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MorseGod

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Everything posted by MorseGod

  1. If those missions fulfilled the requirements, this thread wouldn't exist. I did those first; they did not award credit.
  2. Yes, it says to do either: [sTAGED WEEKLY] Contain and Control [sTAGED WEEKLY] Mass Exodus Mass Exodus is the Republic version. It does NOT tell where to OBTAIN this mission. That's the question at hand. None of the terminals or quest-givers near them on Makeb, the Makeb orbital station, or the Republic Fleet appear to give this mission. I hope I am mistaken and someone can tell me where to get it.
  3. Where can I get these missions? I thought this would be the weekly mission from the Activity Finder, but after doing it, I received no conquest credit. I went in search of some terminal on Makeb and its orbital station that would give the correct mission and found nothing. Then I searched the Republic Fleet with no luck. The only information that I could find is from years ago stating that the [sTAGED WEEKLY] missions were removed from the game in 4.0. Given that the conquest system was just revamped LAST WEEK, I thought surely the devs would have removed objectives that can't even be acquired. Therefore, I'm renewing the question of how to complete these missions for conquest credit -- or just for fun, if that's your thing.
  4. Activity Tracker I had added a conquest objective to my activity tracker because I thought I might get it done before the event ended. I ended up leaving the game to tend to other things, and now that the event is over, I can't remove this activity from the tracker.
  5. Crew Skill Requirements Although the consolidated war supply schematics become available around skill level 150, the materials required to actually manufacture them require much higher gathering skills. For characters that don't want to burn a ton of credits buying materials on GTN and haven't finished the grind to gather Grade 9 materials, this is quite prohibitive. Those characters won't be able to contribute at all to guild war supply stocks.
  6. Repeatable Objectives Throughout most of the week, tasks with the blue / silver repeatable icons showed up as Complete across my legacy if I completed them with one character. Now they seem to be randomly resetting as I switch toons. Are they intended to be once per character per day, once per legacy per day, or do they just reset on timers that haven't been published? Event Times It seems you guys have decided to go back to the failed idea of conquest events ending in the middle of the day instead of coinciding with the server's start and end times for the day. This really serves no purpose other than to create unnecessary confusion for players trying to plan their activiites. Your game needs to be on a uniform timer every day / week so that we don't need spreadsheets to tell us when particular activities start, end, or reset.
  7. Isotope Stabilizers Now that Dark Projects can only be made using 8 Refined Isotope Stabilizers instead of 4 Exotic Isotope Stabilizers, the Jawa merchant in the Cartel Bazaar should sell the former rather than the latter. I would also suggest that the price be cut in half so that the cost for this element of Dark Project construction remains the same rather than increasing by 100%, given that you have already added extra materials to the schematic and increased the time by 50%.
  8. Winning vs. Participating I'd like to echo the sentiments of others here. In the past, participating in PvP content earned points, even though winning earned more. For those of us who will probably never be great at PvP and frequently join the solo queue, there's no incentive to participate anymore. I can get CXP from PvE content without the frustration of fighting skilled premade PvP groups. One of the areas in which SWTOR is horribly lacking is some kind of training area where friends can actually teach each other to PvP in a controlled environment. It's difficult to learn and improve if one is mercilessly beaten down over and over. Nevertheless, it was worth doing for giggles if a player could help his guild by merely giving his best effort. Now our efforts are meaningless, and there's absolutely no way we're ever going to be able to compete with dedicated PvPers.
  9. This is pretty savage. Who is going to throw away 10 invasion forces for a lousy 500 points or so?
  10. Isotope Stabilizers As an addendum to the crafting changes, I notice that Dark Projects can only be made using Refined Isotope Stabilizers now. Is there still a use for Exotic Isotope Stabilizers?
