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MorseGod

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Everything posted by MorseGod

  1. Probably easier to catch them on the starter planets.
  2. Just use an appearance mod terminal and turn an existing toon into a Nautolan.
  3. I'm sure we'll be compensated, just like we were compensated when data crystals were removed as a currency. Unfortunately, it will be absurdly poor compensation compared to the current value of those currencies.
  4. Here's why this request is going to fall flat, as it always does: A new class actually requires creating the base class with its two advanced classes, plus mirrors for the other faction. Each advanced class needs 3 disciplines. This also requires two new core storylines, one for each faction. The devs simply aren't going to invest the necessary resources in that. Ever.
  5. The GTN only allows you to see the current supply data. You can't see the demand (no buy orders), and you don't get any data on historical transactions. This makes it a wildly ineffective tool for determining the "right" price. The best you can really do is look at the current orders and price your order somewhere in the mix after taking the expiration times into account.
  6. This is a non-issue. Stop trying to name all your characters some variant of Anakin Skywalker. Things will be fine. Engage your brain to create a name instead of finding a name.
  7. Dark Projects usually sell for about 2x the cost of an encryption, so making DPs to directly trade for an encryption that's only worth half as much is about the dumbest thing anyone could do. It makes much more sense to sell the DPs on the GTN, then buy the encryptions on the GTN. Unfortunately, the DPs have other value because they are also used to buy some nice stuff to put in the flagship. Because there's only one way to get DPs and multiple ways to get encryptions, this is another strike against using DP sales to buy encryptions.
  8. I can't speak much to the Imp base on Ossus because I find the layout confusing. Guild logos, however, did get accidentally reset during the last patch. Guilds that had their logos reset also received 1 million credits directly into the guild bank to pay for changing it again.
  9. You miss the whole point. Credit farmers are not individual players. They are operated by businesses who take advantage of thousands of people in slave labor conditions. The companies that have to add another account every time the cap is hit get to distribute that cost across all of the customers that buy credits from them, and that's not a huge increase per unit for them. It doesn't deter them. Capping CCs for referrals only causes a meaningful problem for legitimate players.
  10. Most of the in-game spammers are probably credit farmers who turn around and spam general chat and mailboxes to sell credits. They are probably sitting in a warehouse of workstations in China, playing for 16+ hours per day. They use the CCs to get high-value items they can sell for credits, which they can then sell for cash. Capping CCs from referrals won't stop this. It will only require using more accounts, which is simply a cost of doing business for credit farms. When an account hits the limit, the farmers will log into a new one. For legitimate accounts, capping the referral CCs is a disincentive to the people who would otherwise be evangelists for the game, which is precisely the point of offering the reward in the first place. Content creators would stop making content after hitting the cap. People would stop selling the merits of the game to their friends after the cap. There's literally no upside to a cap on this.
  11. I routinely run 47 heroics in one sitting. It takes an average of about 5 minutes per mission, which amounts to around 4 hours of playing. Increasing the difficulty of heroics to a degree that adds even 1 minute to that average time per mission means I'm spending nearly 5 hours for the same money, crates, and conquest points. Things are tedious and repetitive enough as they are. How many times must it be pointed out that I'm paying Bioware for FUN, not WORK? It's one thing to start with everything being an awful, tedious grind and then making it a little easier on the players, but to get players accustomed to things and then make it significantly harder or more tedious is incredibly bad business. After struggling for 2.5 years to build a guild with only a tiny handful of real contributing members along the way, I'm going to have to toss it in the garbage when I'm no longer willing to pay to be treated like a damn Chinese credit farmer that's expected to play for 16 hours per day to accomplish what I can do now in a fraction of that time.
  12. Here's my system for dealing with that fight: As you face the stairs, you'll notice a large rock to the left side, near the back of the encounter area. Run there and use it to stay out of Vaylin's line of sight. Green circles spawn just behind that rock. The circles can heal you or do massive damage to Vaylin. If you need health, run into it. If you need to damage Vaylin, then kite her into its path. Don't venture far from the rock. After the circle vanishes, go back to using the rock between you and Vaylin until another circle spawns. NOTE: Do not use any ranged attacks at all. The damage will be reflected. Good luck!
  13. Let me get this straight... They're jacking up the required points AND making the mobs harder to kill? Eric, can we speak directly to the people in accounting that might be able to put the brakes on these dumb ideas? Do you guys really want to lose money? Stop listening only to the folks who tell you that everything you do is fantastic. Those people are going to pay you no matter what. Listen to the people that are telling you that we won't be customers anymore if you change the game back to being a job instead of a recreational activity. If you want us to do a job, you have to pay us, not expect us to pay you.
