Jump to content

akatokuro

Members
  • Posts

    34
  • Joined

Everything posted by akatokuro

  1. When I was at Phoenix Comic Con, there was a "Future of the Force" Panel that talked about the current state of current games like TOR (among other things). Basically they said everything starting Shadow of Revan going forward will be canon, but details about events that happened to characters that feature in the game will not have to hold to things established before SoR. So in other words, quasi-cannon. Think about it this way, they don't have to hold to ideas or things about the SW universe prior to what they have their hands on already. And references and ideas can be brought into new works at will. Ultimately it doesn't change a whole lot for our day to day other than that we probably won't see a cancellation of TOR for a while (for those haters who want a new SW MMO ).
  2. As for the original post, I would recommend Concentration as it tends to be in my opinion the easiest to get into and robust enough to keep you interested once you've mastered the basics. Watchman is going through some tough times right now and combat has a fairly steep learning curve. If you do play a Guardian/Jugg, you can translate a lot of the skills from Focus/Rage into the Concentration spec with a few adjustments. Hope that helps!
  3. I'm with you guys, Fury Marauder has been the path forward for me for a long time, and there ain't nothing that's gonna get me off this train. *Cue the incoming nerf hammers* All joking aside, its a shame what's happening in our class and I hope things get better for our PVPers. More importantly, I hope the class improves in ALL areas of play, and not just PVP. I feel like the discussion gets hung up on just the PVP impacts and not the full impacts everywhere else. Hopefully the development team will look at our QoL issues or the inconsistencies in our class (like the whole, Juggs can do our shared spec better than we can) more closely.
  4. Not to pour salt in the wounds but its a bit hyperbolic to say Death of Mara/Sent is coming due to decidedly awful changes to one spec. While I am with you my fellow marauders/sentinels that its crappy and frustrating that seemingly this isn't going our way, we need to persevere. Keep playing and let the numbers speak for themselves. I've been playing since beta, I've seen ups and downs with this class. My particular spec (Fury) seems to get ignored in most of the changes discussions (perhaps its for the best) but still I go on. Admittedly I'm not a hardcore PVPer, nor am I in heavy progression for PVE content (I get into a few SM ops now and then) and while I wish some of the changes were implemented that have been suggested by many talented members of our community I accept that I'm a consumer in this paradigm. I can voice my frustration but let's make sure things don't get toxic, let's do what we can to keep them involved and keep trying to get our points across in a way that doesn't make us seem like the bad guys here. I'll get off my soapbox now, and keep watching things as they unfold, let's keep it classy guys.
  5. I'm trying to see this from their side of things, and by the philosophy they're telling us is motivating the change. I can see where they are intending to go with this but as many others have stated this is frankly a nerf rather than a reallocation on other utilities. I feel Utilities have gone from their intended purpose of adding "flavor" to a particular spec in the advance class and is basically a dumb down version of the skill tree that had required specs. As a slightly off topic aside, I'm a long-time Fury(formerly Rage) Marauder, so I don't have a horse in the Anni/Watchman changes but they do seem awful, especially since the design them has told us they're we're we want them to be PVP wise. (Not much has changed on the Fury front except for a slight nerf in 3.2, we're already underperforming according to the official posts, but that's whatever) If they're really intending to bring us in line with other classes, why are all the changes seemingly negative? Is there one guy throwing off their curve in internal testing? I'd like a little insight on that frankly.
  6. Not a SWTOR Short per se, but definitely a 10/10 would watch if this came on Saturday morning cartoons in the 80's
  7. Currently a 276 queue tonight, est. wait time 30 minutes.
  8. With the changes done in 3.0 I find the Fury Marauder to be much more in line with the other specs in terms of single target damage. Granted that took a lot away from smash, but I actually don't miss it too much. That in addition to some defensive passives and choices you can make in the disciplines, I find that Fury actually not as squishy as it used to be. I bet with a bit more gear (I only have most of the basic tier PVE set at the moment) I'll be even more unstoppable.