  11. Obviously, I haven't spent a ton of time looking at this, but I do have some immediate reactions: Crafting Changes This feels like it was slipped in under the radar in an attempt to bottleneck the ability of large guilds to manufacture victory easily. The trouble is that it also hamstrings smaller guilds even more. Requiring so much more investment to create the same old stuff should have also been announced so that GTN sellers could have reacted appropriately to the new value of finished goods. Work vs. Reward The difference in guild rewards between tiers does not seem proportional to the amount of additional grind. Lack of Information Add some tooltips. Improve some task descriptions. Why are some of the repeatable icons silver / gray and others gold? Where do we donate for Crafting: Aiding the War Effort? (On that note, why does throwing away 10 Invasion Forces, which now cost a lot more to make, only give a few hundred points?) Individual Rewards Adding credits and CXP to tasks makes working them into limited play time more appealing. Thanks! Accessibility for Smaller Guilds The concept seems excellent, but if the aforementioned work vs. reward balance isn't addressed, then there's no point to pursuing medium or large yield planets, except to earn titles, so I suspect most guilds will continue piling on the small yield conquests, defeating the purpose. The following addendum includes my subsequent posts on this topic for the purpose of consolidation: Isotope Stabilizers As an addendum to the crafting changes, I notice that Dark Projects can only be made using Refined Isotope Stabilizers now. Is there still a use for Exotic Isotope Stabilizers? Winning vs. Participating I'd like to echo the sentiments of others here. In the past, participating in PvP content earned points, even though winning earned more. For those of us who will probably never be great at PvP and frequently join the solo queue, there's no incentive to participate anymore. I can get CXP from PvE content without the frustration of fighting skilled premade PvP groups. One of the areas in which SWTOR is horribly lacking is some kind of training area where friends can actually teach each other to PvP in a controlled environment. It's difficult to learn and improve if one is mercilessly beaten down over and over. Nevertheless, it was worth doing for giggles if a player could help his guild by merely giving his best effort. Now our efforts are meaningless, and there's absolutely no way we're ever going to be able to compete with dedicated PvPers. Multiple Characters As a smaller guild, we have relied on several dedicated players to meet their goals with multiple characters each week in order to be competitive. I personally do 4 characters per week; I have guildmates who do up to 9. Due to the rewards being so low now and the frequency that they can be claimed reduced significantly, it is impractical to try meeting the personal goals with more than one or two characters, particularly if the people behind them have limited play time. Even if my guild miraculously manages to meet the guild goal, I will personally only earn 1 or 2 encryptions instead of 4, which greatly hinders our ability to expand our flagship. The flagship grind was already extremely slow for small guilds who don't have the cash to simply buy materials outright. Coupled with the increased material costs of dark projects, this is a crippling blow in achieving our community goals as a guild. Review: Day 1 I started earnestly around 3 PM Eastern time. I had no idea that some tasks could only be done once per legacy, so I rotated through my 4 characters and set them to crafting invasion forces using war supplies that were leftover from the last crafting week. I set them up so that the 10th one would earn the points for a particular character with whom I always struggle to earn my goal. My first character (set for 3 invasion forces) made 5 items due to critical successes. To my delight, all 5 counted toward my goal, not just the 3 jobs. My second character was also making 3 but turned out 5, and I realized I got the achievement with him and it was marked complete. I quickly checked my other 2 characters and realized it was complete for the whole legacy, so I cancelled further production to avoid wasting materials for no points. Two guildmates and I stormed Ilum. We first did the heroic mission, during which we were erroneously awarded credit for the two world boss tasks. After finishing the heroic, we did a single Relics of the Gree mission, then headed over to kill 25 champion turrets. Finally, we ran around killing things to earn the rampage points. One guildmate and I decided to do Hoth heroics because we wanted to do something productive while earning the Hoth rampage points. We did 8 of the 9 heroics (I normally only do 6), killing everything in sight to earn our conquest points. At this point, I took a break to eat. I worked on this thread a bit, ordered a pizza, and relaxed for a while. No points accrued for eating the pizza, unfortunately. I returned to keep grinding. I entered a warzone and prayed for a win. The Lord favored me; my team won the Huttball match, and I got my points for the day. I thought I'd test the Lord in GSF. I