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lessandracassidy

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  1. I was referencing an achievement tied to the Pirate Incursion event. You can bypass one of the Heroics by paying a ransom of 15 million credits to the NPC inside the heroic, instead of fighting anything. There is an achievement for doing it 10 times. That money cannot be shared by players, only the person paying will get credit towards the achievement, so it's 150mil from each player who wants it. Granted, in current economy, 150mil is still insignificant, but it wasn't when the achievement was released. I believe on release it was comparable to the inflation at the time.
  2. The current even running in-game is The Pirate Incursion, and I still see people paying the ransom for one of the heroics to get their achievement. The thing about it is, while an obvious credit sink, it worked, and still works. The problem is that half the game's population is sitting on billions of credits, so these changes feel like... pocket to change to veteran players, and likely worrying to newer problems. It feels like a weird tax. I agree with people who are saying there should be more desirable stuff in game to spend obnoxious amount of credits on. Like, IDK, Dwedtoof is a rare drop on Section X, so make it available for purchase for 1bil (which is how it's normally sold on the GTN anyway). Some of the things that require a grind rather than skill. Not HM/NiM stuff obviously, but some of the items that require pure hours sink. IDK, just throwing out ideas.
  3. I did google and see that there were older posts about this set, and the reason I made a fresher post is because my issue appears to be different from all of the above. The first link you posted is about the cape clipping, which I don't have an issue with. The second and third link is specifically about how the armor set looks normal in game, but is broken in cutscenes/previews. However, my core issue is that it is now broken in-game AS WELL. I wouldn't have minded if it was only cutscenes -- but when I actually roam in-game and do content, I kind of want to see the character model looking as it's intended. There are screenshots out there of this armor set looking very good in-game (this reddit post for example), with the skin being displayed correctly. But now it's broken in-game as well, which is very disappointing to me. Also, as far as I understand, the preview/cutscene bug previously affected both male and female models, whereas now it's working properly for male characters, so I assume some attempts to fix this armor set have been attempted in the past. I do understand your point that some of the visual outfit bugs are not easy, but I do frequently see glitches about armor sets and weapons being addressed and getting a notation in the patch notes. For example, the patch for 7.2 says "G.A.M.E. Pit Boss Headgear is no longer clipping to the character’s face when in Combat Stance - All Female Body Types and Male Body Types 1, 3, and 4." So I figure there is some maintenance around these visual glitches, so it's not completely hopeless to bring attention to this set yet again. For general awareness's sake.
  4. I feel silly posting about an outfit glitch when there are more serious bugs floating around, but on the other hand I'm also hoping that it might be an easy fix, and I did just spent the CC's buying this set and unlocking it in collections before I realized it was bugged, so I'm kind of miffed about that. The set works fine on any male model, but the wrist portion of the chestpiece which is supposed to be bare is lacking textures on any female model. Any species / body type / skin color, it's just a solid black-brown lack of texture. For clarity: Male toon: https://i.imgur.com/3YY8WFp.png Female toon: https://i.imgur.com/8xz2hVB.png Female toon (in-game): https://i.imgur.com/12H8HBO.png To be clear: I have tried this with Covert Wrist Energy / Impulsive Adventurer's Bracers / no bracers. The result is the same, because what breaks is the skin of the characters wearing the chestpiece. Example wearing random bracers: https://i.imgur.com/iAORSqr.png - as you can see, the skin texture remains offblack. I did report it in-game, but decided to also post here for visibility. I took a lot of time picking and choosing what to spend the CCs on this year, and it kind of feels like I've wasted them this time around.
  5. This is indeed a very weird bug, but you don't actually need to use the Odessen Hangar to board your ship. As long as the To Find a Findsman mission is on the "Use your ship to travel to Zakuul" point, you can just enter it from anywhere, from your SH, or using the priority transport, and then go to Zakuul. Doesn't cancel out the bug you're experiencing, but should at least allow you to unlock the rest of your alliance alerts.
