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LagLovah

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  1. lvl 20 pvp armor only has 2 oranges in it, maybe 3 i guess legs chest maybe hat i cant remember off the top of my head so stop lying. Synth does have the problem of being the hardest crewskill to gather for however. The orange weapon from pvp at 24 is weaker than a lvl 19 epic crafted weapon as well. Crafting isnt entirely useless until you are lvl 50, in the leveling process it is a wonderful tool to have. Easily accessable oranges and commendation acquired mods etc do make crafting less wonderful than it could be however. anyways long story short properly procced epic gear from crafting is miles ahead of orange moddable gear.
  2. I dont think you even read the post I made good sir. I did not say anywhere it should be easier to collect stuff at a high level than at a low, I simply stated that if you are not at the highest level then you should not post opinions in this thread. The main crew skill people complain about is synthweaving because you cannot kill mobs to farm any of the materials for this skill, you instead are stuck running around in circles looking for arch nodes or relying on missions to return the desired materials. All that i stated was that if its going to take me 150 tries to upgrade a chestpiece from green to blue, that maybe the resource system needs to be better implemented. it takes 6 upari crystals to make 1 chestpiece, now forgive me if im wrong because i dropped synth a while ago but the mission takes 45-60min to run i believe, and will not return 6 upari crystals unless you get a great success. Along with that you must get artifact fragments which also take 45-60min to collect. With this information, one can clearly see that in order to re a blue chestpiece, it could realistically take 40+hours of farming mats. This bring me to my next point, if upon after spending all that time doing this, i proc a redoubt chestpiece for medium armor, I have effectively wasted all of that time and added a useless schematic to my crafting list. Now you could remove the useless procs from the game, or you could make crafting missions more easily accessable besides having to zone in and out or relog multiple times to get the ones you actually need to run, or you could make archaelogy equal to the other gathering skills, and you would have far less of a problem. I do not expect to train purple schematics from a trainer, but I think the time sink is far to large for some items in the game to make it worthwhile for anyone, when considering that you could spend 2 hours on belsavis and get the 3 mods to make an orange item that is nearly on par with the 100% best result crafting creation. If you truly believe that if you run bad and end up getting your desired proc on the 6th try around, and that it should take 500RE's to turn that green into the blue that you actually want, and feel that your time is worth that little, I have nothing really to say to you, clearly you do not have a full time job, nor do you value your own time.
  3. Why do people who are crafting 'over 300 skill' think that this is an acceptable measure of time for 400 skill crafting? It is a different world at 400 its not even comparable, missions take significantly longer and the RE rate is either naturally lower (one would assume this is the case as it should be easier to re gear at 100 than 400) or when i leveled my char up somewhere in the middle is when RE broke. If you are not at 400skill and have not spent alot of time actively trying to re lvl 49 greens/blues then your opinion is not relevant in this discussion. No one is complaining about the time it takes to re an item at lvl 20 because the crew mission takes 6minutes to run and you can RE 200things an hour, people complain about 400 skill because if you run missions depending on luck you will RE 2 things an hour and having to do that 150times for 1 item is silly.
  4. If this is about not getting red goo, its very easy to farm in the heroic area of the bonus series location on Hoth, those ice mangka cats or whatever, super easy to farm tons of spawns and no non strongs to waste time on. As to whether it should be rank 6or not, dunno, but alot of people have trouble getting red goo and this is by far the best location to farm it from in the game. its there area where this fellow spawns http://www.torhead.com/npc/e4Fq7kQ/icefang#class-abilities
  5. I understand that there are reasons why at face value you can look at the other gathering skills and see a point to them having easier gathering, but the differential is pretty massive. In the time it takes me to find 1 arch node i could have killed 15-20 strong mobs and scavanged them, I also dont have to run around aimlessly to try and find them either. It took me a couple hours to farm up 200red goo + psychoactive compound from the heroic area in the bonus series section of hoth, it would take me almost a week of running mission in arc to do the same. While scavanging might fuel 3 crafts that hardly makes practical difference to the individual crafter, nodes do not give the majority of your items, missions usually do, especially tier 6 as even on ilum the lvl 50 world a TON of the nodes are 300skill tier 5. Like i said, at face value you might think you have a point but in practice it doesnt work. The nerf they are pushing through on harvesting mobs is the wrong direction also, crafting is already to hard and costly to gather for, making it more stressful and punishing people more for attempting to use the system is not the answer.
