Jump to content

Veretex

Members
  • Posts

    3
  • Joined

Reputation

10 Good
  1. There's been a lot of complaining over Operatives being able to down a target before the target can get up from their Hidden Strike. I think the thing to remember is that most of these are level 50 operatives who are using PvP gear, and the warzones are currently bolstered, which doesn't help. I don't think Operatives will be such a big issue come Patch 1.1 this Tuesday, since the level 50 warzones will be separate. Any issues below level 50 is just an issue with the scaling of the classes, which is a different thread entirely. If level 50 Operatives are still an issue after 1.1, Hidden Strike may need a change. Currently, it is an in-stealth backstab move that knocks the target flat on it's face for 3 seconds and moderate-high damage. The thing I notice is that after the 3 seconds is up, there's a .5 second animation for the target to get back up on it's feet. It also entirely fills the targets resolve bar. With such a long stun, it needs to fill a resolve bar, or you could stack it with Debilitate (our other stun). We'll have to see how it's working in level 50 warzones after 1.1. One change I'd like to see is an in-combat sprint ability. Currently, Operatives have no means of closing in on their targets. This is especially noticeable in Operations when that Sith Warrior gets on that target immediately while you trail behind. What do you guys want to see changed?
  2. I just looked at the trainer, and most abilities require the double bladed lightsaber. What's the deal, Georg? I was going to be a fat tusken raider!
  3. So you can't use the Maul assassin ability if you want to use an electro-staff. It requires a double bladed lightsaber. I'm not sure if there are any other abilities that are the same way. Have you noticed any others? Do you think this is intended or was just overlooked?
×
×
  • Create New...