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CliffRedemption

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Everything posted by CliffRedemption

  1. Hey @EricMusco, What are your thoughts on a player completing an entire R-4 Veteran Mode operation and receiving zero conquest points? 0. There is also no [WEEKLY] attached to your most recent raid content. Is this intentional, and for new players, how would a player know to even stroll towards Mek-Sha to find the raid? It seems there are low indications in the actual game that the most recent Operation Actually Exists. It is nice to see that you removed people right clicking an item to earn reputation, as that requires zero effort. Would you consider adding an infinitely repeatable conquest for 100,000 points for players who complete a Master Mode raid? Beyond a single completion, there is no incentive for players to do CHALLENGING content, in a GROUP environment for conquest. Simply put: Players do not earn Conquest Points for playing the highest difficulty content together.
  2. I wanted to share my findings as someone who has done everything possible in the game. @BryantWood -Illumination Probe Crate is fully bugged and does not drop from Blood Hunt on any difficulty, or any player level. -Manned Blaster Turret is fully bugged and does not drop from Blood Hunt on any difficulty, or any player level. -Czerka Banner: Sunrise, and Czerka Data Core drop from the reverse flashpoints of intention. (Meltdown currently drops the banner, Labs currently drops the Data Core) -Avalanche Heavy Tank from Explosive Conflict is bugged and has an extremely low drop rate. As in, I have done Explosive Conflict master mode over 450 times, and I have seen the mount drop once. The mount is bind on pickup for your group, meaning you cannot have a reasonable way to ever earn your mount on your main toon in your Legacy. You should adjust the drop rate, or better yet, leave the drop rate quite low but allow us to place the Avalanche Heavy Tank in our Legacy Cargo Bay, similar to the Gree Event's Red Sphere, such that we can choose which toon in our Legacy to ride it on. You have already approached almost every other reward in this game to that system so I don't understand the purpose of not doing so for these mounts. -Wings of Nihrot from R-4 Anomaly has a low drop rate. My team was the world first completion of the R-4 Anomaly operation, and did the operation over 200 total times in the first year of its life cycle. We got the Mount one time, and the person who won the mount quit our raid team after R-4 Anomaly Master Mode was removed from your Road Map. (So now all eight of us on our team don't have the Mount.) Similar to stated above, you should adjust the drop rate, or better yet, make the Wings of Nihrot Legacy Bound. Furthermore, you may consider putting it in the Legacy Tab Interface under Achievements -> Operations -> R-4 Veteran Mode -> Mark of Mastery and let us ride the mount for completing everything in the operation. This would be similar to the Wings of the Dragon mount from Gods of the Machine Master Mode in game update 5.8. -All uprising mounts have a low drop rate. Similarly, if you're going to make them so rare, please allow them to be Legacy Bound. I would like to point out an example of a poorly designed reward: Imagine playing your main character in Explosive Conflict master mode 450 times (52 weeks per year, weekly lockout) and after ~9 years one human being in your raid team has received one copy of the mount. I don't see the logic in a developer unironically designing a reward this way, it is clearly bugged, and should be fixed in the next maintenance time.
  3. Sorry to hear about the troll thrower. If it makes you feel better, there was a player during ranked PvP who threw over 14,000 ranked games and over 100 people submitted video evidence including Bioware Influencers on Twitter / Youtube and they never banned. Furthermore, I contacted developers personally on Gmail and Discord after going through their normal methods.... I got ghosted.
  4. I'd like to add my support that I think decos aren't dropping properly. I'm at 100% locations achievements and 100% flashpoint achievements for the new update. Sadly, I haven't seen any decorations drop.
  5. This bug reminds me that we are at a point where a story skip would be appreciated. On your class ship, I'm sure most would like the opportunity to "story skip" up until game update 7.3.
