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MeNaCe-NZ

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Everything posted by MeNaCe-NZ

  1. That's not true though. I have billions and billions more in items to sell. I spend maybe 1 hour a day on average creating my fortune (1 toon in the morning and 1 at night listing 8 pages of auctions in a really basic sense - it's less than an hour but I spend more time in the weekends so the average seems fair) and maybe 2 hours per day back when I wasn't as rich and was building by item base (crafting and crew skills to start my wealth base to be able to horde CM items the way I do). I've never spent a single cent on CC in this game and I don't make all that many CC through referrals (be lucky for 1000 a month). So just because many people aren't aware of the means in which to easily make credits with little effort or time doesn't mean they don't exist. You do need to have a math geared, analytical mind though I would say so if numbers give you a headache then it's probably not going to be as time efficient or enjoyable as it may be for others. Even though I have so many credits etc. the buying power of said credits has reduced and auctions on the whole have slowed (so less individual items selling meaning more work long term). All in all I would say 100 million a couple of years ago is about the 1 billion of today in regards to buying power of CM items and vice versa in making credits from them. The problem of course is when you credits don't come from a CM related activity that massive increase in CM price is not offset by your own personal gain in wealth (as mine has due to being purely from a CM source) meaning things look really grim. I would prefer things were cheaper so more people were buying more (and I would hopefully be just as wealthy as I am now, the number of credits I have would just be a smaller number). Of course it could be argued I am part of the problem selling things for such high prices, buying out stock and driving prices up but these are market prices and if the credits weren't there I wouldn't be able to do so (and would sell cheaper to suit the market). To sell cheaper now for me would be silly for me as someone would just buy and re-list for a higher price because the market will allow it so I'd be cutting myself out of credits. That and the whole GTN activity is one of the few activities I still enjoy in the game. *shrug*.
  2. Or grinding heroics/dailies day in and day out for years just to make a pittance of credits that those that play the market get ... Many things are boring, monotony in an MMO, it's which boring monotony you can handle that matters.
  3. It may have increased to 70-80 million but credit availability also increased significantly so how much comparatively has the item increased in price? For example if you had to grind 20 hours for 10 million 2015 and 10 hours for 70 million now ... who cares? Now if the rate you earned credits had never changed that would be a different story. Also it's worth remembering there are a variety of ways to earn credits.
  4. Whilst the first post was tldr you make a point on things being just too over priced that i's actually become detrimental to players as a whole i.e. they see the prices (subbed or preferred) and just can't see themselves everp ossibly affording that sort of thing. Thus something that was an attraction to play the game (being able to play space Barbie, spend some cash or time and you'll get there) now becomes more like a slap in the face and thus a deterent. The bad news ... there is nothing I can see that BWA can do about it - it's just too late. Well there is one thing they could do but they seem to refuse to do so (making me wonder if they are somehow involved in making money from credit selling). That is quite simply targeting credit sellers in a very ongoing and damaging campaign against them. As this takes toll credit prices to buy quickly rise due to supply issues and those who were previously buying a lot of credits now spend money on the CM to change their cash to credits. This means more supply of CM goods and thus cheaper prices. Not sure why BWA never target RMTs in this game because I bet it's costing them significant revenue.
  5. Easy solution, take your money elsewhere. Otherwise supporting a game with such horrid CS just encourages them to keep doing it.
  6. They are hosted on different servers in different locations and thus most likely have differing routes. Trace the route to those servers (using pingpath, tracert or pingploter as Andryah suggested) and then to SWToR, see if they differ. Try a google search on what we are talking about when it comes to routes, hops and the tools mentioned. Might help you understand a bit better.
  7. If it's in the route you can't fix it without calling your ISP and seeing if they can re-route the traffic to the server differently. Depending where the drop is this may not be possible and they may even have trouble tracing it if it's very irregularly happening. Even changing ISP may not help if all routes from where you live go through the same hop where the issue is taking place. You COULD try another server on another coast as that should help though your ping will no doubt suffer somewhat.
  8. OR they could just log massive credits transfers between accounts, note the account/ip that sends these transfers and if it's constantly just sending credits to other accounts for no discernible, valid reason then take action. Ban and remove all accounts/credits from any account that matches that IP record. I'd do a few other checks and balances to ensure no false negatives but easier to not post them just to not give RMTs ideas on how to become more undetectable. Most RMTs will probably get sick of making new accounts and leveling them to make credits to sell at the slow rate they do if BWA kept actively removing them. A few will always remain but credit prices will quickly go up which then will make buy CC to convert to credits more attractive than it currently is.
  9. They've yet to fix the "teleport" hack that effectively gives bots grater farming abilities in the open world ... I honestly believe for whatever reason they no longer give a **** about stopping RMTs. Not that they've ever seemed that big on doing anything about it. I wouldn't be surprised if they'd done a cost analysis dictates the cost of employing someone to chase them down, gather proof, remove them etc. etc. just for the RMTs to pop straight back up shows it may actually end up costing them more than it saves. Whether or not that's true remains to be seen because I've always been dubious on how BWA interprets it's metrics.
  10. If you had an inclining of how much a transfer costs vs how much a seller will make selling their credits they transfer you'll quickly see the profits far outweigh the costs. They aren't farming dead servers because it's unprofitable after all.
