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sonickat

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Everything posted by sonickat

  1. I know we could all play huttball naked with nothing but social abilities that would make it fair! How would it be fair for the ball carrier to have to run the entire length when others can continue to burst ahead to get into position to continue to focus the runner? You do realize the ball already debuffs the run speed of the carrier right? If you let other players get and stay in position to friendly target pull the runner ahead you and your team are just horrible strategically at pvp. Someone should be clearing your defensive rafters of the cherry pickers at least knocking them off into the pit. People who are rezzing should be doing that as they run forward not running right past enemies to jump towards easier KBs.
  2. I agree with every point already made - i hate the idea of giving people the option to lock their experience bar. This allows an individual to progress their character in gear without progressing in level appropriatley. I.E. Twink - twinks are unhealthy for general pvp. The only way this makes any sense is if the players who have their experience locked queue against one another only and never mix with the general population.
  3. We already get one.... it's called a dps debuff.... L2P
  4. I think the one huge thing that your missing is that accessibility to easier modes for the more general masses only comes after the hard core players have conquered it and shared their tips with the masses. Casual players aren't the ones in there testing content, they definatly aren't the ones in there the first few weeks trying to figure out the content, and they damn well aren't the ones sharing their new strategies with everyone. They are the players who are going straight to youtube or whatever website to find out what others have done. Logs are only going to make that information more accurate and provide better strategies that everyone gets to use. The problem is we have this culture the has evolved in the last four to five years of players who want to play games their way in an almost sand box fashion and still want to be able to complete the same content as those who spend time learning how to play their class to its fullest potential. These are the same people who were given participation trophies in school and told they were special...
  5. Only allow raid-wide logs in hard modes and nightmare modes. Problem solved. If you don't wanna be judged go do story mode.
  6. I am anxious for cross-server queues because I'm tired of facing the exact same teams over and over. With a smaller pool of combatants the name recognition is rough for healers.
  7. Essentially this idea is fairly simple I have no idea how hard it would be to implement. PVP queues can be very long on my server exceeding 30 to 40 minutes sometimes. It would be nice to be able to log into one of my other characters - queue for pvp and indicate I would like to queue with a specific character on that server besides the one I am playing. We already "Zone" to get to the warzone it shouldnt be too difficult to have me Zone in as a different character and back to the character I was playing when I leave. This way I can go out experience the story on a different charater while I wait for the queue to pop on my main.
  8. Give the man an award! Healers can only heal if your team lets them. If they are letting a healer heal and not keeping them focused and interrupted then you and your team fail. Learn to pvp before you start complaining.
  9. It's called paper, rock, sissors and it is balanced. You can kill some people and you should run from others. Other people can kill different people and should run from different people. You will never find a game that balances where everyone has an equal chance to kill every other class. It simply isnt possible. What makes class A able to kill class B makes class A unbeatable by Class C what makes Class C able to beat class A makes Class C unbeatable by class B.
  10. I would love to see something similar to Baradin Hold from Cataclysm introduced in the SWTOR universe. Specifically the general concept of a large format pvp encounter with pve objectives that only activates every two or three hours. Where the winner gains access to an operation level boss with itemization and also access to specific daily hub which commendations and it's own itemized vendors. The only thing I always thought that blizzard missed the ball on was giving an incenvite to take part in the actual match itself. I thought it was be an interesting concept to provide a stacking buff while the actual pvp match was going on that persisted through death and lasted upto the duration between matches - this buff should provide a bonus to valor gained and commendations earned from doing the dailies.
  11. They shouldn't be compensating for consumables at all. They should be tuning the content against a composition that doesn't use them and then the consumables provide a natural buff to make an encounter easier for those who choose to use it.
  12. I hope they do this but, I hope they avoid the pitfall they had in WoW where you had to spend an exhorbinant amount of time within a guild to benefit from the better perks. This caused many players to stick with guilds they loathed because they didnt want to grind guild reputation again. It also made recruitment a pain in the mother loving butt.