  6. Why does Archaelogy suffer from the impediment of not being able to kill a mob to collect. This severely impacts a synthweavers ability to craft and find enough mats to craft with at all tiers. There does not appear to be more nodes on the map, nor do you get more per gathering cycle or crafting missions. There are 2 kinds of tier 6 scavenging compounds There are 2 kinds of tier 6 Archaelogy compounds There are 3 kinds of tier 6 bioanalysis compounds. Even with an extra tier 6 material for bioanalysis, the benefits far outweigh the negatives in having a simple to grind and gather method of farming. For example, if you want to grind tier 5-6 bioanalysis, in the hoth bonus mission area there is a Heroic site with a ton of harvestable strong mobs, along with a wonderful champion boss to help out with orange drops. When i was leveling biochem after giving up on synth, i spent quite a bit of time here as I could farm a significant amount of mats in very short order. I dont know so much about the ease of end game droid farming spots, but i assume they exist
  7. Tell someone to stop being impatient when you blow through 600 tier 6 crystals that took 3 weeks to farm to get a blue schematic that has the wrong prefix for your class. NO one has a problem with the time it takes to re anything under tier 6, largely because there isnt the same roadblock with the gathering missions(1 hour average gather time with 10k companion and a large chance that the end result isnt the item you are looking for) I dont know why people cant seem to get this, if you are archaelogy for example you cant kill mobs to get more crystals, there are very few nodes on worlds, heck even in ilum chances are you pull tier 5 crystals from the nodes there. It takes between 2-6 crystals to make 1 piece of armor at green tier, and you get between 0-6 for a gathering mission, usually 0 because you get the wrong crystals in return. The time commitment to even getting 1 purple armor piece is INSANE, and at that point you have to pray that the proc you spent all that time money and effort getting is the ONE and only prefix that is useful for the class. No one is asking for trainable purple schematics. Not all crew skills are created equally. Synthweaving is the most difficult to gather for, followed by artifice ( depending on what you make you have to use the same materials as synth that are so hard to come by ), after that you have your scavenge based skills, arms armor cyber, and biochem which is more or less the same since bioanal is no different than scav. It Makes ZERO sense why some of the crew skill have 3 gathering methods (Nodes, Monsters, Missions) and others have 2 (nodes, missions) This makes a giant disparity in the difficulty of getting materials to RE with.
  8. Then make it something you can actually work towards. Some crew skills can be massively more successful than others because of the disparity in gathering in the game. If some skills can farm items from killing mobs then all should be allowed the same opportunity. And dont try to defend useless affixs on REing, there is no reason that each item class cant have its own unique class of affixs to upgrade to that has a practical use. The time to RE things is fine, the wasted effort on the missions is silly.
  9. The RNG on the Re wouldnt be as bad if you had more control over your gathering missions, OR if all of the crafting gathering skills had the ability to farm from monsters. Underworld trading and diplomacy work fine, altho it can be very hard to get underworld metals missions at rank 6. Archaelogy however.... what a nightmare I cant even begin to put to words how poorly implemented this gathering ability is, with their random mission rewards. It feels like, each type of gear should have its own unique affixs.. I dont understand why sentinel gear can proc defense, it is just another failure and creates clutter in your crafting lists. If upon crafting and all of the affixs were viable for the item then the current way of doing things wouldnt be so bad dont you think?
