibly capture it themselves..
We've sent tank/healer mid, tank/healer west. and 4 others east.. started out with a 3 cap.. and made it hard for a flip to occur.
that speederbike is over before the battle starts.. there's a different reason if you're starting combat with only 3 people out of the starter area...
I'm consistantly jumping against the wall waiting for it to open.
it would be a great random element.. champion space spiders that attack if you disturb a web...
or maybe hiding behind a door.. released when it's blown...
I'd love to see some more random elements..
a jet that randomly sprays - fire/acid/healing bacta/buffs/speed....
on triggerspot.. but you never know what you're gonna get...
that would be a gamble..
am I gonna get healed, or die?
pull the ball handler hoping for damage, instead it heals him, or speeds him up.
There are no exclusive medium armor orange belts for JK, but there ARE Medium armor Orange belts that we can wear, as well as bracers.. they're just rare
Trolling has multiple meanings, there's the internet troll, which I believe you're thinking of, also it means to "travel an area where the subject you seek is known to frequent".. ie trolling for fish, or for prostitutes.
The damage of your sabers is determined by the "Level" of the hilt.
A Might hilt 12 won't do as much damage as a Guardian hit 15. they have different "Levels"
Part of Biochem is Stims/adrenals.. medpacs and group medpacs..
at higher levels you can make reusable versions of all of those, which require biochem to use..
so, permanent stims/adrenals.. and reusable medpacs.. seems to be the only things that require biochem.. implants you can buy.
That's my question as well.. we don't know what's there in the operations.. whether the "Loot" is mod-pieces (which is my guess), and perhaps unique appearance custom items..
I would expect high quality mods, high end crafting recipes and materials, with some rare Custom outfit pieces.
See. I see it differently.. the moddable armor lets you do your min/max for endgame, but choose the aesthetic you want, essentially you can look completely different from a player of the same class, but have comparable stats..
I'm pretty sure that mods will be where the "gear progression" comes in.
There is also the potential to *crit when crafting an orange (custom) schematic..
That would be a nice place for an augment.. essentially giving you a free mod slot, in addition to the normal 3 in armor.