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Rancherman

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  1. Hey. I just got to lvl 10 and im wondering what is the best spec for leveling a assassin? Thanks in advance
  2. I took one out of railloaders since its only 3% less, crit is much more important
  3. Well you get arsenal so we needed i more viable pvp spec...
  4. you mean you couldn't 1v5 a good team? Yup clearly needs a buff... not...
  5. sure but only let them be matched against other premades or else solo players would never win a match
  6. I completely agree this is unacceptable it looks like i skinned a nerf and wrapped my armor in it. I wouldn't be so upset but then i saw that the eliminator set (merc) had the shiny black which is not so bad, while my combat tech (PT) has the worst helmet i've ever seen and a lame color sceme. The sad thing is that SWTOR is up against 2 other major games WoW and GW2. WoW now has transmog so you can change your appearance and GW2 lets you change your looks with ANY ITEM YOU HAVE HAD and YOU CAN DYE YOUR ARMOR!!! this game couldn't even pull together color matching. Bioware welcome to 2012 these features are expected and should be standard. Even Rift had dyeing and item changing. Unacceptable from a Triple-A multimillion dollar title from EA/Bioware Get your act together. I had been planning to play this game and GW2 because it doesn't have a sub but i can tell you right now if Bioware doesn't started fixing the insane amount of bugs and put some common sense into this game and add a proper end game im gone without looking back. /rantoff
  7. As i said the resolve system is broken and doesn't work all the time i have often been stunned and knocked back with full resolve.
  8. Snipers are also broken go watch Danitech's stream on twitch.tv and its pretty insane
  9. Yeah so this happened http://imgur.com/SGHSo Part of it is that he's lvl 50 and was geared but still this is way beyond anything even reasonable for a class to do. I remember when one of the main selling points of this game was that you couldn't be stunlocked and killed... lie. Agents have, not only the most stuns in the game, but on the shortest CDs, i believe an agent can get debilitate to a 30 second CD... *** really? Then their opener knocks you down for 3 seconds where they make such a health deficit that there is literally no way to come back and you have to either run or die. Even if you CC break the knockdown, because of the broken resolve system they debilitate you and if you manage to get a lead on them to run away or go for a health powerup they just flashbang you... This needs fixing ASAP it is ruining pvp for everyone.
  10. Yeah so this happened http://imgur.com/SGHSo Part of it is that he's lvl 50 and was geared but still this is way beyond anything even reasonable for a class to do. I remember when one of the main selling points of this game was that you couldn't be stunlocked and killed... lie. Agents have, not only the most stuns in the game, but on the shortest CDs, i believe an agent can get debilitate to a 30 second CD... *** really? Then their opener knocks you down for 3 seconds where they make such a health deficit that there is literally no way to come back and you have to either run or die. Even if you CC break the knockdown, because of the broken resolve system they debilitate you and if you manage to get a lead on them to run away or go for a health powerup they just flashbang you... This needs fixing ASAP it is ruining pvp for everyone.
  11. Thanks for the feedback. So your saying that something like this http://www.torhead.com/skill-calc#3010zZrsMrobckZfhrbzh.1 would be much better in terms of both damage and survivabilty? My main question for anyone who plays pyrotech is that when i tried it around lvl 25, i was always really high on heat whereas when playing AP i could manage much easier and have much more sustained damage. Am i playing Pyrotech wrong or is that normal?
  12. Just thought i'd run this spec by you guys http://www.torhead.com/skill-calc#3010zZrsMrobckZfhrbzh.1 Went pyro to get the bonuses to railshot and AP to get another dot, high change to crit with rail shot from charged gauntlets, hydraulic overrides for pvp mobility and tons of utility CD reductions from AP... suggestions and comments?
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