Jump to content

Dayshadow

Members
  • Posts

    1,918
  • Joined

Everything posted by Dayshadow

  1. #4 is not fat by any standard other than professional modeling. And that is "fat" in proportion to outfits made small to cut expenses. If #4 is fat, Miranda is fat.
  2. Or any place were people aren't starving and/or the men aren't pedophiles.
  3. I don;t think it should be a required part of the game to progress. But it wouldn't hurt if it was alittle more integrated (optionally). Like when you go to Alderaan you have to fight through a blockade. Or you could engage the Czerka Fleet upon leaving Tatooine. All optional, of course.
  4. Body type 4 is shapely. In fact, it's the shapeliest one. It isn't fat at all. Big breasts, big round butt, trim waist. It is Miranda's body.
  5. I don't get what what you're trying to say with that pic. The #4 model is proportional to Miranda. http://www.blogcdn.com/wow.joystiq.com/media/2011/12/580donksliders.jpg
  6. Size 4 is Miranda from ME2. That's not fat, it's phat.
  7. I was thinking that myself. With my playstyle Charged Barrier is practically useless and so is Charged Barrel. The Gunnery tree doesn't just give you abilities. It dictates to you exactly how you're going to play. I might just go half and half with the Assault Training tree.
  8. Is charged barrel's effect based on the grav round itself or the amount of gravity vortexes? I'm also debating rather to pour some points in the PvP tree. I hardly use full auto so I'm not sure if I even want to bother with the upper tier stuff that improves it. Fo people who are high enough level, any noticable difference?
  9. technology has limits. They travel across whole galaxies in hours(?). How more advanced are they supposed to be?
  10. Alderaan. For attack, you get awards for the amount of kills you make. The amount of finishing blows. The amount of dmg from a single hit. The amoutn of hacking attempts you interrupt. For defense, if you stand near a turret you control for a while you'll be points. If you fight and kill ppl near turrets you control get points. Voidstar is plain old stanky booty. You only get points for damage. That's it. As a commando I am typically stopping entire zergs from planting bombs and get nothing for it. One game I planted every bomb, got throuh all the red shields and got to the core and had nothing afterwards showing my contribution. I'm not sure about huttball and don't care. I think you get the typical DPS points and you get points for attacking the enemy ball carrier. Personally, I think ppl who kill opposing team players once your team has the ball who are not in the vicinity of your ball carrier should lose exp. I get tired on enemy ball carriers running to the goal unopposed because some idiot is chasing after some irrelevent player just to get another kill on a score board. It really pisses me off when we could score and my dumb team keeps killing the opposition and putting them right between the carrier and the goal line.
  11. I've played a juggernaut and I did OK. I'd lose 1vs1, but it would be REALLY close. I was in soresu trying to tank in PvP(lol, 1st time) so I might have done much better if I switched to Shii-cho. I've play currently as a commando and I'm practically unbeatable 1vs1. You have to be significantly higher lvl to beat me. I've played an sorceror and I was also practically unbeatable 1vs1. You have to be significantly higher lvl to beat me. This all assumes both ppl are at 100% with nothing on cooldown. You have to REALLY work for it to play melee in PvP. From what I see, most melee ppl don't know how to play against another player. One of the biggest mistakes is using force leap at the start and bursting out of CC at the first drop of a hat. With the commando I at least have to work for it and it can get pretty close sometimes. With the sorcerer I never had any fear of losing. Playing a Sorc is so easy and if you get the PvP spec you can spam lightning nonstop. Mix it with some Lightning DPS tree and you're in godmode. They also have too much "mana". I don't recall ever running out of juice in PvP as a sorcerer. Dispite this I have had no trouble beating sorcerers 1vs1 as a commando. So the problem may not be sorcerers, it might be you.
  12. Tough. Shouldn't have rushed to level 50.
  13. Quest do become grey. I think if they are 6 levels below. You'll get 5 exp points for greys. You have more quest than you'll ever know on Taris. Just when I thought it was over and go to the space port to leave and BAM a whole slew of new quests emerged. As a person who enjoys Warzones as well I was level 22 when I got there and lvl 26 when I left. Alot of the first half Taris quests went grey on me (lvl 19 and eventually 20). So of course I have accepted the fact that this game has far too much exp and I will always outlevel everything until endgame content. And as a approach lvl 30 I don't see the leveling curve getting any steeper. Level 27 to 28 is just as fast as 14-15.
  14. They'd have to redesign their heads. Not sure why their heads are "ackward" in the first place If Aric Jorgan, trooper companion, is any indication their heads are slightly more forward. If you put any helmet on him that has goggles the goggle part will be inside his face. I actually like it that way because I like to see faces, but others might not.
