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Aiwan

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Everything posted by Aiwan

  1. You'll get new tokens once your alt finishes chapter 1 of his story. You can mail those then to yet another alt (your consular for example).
  2. So, we can assume, that it needs a pro sniper to be equal to any average other dps class. Or that all non-sniper players that contributed logs in that other threads knew their class better by far than those who put up sniper logs. I find that somewhat improbable. I'm not even half in rakata, so I guess I can't provide any meaningful logs myself.
  3. It only costs credits, if you pull some mod out of the item - not replacing it with another one (and therefore destroying the previous mod), which usually happens during leveling. I seldom had any need pre-50 to keep any mod where I got a new, better one instead.
  4. Basically I remember what he wrote, but the exact words would be nice.
  5. Did someone save those two dev replies from the other thread in the pts forum? The thread got deleted EDIT: I'd like to thank everyone that contributed in gathering the data, though I did not actively participate in said thread, I found it an interesting read - and was quite set back by the devs response (as were most of you guys, I'm sure).
  6. Ohio is GMT-5h during Standard Time Ohio is GMT-4h during Daylight Saving Time So, it's either 07:06 a.m. or 08:06 a.m. depending on daylight saving (I'd guess 07:06 for now)
  7. Och, also mir fallen da schon ein paar Situationen ein (gerade in Flashpoints oder Raids - hier wird aber eine mit 1.2 verschwinden), wo ich mit der Frag-Grenade mehrere normale umschubse und dann einen per Kopfschuss ohne zusätzlichen Energieaufwand "aus dem Spiel" nehme. Und nicht vergessen, das geht auch, wenn der Stun von einem anderen Mitspieler kommt. Also "sinnlos" sind die Skills nicht (obwohl einer auch gereicht hätte). Von zwei ähnlichen Skills ist z.B. auch der Juggernaut betroffen, hier wurde auch gesagt, sie seien den Platz auf der Leiste nicht wert und ich ertappe mich immer wieder, wie ich beide, zugegeben situationsbedingt, (erfolgreich/sinnvoll) einsetze. EDIT: Um Ontopic zu bleiben: Beids Skills sind, wie schon andere sagten, im PvP völlig ungeeignet.
  8. I'm sorry, but when did ambush become our opener? That's kinda stupid (even for marksman), energywise. But hey, I'm only an engineer - and happy with that. The only situation when I use probe after the shot that detonates it is when I forgot to do it before
  9. Or you could press shift and then the mouse button.
  10. It's not playing during the SOA fight, but during the council fight (Eternity Vault, 4th boss encounter). It's even playing sometime during your class quests (I remember it playing at least once while my Sith Warrior was battling someone important (for instance the end of act 3). It's being played on various occasions.
  11. I'd like to add, that only those flashpoints not on the dropship can be run in hardmode. Which leaves you with (in no particular order): Black Talon / Esseless Boarding Party / Taral V The Foundry / Maelstrom Prison Directive 7 Battle of Ilum The False Emperor Kaon Under Siege Lost Island (coming with patch 1.2)
  12. Since you are the "this is all a game" type.. Games have rules, don't they? Rules may change over time, though. EDIT: What's "eierlegende Wollmilchsau" in english? Somthing like: an egg-laying woolen milk cow. That's what you are looking for in your char without "limits/set rules".
  13. Since there is no advanced class that can do all three, you just have to get two toons and respec... (oh wait, the costs are too high, am I right?) But since it takes you like a week to level to 50, I guess that is just too much to ask for. BTW: Dual spec is already confirmed of being looked at (and coming "soon") , so why bother us with another thread?
  14. Yes, Kaliyo is not all dark side. There are quite a few light side options, which give +affection with her. And if that's not enough, there are always gifts. Even if she dislikes your choice, it's just a loss of -1 to -3 points.
  15. "Dual spec" in patch 1.2? I only remember them saying "soon", not that it'll be in that specific patch. -> http://www.swtor.com/blog/community-qa-feb-10th-2012 (search for "dual" there to find the passage I mean)
  16. You do realize that SWTOR does not profit from more than 2 cores (yet)? So both of them were on 100% ...
  17. Basically I like the idea of adding augment slot for Armormech and Armstech - but I see a huge imbalance. You see, as Armstech you build weapons and a character/companion will have up to 2. So there are 2 possible augment slots available. As Armormech you can have at least 4 (head, torso, legs, boots) and eventually even bracers, gloves and belt. That's 7 augment slots opposed to 2... That would be a good reason to drop Armstech actually. EDIT: Who crafts shields? But I have a suggestion on my own Armstech could get some kind of buffs (could even be an active skill) to weapon damage (something between 1%-5%, so that there is an notable advantage but nothing unbalancing), similar to the buff every class has. This could even be a group buff, so it would make sense to get every crafter into the raid at least once. Armormechs could accordingly increase armor rating/defense by the same amount. I'm pretty sure we could derive something similar for the other crafters. EDIT (just made up some possible buffs): - Artifice: Maybe increase Lightsaber damage - Synthweaving: Increase Force power - Cybertech: Increase Tech power - Biochem: Increase Healing (maybe received only)
  18. Unless you pull the boss, this is usually a non-issue. If you pull aggro on the focussed target, it's usually dead before it reaches you (or you even can take some hits without being in danger). And pulling the boss from a tank is quite difficult if you give the tank a few seconds to build threat (and if (s)he knows what (s)he is doing).
  19. Playing sniper since day one of early access (and gunslinger (though only to level 18) on the beta weekend)... I don't regret it and I am currently the only agent in our raid group.
  20. I did that one successfully last week on an alt. In those hives there should be some kind of "podest" (at the center) you can click (if not, there should be some brown bag on top of it and someone else used it earlier - sadly, respawn time is quite long on those). Once you do, there should spawn a few colicoids you have to defeat. Repeat at the next hive. See http://www.torhead.com/mission/a8MG1n5/colicoid-feast#screenshots;view:6819 for an example.
  21. Are you sure about that? I'm pretty sure they just need less time for the job. Well, won't matter much, most of my companions are at 10.000 affection, anyway
  22. See this dev blog for details: http://www.swtor.com/blog/incoming-changes-global-cooldown-ui
  23. Since he mentioned "equipping" I guess he crafted a focus offhand item, and wonders why his presumed Sentinel (or JK without any advanced class selected yet) cannot use it.
  24. Focus is not a skill you earn by any spec tree. It is a talent bound to your (advanced) class. You said you are Jedi Knight, but did not mention the advanced class. Guardians get the ability - Sentinels don't (they get to use two light sabers instead). EDIT: Check http://www.torhead.com/ability/boumc4M/armor-proficiency-focus for details.
  25. ... and the set bonus you get - at least that is what#s in the making for the next major patch. I hope that's about to change, too. At least for main and off hand and belt. Gloves and bracers would be nice as well
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