  11. Every time someone posts this link you can't but help demonstrate you utter inability to understand the concept of a trend, thanks for the laugh though.
  12. Odds are the "bug" is on your end and even if it were a bug this is not the correct section - bug reports or raise a ticket.
  13. Like you weren't going to in the first place. Fake news is fake.
  14. This may very well be the most negative towards BWA post I've seen from you (aside from bait and switch) ... what did you do with the real Andryah? That aside I think you've summarized the issue well and it's really not doing their marketing any favors. People are more and more realizing they just can't rely on BWA to keep to what they say they will keep to. I mean if they can't even stick to the roadmap schedule (that is, the schedule of just putting one out) and can't communicate why this is happening then how the hell can they rely on them to deliver a product worth paying for or "investing" in. Now I say investing loosely because it's a concept I personally hate hearing in games but the fact remains other people do indeed view their time in a game like this as an investment and what others think bares major consideration to the future health of the game, especially if it's a large portion of people (which we don't know in this case). If all of a sudden they don't see starting out here as a wise investment because of that lack of trust and faith (and negative feedback it creates on social media they may read to help them make a decision) they may very well look to other games instead.
  15. Thanks for the update of the update. Spoliers? Just two maybe? Any expansion this year and will the raid be finished this year? Imo it would be good to get those out in the open now because if we have to wait until the roadmap officially comes out then it could well be flooded with posts on those 2 particular topics (and all the doom n gloom or profound happiness depending which way it goes) which could flood out any really good feedback on more relevant and useful parts. I say relevant and useful because if all the posts are for example - "you lied and promised the raid would be done this year" well there is nothing you can do about that so feedback isn't going to help get it out any sooner yet the thread will get flooded with it where as if you announce it now well at least that gets all that angst out of the way early. Just an idea anyway, I would prefer the roadmap thread be full of detailed discussion on what is coming up rather than "this isn't happening and you said it would" or "the game is dieing because no expansion" which will happen either way if either are the case so best to just get those out of the way now me thinks (or confirm both are happening and get all the good back patting posts out of the way also).
  16. Indeed except for one RMT in particular, possibly even the person who has figured out a gravestone money tree. Whilst no one can confirm exactly what is going on in the gravestone some have put up some fairly reasonable posts about it on reddit and it does sound fairly complicated if so that not just anyone could easily do (and the absolute details aren't out in the wild yet). If there is an exploit and if they were to get out then you would see those price plummet from the mass injection of credits. At this stage whatever is going on (if anything, seems to strange to be nothing but it's possible) seems contained, I just hope if there is anything going on it gets dealt with before it gets out into the public domain so we don't see anymore chairsploits or dupesploits.
  17. Funny that you keep replying even though you gave up trying to hold a logical argument ... just can't let it go can you? Know your role and learn when you are beat (like in this thread by pretty much everyone that disagreed with you), life will be easier for you.
  18. In saying that these were always a paid currency also so why shouldn't they be for a decent amount of credits either way? Why didn't people jump on board and by lots of gate keeper packs to get certs when they were recently out for a week? This topic is starting to sound more and more like a "we want this currency for free" more than just increasing the supply in a regular amount as it used to be available. If they wanted to throw them into all current packs though, sounds good. Also it's not for "big bucks" really, it's for fantasy currency. Funnily enough with how much many rare decorations cost these days I don't view the CM decorations as being that overly expensive considering how rare people are making them out to be. An actual functional Jawa vendor for ~3 million credits? Bargain. If they are costing more maybe I need to cash in some more of my cartel certs.
  19. Maybe you need to go back to good ole reliable snail mail then, I believe it did wonders for the Amiga disks.
  20. It's funny, they bring back a pack loaded with certs (gate kepper) and still people complain about not getting certs. The CSM aside it's always been a cash currency from packs/crates so when packs/crates come up that have them you need jump on them as then you are getting them the same way most other people got them. I believe I got nearly 50 more from the recent gate keeper packs and never spent a real world $ on them. CSM you can get 1-2 an hour for ~1 million credits last time I bothered. That's rough average, you could do better or worse but the more time you put in the closer that averages out. Selling decos you get a nice profit too. Of course the sell price of decos from certs seem to be fairly static for the past year I've noticed, on my server 2-4 million is the norm and it didn't inflate like I thought it would but then I am guessing people can easily automate CSM so it's not surprising that it's hit a static sell point now. Edit: Funnily enough if you grinded out the certs from the CSM you could currently make a much bigger return credit wise than grinding out actual gameplay within the game. The issue of course is monotony of clicking but after years of heroics etc. what is more boring? The same heroics you actualy have to pay attention to (i.e. look at the screen) or clicking a button whilst watching a movie or something? Either way it's monotony and boredom but people act like these certs are so "impossible" to get whilst they happily pour many hours a day into grinding credits from heroics ...
  21. If it means more people playing and more revenue for more development I say chuck it up for sale. I would have gotten it either way personally so I really don't care if others get it now that need pay cash (especially considering "new players" never really had a chance to begin with). It's bit different to vanity nonsense because it's actual gameplay and significant development and it's some of the best gameplay and story for the past few years so I would like more to experience. Cash sales only though as previously mentioned, no CC purchases.
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