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Crawler

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Everything posted by Crawler

  1. players that did BM ealier (less 1% of player base) are now spreading false info about possibleexploit to gain huge amount of valor. I been there and camping enemy faction at medcentre give actually less valor then during time when both faction fought in siege way. fact is that valor is now easier to get and thats intended.
  2. yea coz losing 1k /sec from sroc dots is fun. And you can still do combat CS to get HS. You were subject of Jarring Strike too much.
  3. i think best answer to tis question is : we are not brainless dps that just charges in fight and keep fighting and burning CDs till dead. We are not a class to run int ogroup and bluntly dps -sure you can do that with support but i zerg is not operative thing. we kite, use los and our heal , cycle our disables and cooldwons to our likening - you can burn all in one time to make yourself superhero and then just suffer for the rest of CD. Or use things smart, use enviromen heals and win many opponents but not at one time. You dont hunt for low hp /armor targets (however you want to do it once a game to get 5k ... unless you burn consumables then you can crit that on any non-tank non shieled.). You either pick straggrers for fun or aim on some high threat targets - like sneaking behind and smacking healer or killing some1 that wants to infiltrate your side for ball pass etc. What hurts me the most is long out of combat time - like when someone runs away from me and i dont wish to chase it takes ages for restealth ... but then we can heal up at least while other classes need to wait before ooc to rest. In situation when you dont get opener and dont have CS - you should lose but often you can work things out.
  4. are you aiming to nerf or buff operative? ok ok less trolling more reasoning. by swaping acidB with jarring strike you would enable to benefit from awesome dps boost while being able to pick 11 point in on of the side trees - kolto probe probably - out of question. Also you removed the armor penetration in your suggestion - that would probably break concealment as spec. Next is the new "Jarring strike" question is - full resolve or not?" with full resolve none would take it - we would just use debilitate after HS would work and 9/10 times enemy wouldnt react to prevent it. If it would not give full resolve - obviously allowing chain stun - even worse solution as it is. The 2 TA is nice but remember during our bust GCD is a problem not lack of TA.
  5. as mentioned its currently hard to say reall balance - the gear differances are too huge (and will continue to be huges as BM starts to kick in and if there is X stat gap between centurion and champion then the gap between BM and champion is 2x) I dont think our output is problem against geared target - it requires some insane crit streak to mutilate those. Ability to stack buffs , consumables and relic is another issue. Many classes got their own short term buffs , we dont - our buff is our opener. Many dont realise but we dont have spamable abilities - we got multiple attacks that require rotation , in sustained situation we dont have enough abilities to land melee attack every GCD - but thats not a problem as we are limited by energy too - the lower the energy the lower regen , lower regen > lower dps. That why op is so strong during opener when a) energy is full B) all abilities are ready c) can prebuff Honestly i dont have a fix for this, its BW fail . I imagine they want to keep the reusable consumables and they want to keep the buffs for PvP. If we would then go to nerf Op burst then i honestly dont know how to do it - reduce ability damage, reduce cooldown , reduce energy cost? and then for pvp we would need gap closer or/and more survival (instant heal?). Thats basicly like redesigning the class just after release -not somethingthey want t odo. i think they might do something like disable adrenal and relic stack (Share cd?) to help immediate issue. IF they nerf burst (HS AB BS) without redesigning class they will break the class and you will see only medics and few lethality specs around. @Hidden strike stun - ability doesnt have innate stun its talent - if stun gets nerfed we will just ignore it and just use debilitate instead (a 1s longer stun that doesnt give full resolve). Actually HS stun is v ****** one due to full resolve - this is purely so we cant chain deb. I belive its only stun in game with such big resolve increase and it sux for teamfights as it prevents many game changers - like knockback. My issue with OP is knockbacks and roots - every class there got it but us . No i dont want any but while in wz its mostly ok as we can find some obstacle to hide behind (i cant kill him but he cant kill me -ok) but in open field its direct lose. And it takes 3 knockacks to get full resolve and thus immunity. As for root its jsut stupid that it doesnt give resolve - i had situations ( i didnt want to burn cd) where some 2 sniper /sorc -> knockback and then stun/root 100%-> 0% without ability to do ****.
  6. dont worry you did not do wrong - the other gear got accuracy and thats even more useless for medic. also the set bonus is non medic for other. You can try changing enhancement for somethign with more usefull stat but thats dowgrading its level by 1-3 ... unless someone was able to find art 23 lv enh somewhere ...
  7. they so far only nerf biochem heal , some quote on too fast killing : "In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch." so not 1.1 the only thing that gets will lower bursts is this change in 1.1: "The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels."
  8. like i said no clue is no clue Hidden strike does energy not elemental damage. Now go to your defense tab and check damage reduction : Energy :22% , kinetic :22% dunno about you but for me that makes HS attack pretty mitigable so only elemental -defense ignoring (outside the dots) is orbital strike... right such a awesoem tank killer as for dots i already said 15% of our damage is what they do .