  6. Thank you for being transparent about Master Mode R4. I hope to see Master Mode operations be developed in the future. An easy thing that can be done to retain players is re-add EV or KP Master Mode under an event cycle. Since Master Mode R4 isn't getting released, would you consider making the Wings of Nihrot an easier mount to obtain? My team has run the entire instance close to 80 times and we have seen one drop of the mount. Without it being legacy bound, we are not motivated to play the raid more than once per weekly lockout because no one wants the mount unless it is on their main character that they care about. As far as the livestream, I strongly suggest doing no more live events. You barely interacted with the chat and a lot of the announcements you give would have more polish in a pre-recorded video. You timed out and permanently banned first time viewers asking about Master Mode R-4 Anomaly which was announced to come in "early 2022" via your August 2021 livestream. Don't let forum trolls gaslight you. There was no spam, trolling, or harassment. Above I see someone saying asking about the raid was "toxic". What an unbelievable level of delusion.
  7. I'd like to share numerous thoughts of my own and reinforce some already mentioned in this thread. Galactic Seasons 1 did a great job of offering previously obtainable rewards from companions, subscription rewards, and new strongholds. Since then, there haven't been many new items added to the vendor. Currently, I am sitting at the maximum 15 Galactic Season token currency cap on the five servers with extra tokens that I cannot claim from the reward track. I assume many other players are in a similar position on at least one server, and to encourage people to participate in Season Four and beyond, I strongly recommend adding items to the Supply Section rotational vendor. Here are some suggestions: Color Crystals: Advanced Black-Purple Striated Crystal Lockbox This was a subscriber reward from March 2015 SE Black-Green Color Crystal Special Edition crystal from Razer Advanced Black-Yellow Fortitude Crystal Pre-order Crystal from 2011 Emotes: Think Typing Golf Swing All three of these emotes have been in the Collections tab for a long time with no way to obtain Pets: Model Flashfire Model M-7 Razorwire Model S-12 Blackbolt Model GSS-3 Mangler Juvenile Makrin Creeper Minimech CE LU-20 Builder N4-S2 Runner Arctic Manka Lynx Umbral Blurrg Forest Nekarr Cat Gilded Flutterplume Lobelode Model Novadive F5-SC Fighter Juvenile Savannah Juvenile Canyon Rancor Juvenile Marsh Rancor Juvenile Nocturnal Rancor Juvenile Bull Rancor Juvenile Tyrant Rancor Zonian Monkey-Lizard MT-4T Astromech Droid TR-U4 Astromech Droid MB-7 Micro-Defender Droid PL-2G Defender Droid All of these pets have been in the Collections tab for a long time with no way to obtain. Some are the Iconic spaceships from Galactic Starfighter which is surprising that they are impossible to get. Many of the other pets listed are from discontinued Cartel Coin codes from various websites in North America and Europe, as well as retail stores that have closed. The remaining pets are mostly from discontinued promotions. Mounts: Prinawe Aggregate Prinawe Collective Prinawe Congregate Prinawe Junction Prinawe Union All of these mounts have been in the Collections tab for a long time with no way to obtain. These mounts were apart of the various Star Wars Celebration Cantina events from Seattle, Germany, Anaheim, San Diego, and New York. Companions: Altuur Zok Adon Fen Zeil Since the conclusion of the first two seasons, there is no way to get these unique companions and experience their storylines. I understand that part of the appeal of Galactic Seasons is rewards are time-gated, but these companions have achievement points tied to them. Miscellaneous: Party Jawa From the launch of Free-to-Play Hutt Trainer Rise of the Hutt Cartel Pre-Order Title: The Seasoned Veteran Unobtainable title in the Collections tab First Grand Statue of Mandalore This is an ultra-rare decoration only available from the Cantina Crate. From my research on various discussion threads, its drop chance is 0.1%. I have opened 492 Cantina Crates on my account and have yet to get this. Ambassador Curiosities This is a rotating Weekly Login bonus reward and is in a similar vein as Galactic Seasons already; it pertains to events. They are used to purchase expensive rewards on the Cartel Bazaar vendors. Stronghold Label: Galactic Stronghold This was a reward for being subscribed for the launch of Galactic Strongholds in 2014 Czerka Prototype C8-0-M4T This is an ultra-rare toy only available from the Czerka Care Package crate. Its drop chance is 2% via the item description, and you can earn one per month. Since there is a 10 point achievement in Possessions for winning this, I think there should be a way to purchase it outright. Rampage Achievement Boost This is a login reward that doubles your progress on the various rampage achievements in the game CM-1337 This is a rare crafting material for the Superior Augment 77s Recovered Relics This is a rare currency thats drop rate has been mistakenly reduced since 5.0 for the Assault on Tython and Korriban Incursion flashpoints PvP Seasons Token This is the new PvP Currency used to purchase new and replica PvP Rewards I hope to see these items get added to the Galactic Season Supplies Vendor in the future! With a lot of players capped at 15 Season Tokens, it is a good idea to add more rewards to incentive playing in the future seasons. Let me know if anyone has suggestions for other items.
