Jump to content

defendurname

Members
  • Posts

    93
  • Joined

Reputation

10 Good
  1. I remember when i played this game in 1.0 that it was a very hard hitting dot so unless they changed it in 2.0 it seems like a big bug :/
  2. Currently my crushing darkness says it should hit for a max of 832 but only manages to hit for 300ish: is this a tooltip bug or a nerf? I dont remember it doing less damage than my lightning strike.....
  3. Title says it all. Running about 740 power and 311 crit rating and not sure how my stats should be balanced atm :/ Surge is at 77ish%. Many thanks
  4. So, I'm still keeping the Campaign power relic for on-demand burst but I'm not sure what to use for the second one. At the moment I'm using the campaign elemental damage proc relic, but I'm wondering if the War Hero relic, or even the Battlemaster one, will be better than the proc relic? Many thanks for any and all replies!
  5. Title says it all really. With threat not being an issue anymore I was wondering if more damage is done using Vicious Slash than Crushing Blow? Especially since it uses 1 less rage and lowers the cd on Enrage by 3 seconds each time its used.
  6. 1.3 made holding threat even easier. Make sure u have Soresu form on? Otherwise, the rotation is pretty simple: Sunder - filler -filler - Sunder - filler - filller - repeat ad naseum For the fillers, prioritize Guardian Slash and Hilt Strike, then Blade storm and Force sweep, if maximum threat is what you're going for. Also, use Master Strike off cd. I suspect you are doing something wrong though because I find it easier to hold agro in 1.3....I rarely need to taunt at all now even though my damage has dropped due to guardian slash....
  7. So according to the patch notes sonic barrier now scales with gear: how well does it scale now?
  8. I was led to believe that 1.3 would allow biochems to buy exotech stim recipes using daily commendations; instead, all I see are exotech adrenal recipes and no stim recipes in sight: is this intended or an oversight?
  9. Title says it all: for PVE/raiding, which spec is better? I'm leaning towards the first one but people say upheaval is superior.
  10. My guild has reached Kephess HM 8man and we can now get to the Kephess phase pretty smoothly; however, when Kephess jumps down the tank starts taking extreme damage and our 2 sage healers aren't really able to keep up: sometimes the tank is on full hp and then suddenly it spikes and hes down to only 1/3 hp. Any advice, or are 2 sages unable to heal this encounter? Secondly, when Kephess makes the big aoe at 60ish% and pulls us all in we take massive damage and die before we can run out: generally only the consulars with force speed are able to get out in time without dieing. Are sentinels absolutely needed for the speedbuff or is it doable with defensive cds + medpacks?
  11. So there are 2 different types of dps mods: 53 strength + 41 power, or 68 strength +12 power. Which one should I be taking? I'm leaning towards the latter simply because we get 6% strength plus 5% from the sorc buff but I'm not entirely sure
  12. I have no idea whether or not it is higher dps, but I tend to use dispatch every time it is off cooldown (assuming Force Rush buff is up ofc) even if it means I use it before a Sundering Strike. I have no idea if this is a dps loss or gain though, but the <30% phases tend to go by really quickly and I rarely run out of rage assuming my Master Strike procs somewhat decently. Of course, if I do get low on rage I will use the above rotation as well 1 note: during those execute phases I tend not to use Blade Storm at all since the lost focus is too big to justify the damage output: generally I throw in strike instead and go straight for a dispatch then sunder again
  13. Ah you're right! This is what happens when you post before going to bed -.-
  14. Quick question: specwise do you guys go for 4/31/6, 2/32/7, or something else entirely? Theres only 1 fight I can think of where aoe would be useful, Kephess HM with the adds, but other classes have far superior AOE to us anyway so I doubt it would be too significant?
  15. Dear Garfield, Please have a look at the link this previous poster has provided. To me, it seems that Guardian dps seems just fine. Yes, perhaps the sentinel could have played as watchman, which may have increased his dps, and perhaps he could have played better: perhaps all the other dps could have. However, I don't think pulling 1983.4 dps is low or uncompetitive on Karagga, by any means at all. Yours faithfully, A raiding DPS Vigilance Guardian.
×
×
  • Create New...