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lessandracassidy

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Everything posted by lessandracassidy

  1. I would like to desperately second this. My guild is currently only receiving commendations from leveling up. Our amount is currently 60, which is enough to buy 1 more decent perk, and then it will be impossible for us to buy perks, as we are not receiving the invasion completion rewards. The OP states that it has been 2 weeks for them, but for me and my guild it has been ever since the last update, so it's been 4 weeks without commendations. That's 360 commendations we did not receive. I do not expect to ever receive them retroactively, but please, PLEASE, fix this, as the guilds that are not at cap cannot buy any decent perks without the rewards.
  2. I would like to second this. I was doing the FP today and the exact same thing happened to me: while exiting the bonus boss room I fell straight through the floor outside the normal playable zone. Thankfully, I wasn't doing it solo and I was able to duel my friend and use a gap closer to escape this predicament, but there's definitely a lack of solid textures there.
  3. To anyone confused about it, it literally says in the original post: In the Conquest screen there is a list of tentative Daily and Weekly Priority Objectives. These are all denoted as "PO: Name". What feedback do you have regarding the current list of objectives? So everything aside from the 2 sticky objectives is for us to judge as potentials, that's it.
  4. This feature appears to be slightly buggy. When clicking on the Daily and/or Weekly objectives on the "Galactic Seasons" tab, it opens up the Conquest tab for me, but leads me to a random objective, like Bounty Contracts: License to Hunt, instead of any of the PO objectives. Obviously, I can sort by name and find them, but seems like it was intended to send you directly to the PO stuff. Visually, the conquest tab is now terribly cluttered. I am unclear on whether the other objectives are just shown for our benefit so we can judge them, or if all of them will be there, period. If only 4 objectives are added, then it's fine, but if it's the entire list, then it's too visually confusing, and if there is any feasible way at all to separate the Season objectives from Conquest objectives, in a different tab or something, that would be lovely. Also, just to make sure: some of the Weekly planetary missions (like CZ and Yavin) are showing as Daily objectives, while others (Ossus, Iokath) are showing as Weekly for GS. Is that intentional? Either way, all the Weekly objectives look to be only available as a preview, and you can't complete any of them for GS. Visually, it seems like the Galactic Season page has incremental segments per each Level to track how far along you are, and if you're about to complete the level, but it stays at the first segment, which made it seem like you're making no progress at all. Until you posted an explanation of how many points is needed to complete a Level, I was under the impression I might need 800 points to complete a single level, since that was the only progress bar showing any change. https://i.imgur.com/bRstRPr.png I also have a question. One of the P0 objectives: "P0: Now That... Is an Insectoid..." has additional text: "This Priority Objective is on behalf of Altuur zok Adon." Is that just for flavor, or does that mean it drops some special reward? EDIT: I would also like to second the opinion that we need more Galactic Seasons Tokens, as there is a wide selection of items but an unfairly limited amount of Tokens. Perhaps, a certain amount of Tokens, even just 1, should be allotted with each level gained. Otherwise, I don't see the reason for such an array of items, when the number of Tokens appears to just be 24. EDIT 2: The Daily objectives did not change from one day to another. Not sure if this is intended for the PTS or not. Level 1 column has switched from "Unlock" to "Claim", but clicking "Claim" does no additional animation or pop-up or even sound. It did redeem the items into my inventory but for a second I thought it just did nothing, so that doesn't seem very intuitive.
  5. Prior to patch 6.2.1, whenever the guild reached conquest, the following message would be displayed in the Guild Log: "The Guild has reached its conquest goal." With that message, the guild would receive Guild Commendations, the currency needed to purchase perks. The patch notes state: "Guild Conquests Commendation Rewards from Invasion will be tallied at the end of the active Conquest, and rewarded when the next Conquest event starts." However, this has NOT happened. NO Guild Commendations have been awarded. I'm a GM of a fairly new guild, and we still rely heavily on these Commendations as we have not accumulated enough to change perks freely. PLEASE, fix this.
  6. Well, the next Conquest Week started, and still no Guild Commendations. So there IS a bug after all.
  7. I second what the OP said. When the guild reaches its conquest goal, there is a note in the Guild Log: "The Guild has reached its conquest goal." At that point, the guild is rewarded 50 Guild Commendations. That has not happened this week. My guild is fairly fresh, and I depend on those Commendations quite a bit.
  8. EDIT: Nevermind. Panicked and posted before figuring out the issue.
  9. I have this bug only on one character, none of the others are affected. On one of my Assassins, whenever I press an ability that is instant and has no cooldown (i.e. Lacerate, Discharge, Thrash), it should be followed by the GCD overlay ticking from bottom to top, indicating that the GCD window is counting down. That overlay is now absent, making it look like the ability hasn't been used, even though it was. (The abilities that do go on cooldown, like Force Shroud, display the overlay correctly.) Only one character out of dozens is affected by this strange bug, and I don't know what went wrong. I rely heavily on the visual aid of the GCD overlay to perform my rotation optimally, so I really hope this is something that can be fixed.
  10. 15,000 may be too easy to get now, but I would agree that 50,000 is definitely an overcompensation. You have long since promised to make conquest alt-friendly, and with this change you have finally fulfilled that promise, and a 50,000 goal will set those efforts all back. Playing the game should be an enjoyable versatile experience, and veteran players who have a lot of beloved alts shouldn't be punished for their desire to play many characters by splitting our gameplay into either playing many alts, or grinding conquest on 1 character to achieve rewards. Both should be attainable, and getting up to 10 characters to conquest have been possible in the past, before conquest was revamped, and we are all grateful that it is possible again. It would be disappointing and depressing to lose our incentive and freedom to play alts all over again.