  6. I would like to second that. I have done the mission "Iron Beast" about 5 times now. When I did it on Pub Side, the portion of the mission where you rescue the Mandalorians gives you a choice: help the basilisk droids and lose the Mandalorians, or rescue the Mandalorians and lose the droids. There is a very clear path in the conversation which leads to it, and Lane Vizla reacts accordingly. However, every time I did it on Imp Side, the NPCs skip about 75% of the dialogue I saw on Pub Side. The NPCs say that Kur is stripping the weaker droids for parts, that they tried to get to them but couldn't, and that they need to return to Lane. On Pub Side, following that, you make a choice. On Imp Side, the conversation ends, the big war droid enemy appears, and the choice to save the people instead of the droids appears to have been made for you. But upon returning to Lane, her conversation implies that you are responsible for the choice, which leads me to believe that this is a bug. If it matters: I have done it on Imp toons of varying classes: Inquisitor and Bounty Hunter / of varying alliances: Saboteur and Loyalist, and made the same choice leading up to the quest as I did on Pub Side.
  7. I second that. I have been planning to buy extra CCs, hoping to spend them on a bunch of tunings that I'm still missing, and some of the more expensive weapons, and then I could immediately turn around and unlock them all in Collections. I'm also in need of more Server Character Slots. So I was really hoping that the 50% off would be for all items in the Cartel Market, not just the select few categories. I'm happy for people who are interested in those categories, but it's a big miss for me.
  8. The operations' weeklies rotate now, it's been changed a while back. There are only a handful of Ops missions available every given week. You are seeing the correct list. Next week, I believe, it's going to be Eternity Vault, Explosive Conflict and Terror from Beyond, as well as the 2 Lair Bosses and 1 extra Master Mode mission.
  9. Would also like to bring attention to this. And it is not just the mini-map option. It's both Anchored to Mini-map and Anchored to Mouse options: whenever you switch instances / planets / whatever, the Interface defaults to Anchored to Location. And I personally do not like the look of Anchored to Location, it is obstructive, regardless of changes to placement, size or opacity. Switching back and forth between different Interface profiles fixes the issue, but this does get incredibly annoying.
  10. I would also like to confirm/agree. I pulled the boss for a laugh, like I did on Ossus when that was released, thinking I might see the first 3% of the boss. And then I just killed it. It took a second to chew through all 12 mil but I was DPS, my comp was not disabled and was healing, and it was very uneventful. I avoided the red circles, but my companion stood in a few, as well as in the conal, and it didn't look like it took any damage. The boss did "Chomping" (? if I remember correctly) twice, getting me to 10 stacks, and I still took no damage. I assume something is not triggering correctly, because right now it's just a beefy trash mob.
  11. I find it difficult to take at face value some of the boasts happening here. The only guild on my server that flexes how easy SM R4 is, is the sales guild. People with a 100% Ops completion who can 7man NiM content. Everyone else knows the score. People with 80-90% completion have a hard time with the final boss. People with 40-50% wipe without ever succeeding and disband. That's what I observe across my raiding community. These are not stupid people, they are skilled, they do the required DPS, they listen, they pick up mechanics on the fly. The operation is just as difficult on Story Mode as HM. And just as difficult on HM as some NiMs. And, again, my original issue is: some of you say that the SM should be more difficult. That it should be the hardest content in the game. First of all, I, personally, disagree. This is not the only MMO I play, and there are others still where this is just not true. Difficulty is gated by the mode of difficulty. Story should never be difficult, that is why it's story. Which is why this game has Master Mode Flashpoints that are more difficult that Story Mode Ops. That seems perfectly reasonable to me. If you disagree with this understanding, that's fine. Maybe SM Ops content should be more difficult. As some of you have pointed out, right now SM does little to prepare people for HM, and the learning curve between is quite steep. This is a whole different conversation entirely, about the balance of the Ops in the game. My original point, however, is that this operation is tied to a story that was given to people in Alliance Alerts, which they will want to do as part of the story, because it has an interesting KOTOR hook. And it is gated behind difficulty that is on par with HM final bosses. That is my issue. I should not be saying to people who just want to experience story that they need to "git good" and pull 25k on average, in order to do this. Again, I've seen other MMOs, where raids are a part of the main story. Not a side story, like Oricon. MAIN story. You get to that point, you queue for a raid, you hopefully read up on it first or it is explained to you in shorthand in chat. And, what do you know? You clear it. Because it's story mode. Regardless of whether or not SM Ops should be more difficult or not, this change has not yet come to SWTOR. This operation was specifically released in a way that dumped it in the quest log of story people, who currently have no hopes of completing it.