  8. This is a great write-up and I like a lot of your suggestions. I think limiting Arena Premades to 2 party members is a good idea. I haven't had problems earning medals either, but I don't tank myself and heard that tanks are the ones having a hard time getting to their 8 medals each match. Hopefully the interface gets a brush up to make the information more clear like how to earn your season points beyond the six weekly objectives.
  9. Hey there, I wanted to share some feedback I've come up with since it has been almost 2 weeks since 7.2 dropped and we saw some changes to PvP in the game. At the time of writing this post, I have finished the two "Big" achievements in the PvP Season One category for completing 25 weeklies of both 8v8 and 4v4, and feel qualified at this point to give you my perspective on everything as well as list off a few stats for those curious. Since there were big changes, I have waited to share my thoughts publicly on removing / combining game modes until I have tried them. Server: Satele Shan Win/Loss Record 8v8 Warzone: 100 Wins, 8 Losses 4v4 Arenas: 204 Wins, 8 Losses Weekly Mission Length When you break it down, you essentially have to get 300 wins in PvP Season One to qualify for the time-gated achievement Title and extra tokens. I think this is quite out of reach for most players given the length of the season. The adjustment I would suggest is making the 4v4 Arena Weekly equal to the 8v8 Warzone Weekly. (So 0/12, Wins count x3) This way, you would need 200 wins total and 100 wins from each queue type. 8v8 Warzone Feedback Since winning a game is three times as fast as finishing everything as losing, I'm going to do everything I can to increase my chances of winning. I 8-man stacked at least 70 out of my 100 8v8 warzones and my team had no chance of ever losing. I don't understand how allowing an 8-man premade to get a queue pop against randoms encourages "Positive Play" at all. It became a joke at certain points where the enemy team would just stand still during Huttball or Novare Coast in spawn staring at us. Since they increased the lockout penalty significantly with the new update, these players can't leave the match, they are instead forced to suffer even though they know they are going to lose. I think that queueing as an 8-man premade should only queue pop against another 8-man premade, and if not, it needs to be removed from the game immediately. 4v4 Arena Feedback 4v4s is the game mode that I enjoy the most in PvP and I used to be a Ranked Player. Unfortunately, out of the 212 arena games I played, not a single match felt anything like a game during an active Ranked Season. (Except the occasional /stuck'er, ha ha.) Even though I know most people didn't experience Ranked and don't care, this is a real bummer that there are no stakes in these games anymore. The adrenaline rush can be very satisfying, and learning to cope with losing when you have played to the best of your ability is important. Honestly, if you have ever played Poker with fake money you will know it is absolutely not the same as playing with real money. This mode is taking forever to pop. Regardless if I am queueing Solo, or with one, two, or three teammates, I would say the average pop is 10 minutes. I think this is because there is a more direct correlation between a player's skill and the outcome of the match in this mode, versus Objectives in 8v8. There is a higher skill requirement in this mode and I don't think the casual player base is willing to get outside of their comfort zone to play this often. Bioware has done a good job on their new Onderon Palatial Grounds map, but it's hard to tell what areas of the map will end up being good in different scenarios, where fights will tend to happen, and so on, when in these potato games all 8 players run straight forward and get globalled. Unless a Ranked mode or some sort of skill-gated reward is reintroduced, establishing a meta on the new map will never happen. In my estimation, 90% of