  9. having no clue is having no clue. op got only 1 class source of internal damage - dot over 15s. The other one is either AB or corrosive granada from talents - cant have both. Those abilities do maybe 15% of our damage. also i think every other class got source of internal damage - if not as base skill then as talent. (jugs have it , so are sorcs sins check rest yourself) what make tanks tanks is not their gear but skills /pasives that reduce "any" damage recived by %. Op takes ~3150 damage in fire - and some tank speced and geared PT ~800.... @nerfs -they will come as in any other game to rogue archetype. first they will nerf and then they will think how to fix it. its just like that in everygame .
  10. 1)And where did i say that? 2)Afaki minimap doesnt show enemy and elevation , passing makes no sense if amid anemy , the idea behind pass is to a) give it to someone tougher that didnt seem the case there b) someone with tactical advantage that also wasnt the case either - you see you run in front of FC and FC with good chance is slowed / disabled or just stay behind himself then you pass the ball opening distance gap that require special abilities to overcome 3) Yo i heard i cant pick my opponents in wz ! Once we get a rated (i mean you) WZ we can talk about skilled opponents. If you have some sort of game knowlage you know that fact about op being strong is not its class power but rather ppl not knowing *** to do. 4) I dont feel that i need to interrupt those . hell i dont even know their icons. Sorry i just deal with interrupting healing and maybe 2 abs - as i said not trying to act as pro here. 5) Flash bang is 10m , so is takedown , debilitate is melee. You just cant stay behind , more then that enemy can come from any angle so even blocking someone doesnt work. Also killing opponent is also stupid as they will just respawn - i sometimes walk into flame to respawn and intercept FC while otherwise i couldnt. So you either stay clsoe or run in front for pass. I dont run in front when its midfield as i wont be able to carry the ball that far . thats why i stay close to give : distraction , dpsing things that dont fall under CC , offering heal (more often then i would want to ) , disabling when needed . 6) I like it this way sorry . You can always mute and run own music. And as for game sounds only - that makes video realy boring. 7) Uhm what? where? by stun kill i guess you mean stunning when enemy is on flame - i attempt that when possible (but how many tiems i have stunned Fc on fire and i see him there taking no fire damage and then after 3s he jumps 3m in front out of flame. 8) Again i know that - like i said im not trying to make myself superhero here . If you have some keen eye you can see how different the damage is depanding what you are (or i am in this case) killing and what buffs i use /..sorc one get crited for 4.5 sorc 2 for 2.5k ... i think its common sense. 9) *U my heals aitn weak and won more games then you can imagine. I position myself on line as such pass is instant score , as oposed to Fb that can be dispelled by random damage or breaker (anyone with brain doesnt blow his break on 1v1 fight but keep it when scoring /defending) IF there would be someone else on the scorelien i would obviously go for bf/deb and maybe even go CS-HS its just pvp gameplay video - like it or hate it thats how games look out here. Unless that is one side just faceroll another and i belive this wasnt the case in those my vid. If you would want a real gg? that maybe happens one every 50 games? i think i had mayeb 3 such games this far when both teams would be both good and trying to win. @dota (Style games i dont actualyl play dota) if those are grind for you then warzones should be grind too. @swtor - i hate the fact that i need 100 play hours (not counting time when instead in wz i end on char screen) of wz farm to hit 60 valor. that way from fun - and i know ppl that hit 60 valor week ago (about time when i hit 50 char lv). considering those two facts i feel preasure to farm wz more then i would want to - there should be really max valor gain per week nonetheless ty for feedback
  11. well its spec i leveled up with , never respeced yet XD in cocn all talents but endruance , stealth detection adn 3% damage on poisoned. crit from lethality faster injection , cunning and resist pushback on healing - from medicine
  12. We are lacking some videos where OP wouldnt be *** pwning everything - so here is one WARNING: If you suffer from "overpowered" or "nerf" sickness you might find some parts of this video offensive. You have been warned. http://www.youtube.com/watch?v=Uow6FnvOOMQ features two full games - i tried to keep edit to minimum mostly cuting respawn and useless running around - and some random clips 0- game one 5:21- game two 11:05-random fights Also added some more or less usefull comments -I do make mistakes there - like im off with TA rotation or forgetting AB. Thats fine with me as those would be go away with UI customisation. The whole thing is not about me being awesome but to show how conc op play warzones , some class pro and cons. -I ended up with just huttball for two reasons : Voidstar is insanely boring for me - either i pvp or lose or work as middleman and win. So watching doors is not something you would want to watch in video and i just dont feel its right to make video how "not to play" Second i just got one Alderaan game for for hours of queuing and quality of empire players there made me want to bash head against wall.(i didnt mention yet the login screen bug that ate half of that day queuing). Think thats about all what i have to say.. and for those critics there: TROLLS AND FLAMERS : if you want to share your "nerf/takesnoskill/Usuck" - i have a note for you - i dont care. I dont think im gonna play the game past 19th. ITs fun etc etc but this level of pvp i dont think is worth paying for. When i pay for smth i feel obligated to play it and i just not find fun having to farm countless hours same 3 WZ to get the 60 rank and then farm even more to get the finall gear. There are other games (FPS,Dota , rts) that i play and find them more fun to time investment. That said the leveling/story/initial pvp was really fun so i dont feel like i wasted my 50E. Constructive criticism is welcome.
