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Raggok

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    http://oozostrikesback.blogspot.com/
  1. It's pretty simple actually. If you mouseclick abilities and have slow reactions then play SWTOR since gear makes a difference and can carry you. If you don't mouseclick abilities and have quick reactions then play GW2 since gear has no effect on outcomes in sPvP.
  2. It's not leet to know something that has been common knowledge for months. The guy up above answered your question very clearly. Perhaps you should have thanked him for clearing the matter up for you and left it at that. Instead you got defensive and launched a passive-aggressive attack on him. If you had not done that, then I wouldn't have dropped the hammer on you. By "movement-impairing effects" they mean things that only effect your movement but leave you free to act otherwise. The ability would be extremely OP if it gave immunity to stuns. You could back-to-back it with whitebar resolve to have a ridiculous length of stun immunity.
  3. Bingo. Best used when white barred or when you have your stunbreaker up.
  4. There isn't once you understand how things are classified. Yes, there was some initial confusion but that all got worked out in... December of 2011. Where have you been?
  5. Tactics/Assault Vanguard running Plasma Cell and Hold the Line. <3
  6. Friends rerolled Empire to keep things fresh while we wait for GW2. The movie is edited for entertainment. Check the link in my sig if you want to see similar "entertainment" style movies with a smuggler and sniper.
  7. And right here we see the main problem to having PvP gear disparity. For this person and many like him it's all about the gear and has very little to do with competition which equals fun for well-adjusted people. Only miscreants enjoy beating people they severely outclass. What has this lead to? We are starting to see teams win-trading to speed up the rate at which they can get gear. A friend of mine went into a normal 50 warzone and had their whole team go sit on their node at the start of ACW just to get their contribution and to hasten how fast the warzone ends. So, they can get their gear faster... This is why gear disparity has no place in COMPETITIVE PvP. It brings out the RL suck in people.
  8. New 50s are at this time mostly alts of people who have already played the 50 game. Since they are PvPing they have probably levelled mostly through PvP. So, unless they are an inherently bad player to begin with, they already know how to play the game and their character. Horrible argument on your part.
  9. Yeah, when you use a buff it will take you out of stealth for a second then you go back in. Moving in and out of stealth with smuggle up is normal.
  10. So, your argument is: my experience was so miserable, everyone else's experience should be miserable too. I've seen griefers use the same exact argument when confronted on why they take their max level character and go kill lowbies on a full PvP server. I was one of the first fully remodded BM characters on my server before the major changes were made. I cut down Centurion and lesser geared people in droves, but I did not enjoy it. I'm sure they didn't enjoy it either. The only fights I enjoyed were against equally geared opponents or 1vNs. You know those "who are the best PvPers on the server" threads? Yes, you will find my name in those. What you don't understand about those of my mindset is that not only do we not like it when a bad player wins only because of their gear, we don't like it when we beat a good player only because of our gear. We want competitive meaningful fights regardless of which side of the gear disparity we fall on. This is something you will never understand.
  11. Anyone intelligent who wanted rated warzones would have insisted they have cross-server queueing in place before rated warzones went live. This is all Bioware's fault, don't blame the players.
  12. Very good posts from you. When a game has RPG elements it's gameplay is going to fall somewhere between CvC and PvP. It can never be full PvP because it has different classes, which is fine by me because I like a game having different classes. What I don't like (and I'm not alone) is when gear becomes too big of a decider in the outcome of fights. I think it would be good to view the dynamic on a sliding scale. People who defend gear disparity and time-sink gear progression would be closer to the CvC side of the scale. CvC||---X----------------||PvP While those who want skill and execution to be more of a factor in determining the outcome of fights are on the other side of the scale. CvC||-----------------X---||PvP For those who tell the more PvP inclined people to go play a FPS, you are wrong. MMORPG developers have full control of where their game ends up falling on this scale. It's just the sad case that they almost always (especially over time) fall to the CvC side of things. I believe that is because they are subscription-based and they really NEED those neverending carrots-on-the-stick and timesinks to keep peope invested in their game. It's harder to step away from a game that you have invested so much time and work into playing. Now, those who are more on the PvP side of things aren't interested in carrots-on-the-stick and gear progression. They will PVP just for the sake of PvP. They don't need rewards or gear advantages as an incentive. If the PvP is dynamic and fun they will continue to play the game. Developers have almost completely ignored this style of player for a very long time. But, that time is coming to end. Games that are too reliant on gear will never see this particular group of players again after August.
  13. I'll leave it others to give it a name. As Eph mentioned on the other board, it was probably a known build in beta since the main components of the build have remained relatively stable since the game was launched. Kind of cool to see people giving it a shot though.
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