  9. I'll chime in as a longtime Marauder player, and see if I can help a buddy out. It can be a bit tough to fight 2 silvers, especially if said silvers are the bruisers we've been seeing in the new content. At this point in time, an updated geared Quinn is pretty much necessary. I play a fury marauder, so basically the key elements to a fight with these guys is focusing one while using whatever CCs you have on the other. Typically if that happens, one of them will focus on Quinn for a bit and that'll take some of the heat off of you. People sometimes forget to use the AOE fear and that'll help in between other abillities like force choke and our interrupt. Really the big issue right now is ability lag, and I'm sure once BW figures that out (like when RotHC came out) silvers won't be too much of a hassle.
  10. It's really hard to say. As a (now dubbed) "Fury" Marauder since before 2.0, I've seen the ups and downs with the class. 2.10 saw me through taking on groups of six and 1-shoting them with smash. The spec needed to be changed, and while it has been an adjustment for sure, I'm sure after they figure out the ability lag thing (which plagued Rise of the Hutt Cartel too at launch) and I get fully geared I'll probably be back to that. While not a completely different experience for me, it's certainly shaken up the status quo when I go into fights and made things a bit more life or death rather than just me mowing down waves of NPCs. It's also made me use some of our defensive cooldowns during what would of been routine encounters. I'd recommend going back to the fleet, figuring out which spec fits your play style, and work on getting that figured out. That alone will make a world of difference.
  11. Oh, nevermind, looks like I'm in now. Back to the action!
  12. Currently experiencing this too on the Harbinger, position 181 with a 25m wait time. Haven't had this happen since the early days...
  13. Basically its this, but unfortunately its Medium only and it was for IA PVE set piece. If you had a Marauder you could use it. http://tor-fashion.com/rakata-field-tech/
  14. Given his specs, he's using tri-channel 3x2GB Ram sticks. (I have a similar i7 920 setup) I got the SSD and I do notice a bit of a bump on planet loading, and loading in general in other games. Unless you can find tri-channel 4GB sticks for dirt cheap or at least cheaper than what you plan for on the SSD, I'd go the SSD route.
  15. Surely you can't be serious OP, I mean there is blowing things out of proportion and there's making Mt. Everest out of an ant hill. It really wasn't this unforgivable thing you're making it out to be, move on dude.
  16. You could always do what I did. I modded out some agent gear to augment pieces of the PvE set I liked, results in my opinion have been great. http://i46.tinypic.com/6o038m.jpg http://i46.tinypic.com/w856jc.jpg
  17. I was throwing some very specific example numbers, I can give you a better idea of where I am if you prefer. I'm not a top tier marauder by any stretch of the imagination, but I'm not a n00b either. I will say I'm probably upper mid-tier on my normal days and lower-top tier on my good days. I'm wearing a 60/40 split of Centurion/Champion gear (my valor rank is 44) and as I stated earlier I'm a Carnage spec Marauder.
  18. I dig it, definitely flows with the cannon 9/10 My Marauder is Darth Tyri Tilmorne, or as I prefer it, Darth Tilmorne My roommate is a little less original and prefers his Sith Sorc to be called Lord Tzentch
  19. As a 50 Carnage Marauder since Beta, I thought I'd throw in my two cents on our PvP scene. Problem with most marauders saying "lol n00b L2P kthxbai" is that they're all playing the flavor spec of the month, Anni. Anni got a nice fix and so now they're in line with the other classes when played moderately well and up. A lower geared Anni spec can beat the other two specs soundly in a one versus one situation (I know this, as I've unfortunately been on the receiving end of an Anni-Mara on numerous occasions). While I'm glad that people are having fun playing this flavor of Marauders that doesn't mean I want to or should have to fully enjoy this class, so no I won't roll this spec and "L2P". Kthxbai. Rage puts up good damage numbers but they really don't have much to show for it (If I do a 2.3-3.5k crit with Smash on 6 people, that'll inflate my numbers come scoreboard time). You have to be a crowd chaser with this spec to put up the good