  15. ....and the booty. General Garza has a badonkadonk and they do the butt shots just like Miranda in ME2. LOL.
  16. They don;t foresee the queue problem going way in the foreseeable future... ...I wonder do they foresee themselves being able to hold on to paying accounts in the forseeable future. I only signed up for 1 month and sorta of regretted that when the queue bug finally infested my server today. It was only five minutes, but people coming in later said they waited over an hour. Not cool. I will not pay them another cent if I ever see a 1 hour queue for something I'm paying a monthly fee for. I could care less about their "super glorious revoltuionary server balancing act". They need to get with the program.
  17. They'd have to do better than that. 10-30 31-40 41-49 50 - Since only 50 can get PvP gear they need to be by themselves. I'm not sure how the leveling curve goes in TOR, but typically the last 10 levels are way more powerful than the previous ones.
  18. It's like that for all the armor I guess. I was asking this in-game about the trooper TD-13A Raider armor for the trooper. The regular Heavy Armor Vendor sells the helmet and the commendation guy sells the boots, gloves and belt. But there is no chest or leg pieces. So I settled for the Taris quest armor: Outcast Prototype Armor set.
  19. I spam that I want a group repeatedly. I finally get a group. I complete the Heroic or Flashpoint. Group disbands. We never "socialize" any more or less than I would if I pt the group together using a specific group finding tool. I don't add them to my friends list. It's just a temporary arrangement. Nothing more. With this said, I don't see how a LFG tool would hurt anything. Could someone please explain why such a thing would be so bad?
  20. Why didn't you lock out the higher populated servers and pigeon hole the new players into the empty ones? Obviously your balancing act isn't working. If you want people to people to populate a fresh server don't give them any other choice. Also, no current player is going to create new characters on a different server when they've already put tens of hours into their current toon. Are you nuts?
  21. Although I was able to complete the escort mission I still agree with the OP. It took me 4 tries and I did nothing differently the last time. I played no better than the first time. But for whatever reason the ship didn't suddenly go from 40% health to 0% in the last 36 seconds. It was pretty quick too. I'd think I'd made it and then the damn ship would explode out of the blue. Somehow 2 fighters in the last 30 seconds do 1000% more damage than the combined might of the previous fighters.
  22. I'm playing voidstar and we are getting whopped. My entire team is guarding 1 door and I am single handedly guarding another. If trouble arises, I have a help message pre-typed and ready to go. With my entire team, save me, guarding 1 door the alarm sounds off within the first minute. I'm thinking, "***? How incompetent are these idiots". So in the next room I'm going to have to lay down the law. I'm a commando so I'm going in to rain fsome hell on these punks. Oh, wait... they are lvl 50 and can kill anyone on my team in 5 hits. The empire team was practically all lvl 50. I'm not bragging, but it's extremely rare for me to lose a 1v1 fight with any class. Especially a warrior. Losing so fast to a warrior made me stop and check his lvl - it was 50. I actually look at his name - it's Darth Suchinsuch. I look over and see Lord Soandso, another lvl 50. This warrior could take on 3 of us. And he's just one of the 4 lvl 50s. At this point, if I see "darth" or "lord" I'll quit. I don't care what anyone says. Having no chance whatsoever is not Player vs Player. It's player vs godmode. The fact that all the PvP gear is lvl 50 only (unless they changed it back) only adds insult to injury as they get additional benefits on top of lvl superiority. I don't know if giving lower lvls PvP gear would help, but bolster is definitely not enough. Their damage in just fundamentally too high to be playing with low to mid levels. I recall playing Alderaan and 2 lvl 50 inquisitors held a turret from an attack by 5 other players. This freed up the rest of their team to guard the other turret. We'd have to use an execssive amount of people to take either, thus leaving the 1 we had open. Whatever we did we'd only be able to hold 1 at any given time. Barring complete incompetence of the opposing team we could not possibly win w/o an unending chain of critical hits.
  23. Completely different tier and skil.
  24. It's hard to make a decision when I don't even know what I'm getting.
  25. Commando Gunnery tree has a 3rd tier passive called "Charged Barrier". How doe sthis work? It gives a 2% reduction in damaged recieved for 15 seconds. Stacks up to five times. How exactly does stacking work? If I have 5 stacks does it, A.) build up to 10% w/each hit, then 10% for 1:15 to 1:00, 8% 1:00 to 0:45, 6% 0:45 to 0:30, etc. B.) 2% for 1:15 C.) Does it build up as the duration wears off for 1st stack (i.e. 2% for 15s, reset to 4% for 15s, etc.) Or something else?
×
×
  • Create New...