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Raggok

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Everything posted by Raggok

  1. Yeah, it would tell you who is willing to sacrifice their fun in order to help their team win by solo guarding an objective. Let me guess. You think the scoreboard is always the most telling factor for the MVP vote, right?
  2. This is Star Wars: The Old Republic. You are going to have to keyboard turn and mouse-click abilities if you want to generate discussion with movies.
  3. No, they think they are much better than you are. You will be bad at that those games too.
  4. If you cut the parts out where there are no mistakes you wouldn't even have a movie. You ever stop to think that some movies are edited to show highlights and extraordinary events rather than "hiding mistakes?"
  5. Thanks, this game hasn't been kind to video-makers.
  6. All of this is from Darth Bandon. We recently got moved however.
  7. ★SNIPERTAINMENT★ The movies listed below are for entertainment purposes. They are heavily edited with action, humor, and pacing in mind. I tend to emphasize tricks, reactions, 1vNs, and close 1v1s (except for the sniper which just tends to blow people up). Newest movie This class seems strangely familiar... Older movies Patch 1.2 closeout. More crits, bigger crits. Reminisce about the days when cover pulse worked! You better run, better run. Outrun my gun. Also, new sniper ability revealed: Damage. All footage deceptively edited to make me appear to be much better than I really am. Also, Cover Pulse... Nooooooooooooooo.... VA/Tranq and z-axis cover roll tricks. BUMP! if you approve. I'll post new movies in this series to this thread.
  8. A movie should be posted to entertain and/or educate. You can do neither when you don't use keybinds, don't use your abilities intelligently, and have poor situational awareness. There is nothing wrong with wanting to make movies of your gameplay. Some people enjoy the creative process behind making movies. However, you really need to reach a certain level of competence before you post a PvP video. To the OP, take the criticism to heart here. If you want to make movies in the future you really need to learn how to play with keybinds. You really need to work on your gamplay to get better. Now, you say that you know you aren't good and you never want to be good but realize that in doing so you are being selfish and doing the community a disservice. The noise to signal ratio is very bad at the moment with respect to bad movies versus good movies. Bad movies suppress the views that good movies should be getting because many people don't even bother looking at movies any more since so many bad ones have been posted. Posting bad movies is not a victimless crime.
  9. Thanks, I doubt I'll make it that far.
  10. All footage is deceptively edited to make me look far better than I actually am.
  11. Greetings, enemies. All footage is deceptively edited to make me look far better than I am.
  12. All footage is deceptively edited to make me look far better than I am.
  13. If you can spare the keybinds you should have both available to you. Sometimes rolling is useful for kiting, gap closing, and z-axis movement.
  14. Hrm, a no-cost instacast heal for half health on a 6 second cooldown (anything shorter might be OP) and vanish, of course.
  15. 50 Vanguard and 50 Scoundrel. Currently working on a Sniper. The Sniper is definitely the least forgiving of the three classes. When you make a mistake it really hurts.
  16. I've run variations of slow-release medpac with the energy builders from the right tree and it has incredible survivability since you can HoT and DoT from 30m. It's also a good 1v1, 1v2 build if you take the tranquilizer talent to reduce enemy damage.
  17. Sentinels can't DoT multiple targets as easily as a Scoundrel can, so I wouldn't use them as a comparison. For the other two, I'd say you have to consider the combination of DoTs with survivability. Gunslinger can't heal, so they aren't as self-reliant as a Scoundrel with respect to survivability. Sage is similar Scoundrel, but I give the nod to survivability to the Scoundrel due to the vanish. It's the combination of survivability and ranged damage that makes DF appealing. DF has the luxury of doing damage from range and using positioning/LoS to keep your health high. Your only deaths should come from your team being totally overrun or from bad positioning when vanish is down. It should be a no-no, but it isn't.
  18. Completely skipped Wounding Shot with my DF Scoundrel. Too expensive and too short a range, IMO. Better to just roll out vitals to keep energy up and pick your spots to close to melee. Positioning = survivability
  19. It wasn't a grind if you were a lucky SOB. I was a lucky SOB and got my full BM relatively quickly. Of course, being ahead of the gear curve gives you the luxury of not noticing gear progression issues. Being on the other side of that coin tends to make you notice how much difference gear makes. Also, you need to compare the right things. You should not compare the old BM grind with current BM progress. You should be comparing the old BM grind with the current War Hero grind. And I wouldn't point at getting the WH ear and implants. IIRC they were incredibly easy to get as BM quality pre 1.2. Getting BM then should be compared to getting WH now. Getting Champion then should be compared to getting BM now. Getting Centurion then should be compared to getting Recruit now. It's easier to get Recruit and BM now than it was to get Centurion and Champion then. I can't really speak about getting BM then compared to getting WH now since I've not partaken of the WH grind. But the comparison would be heavily dependent on your RNG luck with BM gear pre 1.2.
  20. I played Planetside and enjoyed it quite a bit, but comparing GW2 to Planetside? Uh, no. It's a different style of game. It's like comparing apples to oranges. GW2 still falls under an MMORPG category while PS falls under an MMOFPS category. I would never compare PS to SWTOR, for example. That would be...well, stupid.
  21. There is a vast amount of customization involved to change your stats, armor set bonuses, weapons procs etc. I'll admit I found the game shallow at first as well until I discovered just how much customization is possible. Look at the links I posted from the GW2 wiki just to get an idea of how much variety there is in gear choices alone. And the choice you make there will synergize with your weapon, utility, and trait choices. It's very robust. So, yes... a person can have an advantage over another person due to gear. BUT, that advantage will be because of gear CHOICES not gear PROGRESSION. That is a huge difference, and it personally means everything to me.
  22. That's cool. I'm only arguing that some of the reasons you have stated that it isn't the game for you are not factually correct. However, there are plenty of valid personal reasons to prefer one game over another. I'm not trying to convince anyone to play one game over another. I'm just clearing up misconceptions and factually incorrect statements. The answer to that is rather simple. A game like GW2 has never been released before. Trust me, if GW2 was available at the same time as SWTOR I would never have played this game. I've enjoyed aspects of SWTOR PvP but still felt constrained by it's system (which has been pretty standard for MMORPG PvP across the board until now).
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