numbers, otherwise you're doomed to be constantly setting up and failing to deliver the goods. On a one vs one fight against carnage or Anni, they're dead in the water. Carnage was my first spec, and much like Revan, once I learned all that there was to being a Marauder and their different specs, I went back to my first. Against most other classes, especially healers, they can be annoying to fight. A good player will stick on a single target, be it a nuker dps or healer or tank, and make them ineffective in the battleground if they can't outright kill them. I think that's the misconception with this class though, if you don't put up big numbers you can't be "good". If all I'm looking for is putting up good numbers, I can put 300k into the scoreboard and lose the warzone. And that does me jack if I can't win, as those dailies and weeklies don't look for the "best DPS evar" or "Most solo kills" or anything like that, its wins. And that's something the Marauder can help deliver. I can't tell you how often its been due to my ability to use our speed boost berserk ability or the rightly timed root or timed Undying Rage or making a well known healer/dpser ineffective in a battleground that has won a warzone, but if I looked at the scoreboard I'd look mediocre. TL, DR version: In my experience, Marauders are a great class to play but have some issues. I think they'll balance them accordingly but the problem is that there's no one right answer to doing so. For the L2Pers, while I agree with you in principle I don't agree with your answers to those who need more practice. Also, for all my fellow Marauders, stop looking at the scoreboard unless its because you won. It'll save you much needed grief. Peace out! -Darth Tyri Tilmorne, Lord Praven server.
  20. You really can't anymore, that video was done in a time before 50 only pvp warzones and he was hitting all his relics/stims to make those hits. Best I've done in the current game is about 3.8k on my carnage spec but the conditions have to be just right to do so. I'm usually around 2.8-3.2k (I'm wearing mostly Cent/Champ mix, not battlemaster yet)
  21. Maybe I'm looking at this wrong, but my lady Marauder who is in a relationship with Quinn took to his betrayal pretty well. This was my RP reasoning, in list format: 1) Well, I figured he would try to eventually, since Baras has spies everywhere. He was the one most closely tied to him, so it makes him the natural turncoat. 2) I knew he couldn't kill me, he loves me. He will make a good show of it but his love would soften his heart and blind his normally impeccable judgement. He's also miscalculated my numbers before, so its not so far fetched for him to do so again. 3) It gives me something to channel when I "Channel Hatred", which is pretty hard to come by since I'm a Tier 5 Light Sided Sith. 4) He'll owe me in the bedroom for sparing him, which is what a Sith really wants in a relationship anyway Post-betrayal I think I like him more now. He owned up to having his loyalties split, which made him even more torn with us being romantically involved. He ultimately chose duty over love, which is what my Sith would expect of any Imperial, even the one she loves. That's how she doesn't falter, unlike others (*cough cough* Malgus *cough cough*), she knows that while her passion fuels her it doesn't necessarily have to be negative emotions all the time. This Betrayal kind of added a hint of impermanence to the whole thing, which will keep her from falling into rut and routine with him. In short, while I think they could of kept the DS kill option in there, I think it was a good twist and betrayal. Not their best writing, but I'm okay with it.
  22. I actually stopped having issues with class quests when I hit 50 and had pvp gear. I have some good gear for Quinn too (I gear him like a healing spec operative, since that's sort of his class) and that makes things easy mode for the most part. I haven't finished the class storyline yet so I'll report back anything I see that's not kosher.
  23. What's really funny is when I report a bug to the in game report it spits back at me a day or to later to hit ctrl + u + u to fix it..../le sigh. Its got me less motivated to report other stuff I see when I see that's the response I get even though I say I have frapped videos or screenshots showing the problem in my description.
  24. As a lvl 50 Marauder, we're much lower on that list than you have us listed. Not to say I do badly or that I'm a useless member of the class, but its a bit too high on your list.
  25. akatokuro

    Sorc in PvP

    If you're playing a Marauder this can happen quite often....
×
×
  • Create New...