  10. Because you randomly managed to re low level items after 10-15 tries doesnt mean the system is ok. I have all 10k companions and when I was synth way back when i re-d over 150 lvl 49 green belts to get a blue schematic that had the wrong affix to be useful ( redoubt(i think the defense one)) I play sentinel so ya. Do you have any idea how long it takes to farm enough mats to make 150 belts?, after that you still have to use rank underworld trading metals to reup it again, which maybe you will have 2 accessable at any given time in your list. They also take over an hour to complete even with maxed out companion affection. I think people mostly have problems with useless affixs being added to items that end up just bloating your crafting screen with useless crap that has no point to even being in the game. Oh also, if your synth for example you use archaelogy crystals, there are 2 kinds of crystals at the high level tiers, along with 2 kinds of artifact fragments. Obviously you would be using the higher end tier of the 2 for the lvl 49+ schematics, however when you run a crafting mission you do not necessarily ever get the crystals you want. Some of the other gathering abilities are far better at farming as you can kill strong/elite mobs to get items, for example when i went to biochem and took bioanalysis there is a great spot on hoth to farm rank 5 red goo and other materials needed to make the high level adrenals and what not, I read somewhere this is being looked into and they are reducing the drops from monsters but this isnt really the way to go about the problem imo. Even with using 340 crafting missions, if i want say.. upari crystals(i think the rank 6 one) i run a 340 mission it takes 2 hours, i end up with sometimes 6, some arty frags i wont use and 3 kinds of color crystals that have no use. The amount of time commitment required to get what you want is INSANE on some crafting skills. The lvl 49 green chestpiece for example takes 6 crystals to make, and once you up to to blue it takes 6 tier 6 underworld metals to make. If your lucky you can get 6 per hour for metals, if your unlucky you can spend 3 hours running arc missions and not get enough crystals to make even a single chestpiece. Who wants to up 150 of these to pray you get the right blue affix proc and then pray afterwords to get the purple.
  11. This. twin spears is worse in population than 2.5 to 1 in ilum, but you can still get it done if you spend a few hours a day doing it. Warzones are better if you run during primetime but at night or early morning there arent enough repubs on to make a team so WZ times are 0-when more people log on and click search. In a game were the only thing to do at endgame is pvp, why is there nothing being done to help fix faction inbalance that makes pvp unplayable for 20-30% of user accounts (republics). Dont tell me raid, normal and hardmode 8man takes 1 night of the week to do EV and karaggas if your even in a halfway decent op.
  12. Why do imperials constantly come into these posts and spout off garbage about how being the underpop realm is great cause you can show your skill etc etc. When its 50v11 in ilum all day every day theres no room for anything except running hiding and hoping some imperial gets bored and splits off from the zerg so you can pick him off. I cant complain about warzones because in general on my server imperials are terrible at pvp and we win the majority of matches. Even with their free battlemaster titles from how much easier it is to farm ilum for large valor as an imp. Ilum is a huge problem, and I honestly dont know why imperials dont want balance there. Is it fun collecting 120 boxes or waiting for some of the repubs to wander into the area you are camping wtih 15 players waiting? I dont think anyone is complaining about like a 1.5:1 ratio here, but some servers are 5-10:1 and it needs to be changed ( ilum numbers, i realise faction balance might only go to 4-6:1 but people get tired of being 1 of 10-27 repub in ilum when there is 138 imperials in the zone. Worst I have seen it on my server when looking is 6 republic 50s in ilum compared to 107 imperials, and its a pvp server.... Sometimes we pull up to 37 and its great for about 20minutes until more imps show up and split the zone into 2 50v15s instead
  13. No timeline, by the time this goes in every imperial will already be 20 valor ranks ahead of the republic equiv player thus rendering this pointless. How long before repubs just stop going to ilum altogether and imperial is stuck to JUST boxes, not long I imagine
  14. Do you agree with the idea of if say.. there are 90imps in ilum and 30 republic it will split 45/45 imp and 15/15 repub to make sure the faction inbalance is truly felt? I have mixed feelings on this, I understand imps would cry since they are never more than 50 republic players in Ilum on some servers, but thats what boxes are for so.. Pretty annoying that no matter how hard you try to organize people to come to ilum you will always have less people in your instance than the other faction.
  15. Some servers ilum is extremely unbalanced, on twin spears today ( i hear its one of the worst ones but who knows for sure ) i did a /who ilum got 12 repub 60 sith .. I mean i went there anyways and pvped because im not going to let some scrubs afking at middle for boxes ruin my fun, but those odds are around all day long.
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