  11. Experienced an overabundance of texture in Blood Hunt. The challenge that is at 9 o'clock if looking at the map, with the raptor Hodayc Sur'haai is completely overgrown, and you can't move around there at all. Here's a screenshot taken at different graphic settings from the same angle: https://i.imgur.com/Nd8oABx.jpg Tested it on both Imp and Pub side on different characters, and the bug isn't a one-off, it's persistent.
  12. (Faction: Empire / Level: 70) 1. I really like that the conquest week is up and we can see how it will work. I do have a question about the Dantooine: Reputation objective, however. It seems like something we will only be able to complete once per entire game, as by the time the next time the event will come up, it's entirely likely most of the server (anyone with alts) will already have max rep (by saving tokens across toons and then opening them after the weekly reset). Since the one-time objective requires actually using tokens, it doesn't seem possibly to complete more than one or two times. (Even if I don't save tokens and only use them as part of the event, I will still max out reputation very soon.) Just seems like a weird objective to have there. 2. Similarly, re: conquest week. Is Defeating enemy Guards back? I see an objective for that for The Black Hole. I'm wondering if it's this week exclusive, or if we will see a return of this objective across other week. 'Cause that would be wonderful. 3. The Imperial Base doesn't seem to have a QT point, and the Republic Base does. Possible an oversight? If not, this seems like one should be added. 4. I will vehemently disagree with anyone who says the Heroics cannot be solo'd. It's a bit tedious, and would definitely go quicker in a group, but I had no problem solo'ing any of them. [PSA for other playes about the Walker: his activation of the shields can be interrupted]. 5. Somewhat unrelated, but I am wondering if there is still a Level Booster anywhere in the game? I couldn't find one on the starting planet / Odessen. And if there is one, what is the option to gear such a character anymore, since the vendors on Odessen are gone? Or is that off the table completely now?
  13. https://www.thesecondsithempire.com/generalforums/m/11918976/viewthread/30996130-annihilationcarnagefury-marauder-guide/post/132503051#p132503051
  14. These are very wonderful, but usually new additions are also displayed in Collections under 'Recently Added'? These, however, aren't. With everything else that's about to be patched, it's a minor concern, I'm sure, but would it be at all possible to update this as well? The 'Recently Added' tab is extremely helpful, after all.
  15. As far as I can understand, last week "Conqueror of Ziost" was added to achievements. Moreover, Oricon used to be the Small Yield planet for this week, and Oricon's [WEEKLY], Oricon Dailies and Oricon Rampage used to be for conquest. Now that Ziost has replaced Oricon, you could have changed the [WEEKLY] and/or the Dailies to Ziost, and leave the rampage for Oricon, because unless somebody summons you, or you happen to be directly on the quest, people who haven't started or already finished Ziost cannot do this rampage. Please, consider rectifying this objective.
  16. I think this should be reported as a bug or an exploit. Malgus's Lightsaber and Tau's Lightsaber are both not bound and people are selling them for "cheap" 20~30m vs the price of real ones that go for 300-500m, but they require companions, and people are taking advantage of players who don't know that. These weapons shouldn't be allowed to be put on GTN.
  17. Can confirm. The coordinates for it are roughly -1273; -389.
  18. I am also wondering and would very much like an answer to this question: Every Enhancement in 252/258 gear is now bound to whatever type of armor piece it came from. This is very unsatisfactory, because the stats aren't fine-tuned, and there are better ways to redistribute them that have been provided by theorycrafters. On PTS, you provided us with a vendor that allowed you to buy Enhancements, so we could compile the gear we want. Will there be a similar vendor or any kind of source of unbound Enhancements for the live server? Perhaps as a crafting recipe, or reverse-engineerable? Or will you maybe consider making Enhancements not-bound to slot as they were previously? Because otherwise, our sets for 248 will always be better than 258 that we can't even edit in a way that suits our playstyles.
  19. I do not see any thread yet, addressing this issue. From what I have observed as a guild event runner and raid leader, nobody can share any mission with anybody else. A mission is shared, comes up, but clicking accept doesn't actually put it in your mission log and instead sends it off into a weird limbo, because a repeated mission share results in the Info message: <User> already has a sharing request. This ranges from Heroics, to Weeklies, to Operations Quest. Any and all missions from any and all area seem to be affected.
  20. It would also be greatly appreciated if you could fix the issue with Khem Val incorrectly showing up for players that have sided with Lord Zash. It completely negates the point of a choice-based game when choices cease to apply.
  21. Unfortunately, the issues that I am having with Companions are very-much story related. I have begun Ossus on a Sith Inquisitor, having previously sided with Zash in the main story, and this was properly reflected for me in The Nathema Conspiracy, where I saw Khem's holo antagonizing me. Suddenly here on Ossus I meet him as if he is my long-lost friend, and this is quite jarring.
  22. Not sure if this has been mentioned yet. I'm assuming it was since quite a few people ran GtfM Op tonight, but just in case. The channels inside the op have become wonky. For Preservations Droids and Optimization Droids, you need to interrupt them, and their channel starts and disappears 0.1 second later, and it look like somebody interrupted it, but in fact nobody has. On top of the mob, under their name tag, you can still see the channel happening. But in UI, it abruptly disappears, which led to quite a few missed heals and optimization protocols. Not sure if it is limited to this op, or not: I would assume yes, since it was getting the update.
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