Thank you so much for your response. Here are my thoughts on Mastermode flashpoints. Thank you for removing sub-80 from Mastermode flashpoints as the rest of the team was carrying them… but we tried to be nice about it without kicking players. I will say that everything below is based on me being the healer usually for queuing purposes. (i330) I DPS around 20k single target in mastermode flashpoints. I effectively heal around 20k. I am not the best player around by any means.
Group composition: 320 dps. 324 tank. 324 dps 328 healer. This is the kind of composition I mostly see.
Blood Hunt - Medium Difficulty. Medium. Well balanced.
Battle of Rishi - Final Shield Squadron Unit 1 hardest thing about it is the blue circle on the last boss does wider damage than the radius shown. Mechanic heavy. Difficult to almost impossible to complete.
Assault on Tython - Final boss does so much damage to everyone that the Healer must be of the best in the game. Shadow tanks are 2 shotted. Almost impossible to complete.
The Nathema Conspiracy - Everyone bails. This is the hardest mission in the roster. Stupid hard. Almost impossible to complete.
Athiss- Cake walk. Short. Fun. Easy. Pretty sure this can be soloed.
Mandalorian Raiders - Medium length. Medium to Easy difficulty. Well balanced.
Maelstrom Prison - full 320 gear can be completed with extreme difficulty. One 330 can carry the whole team. Long but doable. Well balanced.
Objective Meridian - Long… everyone bails. I don’t know how hard… nobody stays.
Ruins of Nul- Veteran mode is so long and hard I even bail on Master Mode of this one.
The Red Reaper- One 330 player can solo with comp in about 20 mins. It is short. While 4 players May fail. Mechanic HEAVY. Spectacularly Fun. Well balanced because it is short but mechanically heavy. Almost impossible to complete and at the same time the second easiest flashpoint.
Legacy of the Rakata - Medium length Medium difficulty. One player can solo the first bosses but fail beyond that. (rancor and rakata boss) Well balanced but the final bosses Darth Arkous and Colonel Darok are group killers.
Crisis on Umbara.- the last boss and so many adds makes this fight VERY hard. Long mission. Everyone bails on this. Long. final boss hits us with aoe that we cannot see underground.
Czerka Corporate Labs- the first boss has i think 12 million health… to put this in perspective Red reapers first boss has 4 million health. Most groups fail on first boss because the healer just cannot heal for 12 mins straight. Almost impossible to complete because team falls apart.
Cademimu - Easy. Mechanic Medium. Medium length. Fun and rewarding. Well balanced.
Koan Under Siege- #nope.
Taral V- Pretty long distance traveled. Pretty sure this mission can be soloed. Cake Walk. zero mechanics. Well balanced.
The Battle of Illum- Cakewalk. first boss is a weak player culling device. Long distance traversed. Well balanced.
Spirit of Vengeance - First boss has a cleanse mechanic nobody knows. You cleanse, we die! Group killer. Long mission. Scores of enemies. Rewarding. Difficult.
Depths of Manaan- tricky mechanics. With a good tank this mission is duable. Hard and rewarding. Medium length. Difficult
Korriban incursion - almost as hard as Assault on Tython. Is doable but hard. Difficult
A Traitor Among the Chiss- long. Difficult to almost impossible to complete.
Czerka Core Meltdown- fairly difficult. Medium length. Mechanic medium. Difficult
Hammer station- the easiest Flashpoint in the game. Hammer Spammer, Hammer Force. So easy that often the mechanics are completely ignored by the dps. I think the difficulty needs to be raised. The mechanics are brute forced, leaving the healer to have to pick up the slack. Spam this mission for sure but at least learn it if the player base is going to spam it. To easy! Please make this mission twice as hard please but leave the bonus boss alone.
Lost Island- the rancor knockback on one boss is easily the hardest thing about this mission. The second hardest thing is the enrage timer on the last boss. Third hardest thing is back to the rancor. The switches mechanic is group killer as the healer needs to single target heal everyone at once. It is hard to do. Fairly long. Oh and the first boss is a group killer too. Mechanic heavy Difficult to almost impossible.
Directive 7- cake walk. Long mission. Mechanic heavy. Well balanced
The esseles- very very long. Can be soloed. Very long. Zero mechanics. Very long. I will drop if this mission show up. I will actually turn the game off and go to a different game for presumably 15 mins… turns into the rest of the day.
Secrets of the Enclave- hard. fun. long. mechanic medium. Well balanced.
Thanks again for working on Star Wars: Knights of the Old republic.
I LOVE LOVE LOVE the loadouts. Unfortunately we cannot have nice things because of cheaters.
May the force be with you.