  14. Unless they're going to give me the 8 encryptions for grinding 1 character that I currently get for doing 8 characters, then hitting the guild target doesn't matter. Small guilds have very few players contributing encryptions. Most weeks, I'm the ONLY person donating them to my guild. I've got 2 rooms left on the flagship and that's going to take 500 encryptions. It would be lovely if more people were working on this and donating, but the truth is that the truly active players just go to the big guilds that already have completed flagships and maxed out bonuses. Those people can focus exclusively on raw point totals to win planets and get the titles. The rest of us have to worry about how those points are distributed across multiple characters to get the resources we need. The devs, of course, expect us to play the game like it's our job, so they don't even consider the limits of the average person's playing time or how they might want to divide it amongst various characters for any number of reasons, including distributing conquest rewards.
  15. The devs need to look at the average weekly play time PER CHARACTER and compare that to the average weekly conquest points PER CHARACTER. People have lives. People grind alts. It seems reasonable to make design changes like this based on characters who are within one or two standard deviations of the mean, not the characters who are overplayed or underplayed. Figure out what's normal for a character and implement a design philosophy based on that. Then, STICK TO IT! Stop making wild swings one way or the other as to how long a person has to devote to a given character each week to hit the targets.
  16. I don't have any female characters, but I can tell you there are certain places that body types 3 and 4 can't squeeze into. Smaller toons simply have more options for fitting into tight spaces, which makes it easier to obtain some datacrons and avoid aggro in more situations. That said, I do have a couple body type 3 toons. One of them started as type 4, but it just didn't make sense to have a grossly obese character running around saving the galaxy.
  17. The devs are currently devoting all resources to making the conquest system garbage again.
  18. I farted and Star Forge exploded. Sorry, guys.
  19. "Play your way" was a typo from the marketing department. It was supposed to say "Play our way."
  20. I've been playing my way since the last round of changes. Mission accomplished. I would find it odd that the devs now want to ruin that for me, but even in my short 3 years in SWTOR, I've noticed that an overwhelming amount of negative feedback only seems to encourage the devs. Stop tweaking the things that you finally got right. Focus on all the crap that's still broken or in dire need of overhaul.
  21. It's already hard enough for small guilds to recruit active players. Why should they join a team that has to work to hit the goals when they can join a huge guild that is already maxed out on bonuses and is guaranteed to hit goal every week? I have been grinding out 15k every week since the Dantooine update on 8 characters (4 Pub, 4 Imp), and then I play more to get both my Pub and Imp guild to the small yield target. Sometimes my guildmates log in and help a lot. Sometimes they don't. Prior to Dantooine, I spent a lot more time and could only grind out my 4 Pub toons consistently. I had to tediously calculate which objectives to do with specific toons in my limited playing time to ensure they all hit 15k, and then I'd have to grind content I don't even like to try to push the guild to the small target every week. Quite simply, the Dantooine changes to the conquest system made the game fun again. I'm able to play the way I want to, spend less time on tedious grinding, and occasionally enjoy my real life instead of treating SWTOR like a job. In the 3 years that I've been playing, the last round of conquest changes are the best thing that's happened to the game. If the devs ruin that by making it more like the old grind, I really can't imagine wanting to pay them anymore. "Play your way" has become a reality for a lot of us, and now the devs want to change things back to "play how we tell you."
  22. What the hell is wrong with the dev team? Conquest used to be a relatively easy grind. A grind, but not horrible. Then you guys came along and radically nerfed the points we get for objectives. Then you made some corrections and we all got used to the new grind. Then you gave us conquest points for everything, and there was MUCH REJOICING from every single person that has a life outside of SWTOR. Now you want to go back to screwing everyone but the largest guilds. Come up with one consistent design philosophy that is PLAYER-CENTERED and stick to it.
  23. Not good enough. The entire benefit of getting conquest points for everything is that we can hit goals without doing objectives that we either don't enjoy or don't have the manpower to complete. Points for everything allowed us to knock out goals efficiently with limited time and without having to gather a bunch of other people together to do it. Increasing the points for the objectives will not help. Also, they just slashed those points during the last major overhaul. Switching it back is an incredibly stupid idea.
  24. There was no point to giving points for everything if they're just going to jack up the targets substantially. The devs could have simply left it alone. Every time they do crap like this, it ONLY significantly impacts small guilds that rely on a few players grinding a ton of alts. It has no meaningful effect on the big guilds. Ultimately, this is a recruiting boost to a handful of huge guilds because players will go to them for the guarantee of hitting guild targets every week. Don't break what you guys finally made enjoyable for everyone. This needs to be a threadnaught of epic proportions, and if they go through with this plan to take away the puppy they just gave us, there should be a mass exodus of subscribers.
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