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Lyriel

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    Mostly in self-contained fantasies :)
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    Reading, gaming (RPG, MMORPG, table top)
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    Mundane, boring, and a bit too busy

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  1. ... which came at the expense of the PvE that was once in the game, because PvP requires less content creation. Not the direction I would personally like to see for story-driven SWTOR under their stewardship.
  2. Crafting your armor on other characters puts you ahead of where a true new person would have been, so your numbers are already flawed. You also know where to find missions already and the tricks to doing them efficiently, despite your claim of 'slowly' taking a new toon through the planets. In fact, new players may not even see all of those side missions if they don't know about the toggle for their indicators. You say you spent no credits, but you talk about them anyway. I'm confused by this - when you say you took the original amount back out, that means you did not account for buying the unlock in the total. And of course you already have a huge advantage in having the unlocks the legacy already possesses. One of the biggest QoL issues for new players is not having access to things like expanded inventory - means having to slog back and forth a lot more often (which would add time to your totals). Did you hop back and forth to your Stronghold, too? Again, no newbie has one of those - and won't for some time even if we give the benefit of the doubt to your running total.
  3. This point, in particular, shows me that you are not actually hearing what I am saying. The point is not that you're not hurting the rich. It's that you are hurting everyone else disproportionately. The impact is punitive on the part of your player population that can afford it least. That you shot yourself in the foot is irrefutable. That doesn't require you to in turn shoot players in increasingly vital organs the fewer credits they possess. You can do better, and you should do better.
  4. The changes to 'improve' the economy are entirely backwards. They will impact the people with the fewest credits the hardest, and not even impinge on the awareness of the ultra-wealthy. If your goal is to drive away everyone but the whales, then I guess your plan has some merit. Otherwise, not so much. Trying to claw back some credits on the backs of the entire player base after allowing multiple exploits and years of trading outside the GTN to ruin the economy to the benefit of only the ultra-rich is, to be completely honest, the crappiest response possible. It won't make a dent where the problem actually lies. Those with billions of credits won't notice these amounts leaving their balance sheet when offset against their next 4 billion credit sale on the fleet (circumventing the one notable credit sink left in the game - and only because you made it necessary with the cap on the GTN). Those with a moderate amount of credits will start rethinking whether the cost of doing Conquest or Galactic Seasons is really worth it - and if they decide it's not, well, then how much longer will it be until they apply the same logic to the game as a whole? It's not like there's a truly vibrant end game here, with the pace at which content is released... I for one do not have several billion credits despite being here since before launch, because my purpose in gaming is not to have a second job. I'm here to have fun. Balancing my checkbook is not fun. Deciding whether I can afford cab/plane fare to go do an activity is not fun. I don't think carrying that over to a game is fun either. I remember starting out new, and having to delay buying gear/skills (back when skills had a cost to train) because I didn't have enough credits to get them after I leveled. Again, that was not fun - and that lack of fun was what led to the change making skills no longer cost credits to unlock in the first place. But apparently no one left at BioWare remembers this. Do better.
  5. Year 2 of the 10-year-long 10th Anniversary celebration.
  6. For me, the download was a tad under 25GB, and took about six minutes. I'm not sure what the difference is, but I expect that more information might help diagnose the issue. For the record, I am using the regular launcher (not Steam) and was not one of the people who had issues with the recent changes to the launcher.
  7. The announcement for in-game events says it will be updated on the anniversary date. That is December 20, which is also conveniently a Tuesday. I'm hoping that means Life Day and 7.2 launch then...
  8. It runs for weeks, not days. Christmas is not the only holiday in the winter season, either - but timing of things like school/work breaks comes closer to the end of the month than the middle for a lot of people. And you can recommend what you like, but the (perceived) signs do not point in that direction.
  9. December 20th (anniversary date) falls conveniently on a Tuesday... I may be overly optimistic in reading between the lines here, but that's the perfect time to drop 7.2 and kick off Life Day.
  10. I particularly enjoyed the way this piece captured Shae Vizla's conversational tone - economical, no-nonsense. Well-done!
  11. Three English language servers. There are also Leviathan and Tulak Horde. That makes five.
  12. If I am understanding you correctly, one problem is that the error message claims to contain a link to more information, but there is no actual link present? If so,I'd suggest submitting a bug report about the link itself. If possible, get a screen shot to attach to the report so that BioWare has as much information as possible. As for the link that should have appeared itself, it may have been to this topic on the Help Center. It's long, but it has more official information than the linked topic here on the forums. So if the suggestions in Nee-Elder's first link (go to the part labeled EDIT 3) don't help, there might be something in the Help Center post that could.
  13. Nope, it's not just you. I noticed the same thing. They only seem to reward a couple hundred (base) rep points each. Guess I have a use for all those rep bonus items from log in rewards now ;).
  14. Ok, so then - which is it? Is the game about digital items, or community and people?
  15. An achievement for in-game play should not require an out-of-game maneuver like that. Just because you can find an external mechanism to cheese it (which costs real world $$) doesn't make it possible to do as intended - which is the point of this thread.
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