  13. by artificially set i mean there is no "upper limit" IRL in game there is limit - like there is no speeder mroe expensive then 1.5 mil.
  14. i had 300k at lv 20 - i more of old money then new. But considering i earn ~200k a day (GTN) i would like to buy somethign cool... (those mounns are ugly to my sense ) I give yo t hat i hit multiple things : -high early costs -no end game costs -no place for crafted items in endgame eq. -lack fo cool speeder etc etc
  15. failed comparison. IRL prices are not artificialy set and if there is someone willing to pay thousand bucks for blue banana then there will be someone to paint it blue and sell him.
  16. Early you starve for credits - to buy skills, speeder , level up tradeskil,l open storage space. But its all but offset - once you get it there is nothing to spend credits on. for PvE you just need biochem for all your riding needs - crafting offers no improvements outside some starting gear that you can deal without. For PvP is tremodously worse - no improvements can be bought with credits. At this point i sit on few mil and just dont know what to do with them - i could buy the 1.5mil mount... but i could as well give the cash away that much i care about it. I could buy gear for companion..uhm yea thats exciting! expecially considering it can use my old one. So are you at this point yet? You feel you will get there ? or am i missing something...
  17. 29) Operatives do more damage with stick then i do with rocket launcher 30) They do more damage then my jedi guardian. 31) I can not crit for 2.5k!! 32) During their sprint operatives are virtually unatargetable! 33) I got kicked out of guild becouse operatives one shot me! 34) I cant find group coz i cant outdps operatives! 35) They always survive wipe with their op restealth while i need to pay repair bills! 36) My doctor said operatives need to get nerfed or i might get heart attack when they open on me with Hidden Strole. 37) Fireman said operatives need to get nerfed or next time they might not be able to save the house from my flame and rage. awesome alt-tab XD.
  18. macros > stealth bar /cast [stealth] Hidden Strike /cast [nostealth] Backstab /win
  19. Let me start! 1) Warzones are about 1v1 2) They get gear easier then any other class. 3) They crits 5 times in row coz their crit chance is 100% 4) When they enter stealth their cooldowns automaticly reset. 5) Due to their taunt runnign away is not an option. 6) THey are immune to CC , roots expecially. 7) Warzones are won by person with most damage done / kills. 8) They are easier to play then any other class 9) Sneak class should not be allowed to sneak up on me! 10) Their restealth ability got no cd and gives detection immunity. 11) They always camp me! 12) If i get killed by OP the warzone is automaticly lost. 13) Whenever OP jumps me my team cannot help me coz they are locked in tunnelvision CC. 14) Team with most OP always wins! 15) They are immune to knockback. 16) Expertise lies and actually gives vulnerability agaisnt their attacks! 17) Guard doesnt work agaisnt their attacks. 18) Their CC doesnt trigger resolve. 19) They have so many gap closing abilities its impossible to escape! 20) They are undetectable while stealthed! 21) debilitate can be used over fire patches 22) I rolled a Sorc/Assassin expecting to be the over powered faceroll class, how dare another class kill me. 23) It's impossible to stop them from restealthing. 24) They make me panic IRL and I can't remove that CC ingame. 25) I'm best at my class yet they win me those skilless... 26) When an Operative pops out of stealth and Hidden Strike crits me for 30k damage, my computer automatically alt tabs to the forums and starts a "NERF OPERATIVES" thread on its own... 27) They have no GCD. 28) Ops got gaurentee'd kill in the first knockdown 29) Operatives do more damage with stick then i do with rocket launcher 30) They do more damage then my jedi guardian. 31) I can not crit for 2.5k!! 32) During their sprint operatives are virtually unatargetable! 33) I got kicked out of guild becouse operatives one shot me! 34) I cant find group coz i cant outdps operatives! 35) They always survive wipe with their op restealth while i need to pay repair bills! 36) My doctor said operatives need to get nerfed or i might get heart attack when they open on me with Hidden Strole. 37) Fireman said operatives need to get nerfed or next time they might not be able to save the house from my flame and rage.
  20. You assume that OP/scoundrel that jumps you have 100% cooldowns ready. yes i hrd PvE gear and spec is best for PvP!! Its amusing how none dared to show his eq. Guess the most important thing is to have "overpowered" or "nerf" in thread name let me try...
  21. slicers win actually as it seems now epic resources are only avaible from the discoverable missions
  22. so how many champion pieces you got ? aim / endurance / expertise?
  23. UT in this case ealier most rich missions resulted with epic resource. Now now since patch on 4/1 i did not get any at all .. not a single one ... anyone else got this or im just superb unlucky now...
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