played 7 matches. I finished my weekly goal. I did not earn a single conquest point for the effort, however, because Imperial pilots dominated every match. In all fairness, I'm usually the worst player on the GSF team. I struggle with visual impairments, but I typically do it because I enjoy flying spaceships and grabbing a few points to help my guild. To do the entire weekly mission, however, and get nothing for my guild out of it was extremely disheartening. I've worked for about a year to build a little guild to the point where a handful of motivated players have been putting in the hard work to get us on the leaderboard. Prior to the server merger, we had only made the board twice. Recently, though, we have made the board for the past 4 consecutive weeks. It's after midnight now. After spending a majority of the past 9 hours grinding away at SWTOR, I've managed to get one character to 18,513 points (due to a free 10k from a bug) and another to 5,000 (due to the crafting points falling to the wrong character). My guild has 90,362 points. Needless to say, this has been a disappointing first day under a system that I thought would really help smaller guilds like mine see MORE reward for our efforts, not less. Review: Day 2 I set my main to craft an invasion force. Once again, I did this from leftover war supplies. I highly doubt I'd be willing to invest the materials to make war supplies at all under the new system. That put him just over 20k for the week, thanks to the 10k bug from yesterday. While the invasion force was cooking, I got to work on character number two. My second character had 5k from yesterday because he was the lucky winner from crafting 10 war supplies. I ran him through the Ilum heroic and one of the Gree missions, then a guildmate joined me to do the 25 champion turrets again, which is a tedious grind that I often neglected pre-5.8 unless I simply needed extra points. I helped my guildmate with her Gree mission, and then we ran around Ilum to do the rampage. We then went to Hoth again. We did 8 of the 9 heroics again, killing everything in sight to get the points for the Hoth rampage. After that, I stopped playing for most of the day. I came back for a scheduled guild flashpoint run at 8 PM. Our flashpoint team was 1 tank and 3 DPS, so we certainly weren't going to do anything in master mode due to lack of a healer. That meant our conquest option was to earn a bit over 300 points (at max bonus) in veteran mode. We decided to just do a random flashpoint for CXP / daily reward purposes, and then we did run Battle of Ilum once. I took a break again and told myself I'd come back and try to win a warzone for 800 points, but as of this writing, I have not been motivated to log in and do that. Throughout my day, my guildies made it clear to me that they were dissatisfied. I feel the same. Last week, I fought for Balmorra (Republic) and personally earned approximately 609k points across 4 characters. I worked conquest like it was my job because I could see that my efforts actually made a difference. Now that I know my tiny handful of grinders isn't going to hit the goal regardless of what we do, I don't see a lot of point in playing much. Review: Day 3 I can see on Discord that my core conquest junkies are either playing other games or nothing at all. I considered the same grind as Day 1 and 2, which takes hours for a paltry 5k points or so on just one character, and I decided not to bother logging in. Instead, I informed my guild that there's no point to grinding in the new system because with our numbers, we'll never make the planetary goals, much less be competitive for the board again. I've told them that until this system is fixed, I will focus on unfinished storyline content on my alts and making money (if I choose to play at all), and that our guild events will continue just for laughs and hanging out together because the amount of points available for conquest aren't worth the grind, and we definitely will not be planning around conquest goals until the system is rolled back or some major overhaul allows us to actually gain some traction for the hours upon hours of grind.
  12. I update the OP every Monday. Some people will notice that our SH / FS completion numbers have been reset. We are currently planning a redesign of the SH and FS. We're trying to expand our flagship the old-fashioned way by earning the plans through conquests or crafting them, rather than simply relying on a few wealthy guildmates to buy everything. It's a slow process, but we're excited every time we have a few more encryptions for the project. Some newer members are working hard every week on conquests. As of today, we've made the leaderboard for our 3rd consecutive week. We're very proud of the teammates who are putting in the hard work. I'm grateful for the <Help> community. For almost a year now, we've been working to build a community focused on being friendly people first and foremost. Building the guild has been the most rewarding experience in SWTOR for me, and I welcome anyone that shares our values to join the team! <Help>! It's not just our guild name. It's also our battlecry. Join the guild that people have been screaming for since the earliest days of man: <Help>!