  12. I doubt anyone listens to this anymore, and this is gonna only attract elitist players to disagree with me. But the difficulty of the operation is ridiculous. Please understand, I am saying this as a person who is a NiM raider. And as a person who did clear the fight fully. Having said that, this "SM" is harder than most HMs in your game. 90% of the playerbase have no hopes of completing it. The final burn requires 20k+ dps from everyone, while the overwhelming damage from adds requires HM level of healing. Which can be fine. But then you put it in Group Finder? And you add a Story mission in the companion alerts, expecting people who do 9 to 12k at BEST, to finish it? There is a disconnect here somewhere. I don't mind the fight being difficult, I love mechanically intensive encounters. But don't go and call it storymode then. You just nerfed all SM Ops to be smooth as butter. As it should be, because it is supposed to be casual content. R4 is not. It is not groupfindable. So pick one. Either this is Hardmare content, and it should be treated accordingly, or it should be made much easier, because you want people to be able to use Group Finder to complete it and just do it as part of the story. This feels like you don't know your playerbase, and are catering to 1%ers.
  13. I swear I've seen someone mention this bug before but I cannot find the appropriate thread, so I'm bringing it up again. Two bugs are happening concurrently in many of my HM/NiM prog teams: you'll wipe to an encounter, you'll rez, but you will still show up as dead in the ops frame. It is a bit annoying but tolerable if you're dps'ing and you see it, but if you're on a healer, you cannot heal/cleanse that person, cannot gage their health, cannot see their debuffs. So you have to exit the phase and relog to completely reset the frames. And therein comes the second bug: leaving the op gets you stuck on the loading screen and you have to Alt + F4 to completely reset the game. Some screenshots for clarity: https://i.imgur.com/UVp2f31.jpg https://i.imgur.com/E1a0SOf.jpg https://i.imgur.com/AoHz7GT.jpg Moreover. I have been testing the R-4 Anomaly op on the PTS. This bug persists there. You see people as dead, and you get stuck loading out into Mek-Sha.
  14. I absolutely agree that nothing should be just handed to us. I can't speak to the rest of your post, because those weren't my concerns at all. I'm not planning to pug - as you said - the hardest content in the game. I have dedicated teams of experienced raiders for that. But as to my point about implants, I think your math is correct. Like you, I run plenty of HMs per week, and I definitely get enough Frags. I even think 8k is low-balling it, I believe I'm getting twice as much in a week at least. My worry, however, is that I want to upgrade Implants for more than 1 class. That number, 65k, if it is correct, is just 2 implants for one class. Possibly two if they're shared, like for some DPS classes. But I'm a versatile player who fills many roles in my various teams. At the very least, I need to upgrade 2 types of tanks + 1 melee dps + 1 ranged. And that's if I'm being stringent. Now, as someone has pointed out, and yes, I've seen it on the PTS that the Implants can only go to 334. If that is how it's intended for live, I'm less worried. Frankly, running 326 Implants is perfectly viable now, and not upgrading from 330 to 334 is not gonna make or break my class. Also, the cost will be much cheaper. But if it is intended to go to 340, and I have at least 12 Implants I personally want to have at the top tier? That's 400k Tech Fragments, and that requires a little bit TOO much time spent on my behalf. I like this game, I have quite a bit of time that I can allocate to playing. But I don't believe I have that much time. That's all. ¯\_(ツ)_/¯
  15. I second that. Assuming my Legendary is already at 330, I need to spend 32k+ on ONE Implant to get it to 340. 65k for both. And I personally play many classes. I have 12 Implants at 330 right now, and I know people who have more. To get them all to to 340.... I need a time machine and many years of my life.
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