  13. I really think a way to make these social hubs thrive is to have a certain centralized hubs like Fleet accessible and common to several servers. It could be the location to go visit to find groups. This would be way better than a cross server random dungeon finder. Especially since the fleet allows access to all of the instanced FP and Ops content. This would create a sense of community within the server clusters, prevent the problems with a random cross server dungeon finder and really give a sense of a thriving galaxy with millions and millions of people.
  14. I have to disagree with you. Like all things the guild bank is a tool and used properly it is a great addition to guild centric features. For guilds who have weekly operations and attempt to do all their consumable crafting internally it is almost neccessary given the sheer volume of bioanalysis mats you can go through crafting for 16+ people.
  15. Something that I think would be very useful for guild administration is a way to create ingame textual content for members. This could be used for RP purposes as well and administration purposes to write out guild rules and other important guild information. I think it would fit very well into the codex system. Guild leaders could purchase codex entrees similar to buying bank tabs with each codex becoming increasingly more expensive. Then the codex could appear in the codex of each guild member.
  16. The stars related to rated threads are no longer showing as of this weekend. At least here in the suggestion forum. Whats up!?
  17. Title says it all. There is enough variants of each type and then by rank that storage becomes an issue. It would be nice to have these items stack even if it isn't too a hundred.
  18. What I don't quite understand is why the orbital stations exist. Why can't the entering the shuttle transition you to immediately outside your ship. The same thing for the elevators at the space docks. The whole black screen already is an immersion breaker lets just be efficient in travel and go where we're clearly going.
  19. I agree we need a deserter debuff. I also agree that the current time frame of being marked inactive in war-zones is way way way too short.
  20. One of the best features of Everquest 2 was the ability to participate in a quest line which completely changed your alignment from one faction to the other. Over the course of several quest stages your alignment would gradually change and even at the middle stages you'd become kill on sight to both factions until you finished your quest line. I think a quest line like this would fit really well into the lore of Star Wars. One of the most iconic figures in Star Wars lore, Han Solo at one time was a member of the Imperial Navy where he met his famous side kick Chewbacca. He lost his commission and became a criminal when he refused to skin the then slave Chewbacca. Darth Vader once Anakin Skywalker was a Jedi that became a Sith Lord. The list goes on. Since the classes are mirrors across factions there wouldn't be any class issues with this. You simply change from one alingment's version to the other.
  21. Needs Macros. Needs Mods. It's the 21st century let us game our way.
  22. I'd take it a step further. Get rid of the idea of character specific bound items and make everything bound account bound. It's a legacy for crying out loud. You should be able to leave your old belongs to those belonging to your legacy.
  23. Uhm... no. I'm not a pvper but the idea is flat out rediculous. The point of a pvp server is to prevent people from flagging when they want to avoid pvp when they dont want to do it. Its a pvp server, its for pvpers. You want to play with your friend deal with pvp flag or have your friend deal with being on a pve server.
  24. Yeah, I don't have one of the speeders capable of blocking access to services such as NPCs or Kiosks but I still say no. I agree with another poster we should be able to mount anywhere, or increase our sprint speed to that of our mounted speed in areas we can't mount. The issue with blocking services (ala mammoths on mailboxes) is an issue with the enviornment being built in such a way that this can happen. Mailboxes, the trade network these things should be build on objects with collission that prevent this from happening. Raise the mailboxes another several meters to stand above the speeders. The galactic trade network interaction should be more like you see on wallstreet with screens that are large and you look up to.
  25. I'd personally rather them spend time fixing bugs and implementing new features than worrying about people's choice of names. As far as the EULA rules - those rules apply to us as players as a code of conduct that can be imposed on us, they are not abitrationally binding to Bioware to actually enforce those rules. It's sorta like the speed limit being 55 but you wont actually get pulled over in most cases unless your driving in excess of 60 mph. The naming rule exists to prevent third parties from being able to sue the game producer over copyright infringement.
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