  13. Do the strongholds need to be fully unlocked? It's reasonable to give the bonus whether they are decorated or not, but to instantly put people who merely purchase strongholds on par with those who invested in fully unlocking their strongholds seems a bit unfair.
  14. I started <Help> for casual gamers to help each other achieve their goals in Star Wars: The Old Republic. Whether you enjoy PvE, PvP, or just shooting the breeze with others, you're welcome in <Help>. Our reputation is our most valuable commodity, so all we ask is that you treat people with the same dignity and respect you would expect for yourself. Some guilds want to be known for their prowess in warzones, flashpoints, or operations. We want to be known as decent people. Our Mission Our mission is to enrich the SWTOR experience for other players and build a reputation as the friendliest group of people on the Star Forge server. We will enlist the talents of any player to build a diverse base of knowledge and skills to serve the community in as many areas of the game as possible. Website https://ebonhawkhelp.enjin.com/ Discord https://discord.gg/NAkf7U5 Want to Join? Type "/who help" in game and ask any member for an invitation. General Information Members: 113 Guild Level: 28 XP Bonus: 13.30% Reputation Bonus: 13.30% CXP Bonus: 5.40% Stronghold (Nar Shaddaa) Max Occupancy: 50 Flagship (Friendship) Max Occupancy: 120
  15. Thanks for your interest in the guild! Activity levels vary, so I can't say with any certainty how many of us you'll find at any given time. I can only refer you to the membership numbers in the second post above, which I try to keep updated every Monday. I am personally on the US east coast. I'm around in the evenings after work, and I log a lot of hours on the weekend, too. You can always catch me by mailing Norrin Ellis in game.
  16. Membership Characters: 152 Accounts: 54 Bonuses XP: 10% Reputation: 10% Stronghold Location: Nar Shaddaa Expansion: 9/9 Completion: 100% Flagship Expansion: 0/15 Completion: 2%
  17. As the GM of a relatively new guild, I wanted to give members generous access to the guild bank. Because players cannot preview items directly from the guild bank, it was necessary to allow multiple withdrawals for the purpose of comparisons. Unfortunately, there are always a few bad apples that ruin nice opportunities for everyone, so a generous guild bank policy was short-lived for us. The only real consequence for bad behavior in an MMORPG is to be publicly shamed and ostracized by any decent people that play. To that end, I have a few questions: Is it permissible to start a thread in the server-specific forum to name and shame thieves by their character or legacy names? If so, how many would be interested in participating in such a thread? If not, would anyone be interested in a public resource being available at a third-party site?
  18. Need help? <Help> needs you! Our goal is to build a friendly community to help each other enjoy the game. Whether you like PvE, PvP, RP, or just shooting the breeze with others, we welcome you. Share your interests in a friendly, non-toxic environment with players committed to the proposition that helping each other enriches the game for all of us. All classes and skill levels are welcome. Our cardinal rule is to be friendly to other players. Want to join? Type "/who help" in-game and contact one of our members for an invite!
  19. I originally submitted a ticket to customer service because I thought this might be an isolated problem. The response today said it is definitely a bug, so the dev team will have to fix it in a future patch.
  20. This problem also occurs with my Jedi Knight, so it appears to be tied to the Defender starship.
  21. My Jedi Consular (Sage) cannot access legacy storage from aboard my ship, nor can he travel to his stronghold from aboard the ship. If I go to the stronghold directory at the Republic Fleet, I am able to travel to the stronghold, and I have a legacy storage vault there that I am able to access. The problem seems localized to my ship. Other characters in the legacy seem to have no problem accessing the ship-based legacy storage vault.
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