players who are repping either "The Founder" (Playing since launch) or "Elite Warlord" (Max Valor rank 100) who are Sorcerers / Sages get globalled by Electro Net and fundamentally do not know how to survive. It's honestly embarassing, and I don't know how you fix this other than separating the very bad "Veterans" from the people who understand the basics of the game with a seperate game mode. Oh... we removed that. A little PSA on 4v4's: if you are queued as all DPS, you will only get matched against all DPS, or 1 Support and 3 DPS. If you are queued as 2 Support and 2 DPS, you will only get matched against 2 Support and 2 DPS, or 1 Support and 3 DPS. Therefore, if you queue as 1 Support and 3 DPS in a premade, you qualify to get into any match for faster pops. If someone declines a match or leaves early, this doesn't apply because matchmaking will do weird things to fill the match. Obviously you only have full control over this if you are in a 4-man premade. 4v4 Arenas highlight how terrible the Class Balance is at the moment. Pressure compositions almost always win, so Lethality and Madness do quite well, while Snipers are just horrendous right now, and some classes having to choose hardstun instead of it being baseline is just absurd. PvP Season Objectives I find these Objectives to be strangely designed. In large part, these can be ignored because you don't have to do anything out of the ordinary to earn them. Since you can earn 4 out of 6 total each week, but only 3 apply to 8v8 Warzones and only 3 apply to 4v4 Arenas, there is no efficient way to earn them. Basically if you are an 8v8 main but you want to earn one more from doing 4v4s, in the process of trying to earn 1 4v4 weekly, you will probably complete or be 90% done with the other 2. As long as you are playing like 20 games per week with at least one friend you will hit 1,000 points regardless of these weeklies which is why I recommend you completely ignore them. Toxicity The biggest lie I see stated again and again on the forums is that Ranked PvP is the most Toxic game mode in the game. After completing my 100 8v8 Warzone wins, I have never received so many unsolicited DM's often paragraphs of rage, frustration, harrassment, and in rare cases death threats than in any activity in this game in my life. Seriously, it has me actually thinking that people have put their life saving's worth of hypercrates on the line during these Huttball matches xD. You see, with 8v8 Warzones I think people are all playing for a different arbitrary status symbol. Some for highest damage / healing, some for highest objective score, some for highest medals, and some for outright winning. But at its essence, with the way combat works and how objectives integrate with the core gameplay experience in this game, all of these stats are completely meaningless. What ends up happening is people use their arbitrary stat to argue with you in DM's, tell you how much better they are than you, how this actually shows why they are so good, and honestly it is such a waste of time. These people exist in a fantasy land, or what I refer to as Clownville, where you have to be a professional jokester to buy into anything they say. I don't know how you fix this other than reporting people who cross the line, but this is a community cultivated issue that stems from 8v8 Warzones that has always existed. Vendor Token Prices The rewards on Giradda the Hutt and Tullek are ridiculously overpriced. If you complete all 7,000 points in PvP Season One, you will come out with 12 tokens which is just enough to purchase the two brand new sets available at Tullek. Now let's say you go for the big boy achievements and earn the extra 8 for 20 total tokens. What else can you buy, two PvP Flags that are character bound? That's right, two flags that are permanently stuck on only one character out of your entire legacy. Oh - here's the kicker. You can't even use the flag in a PvP match. Is this an elaborate joke? Not to mention they deleted all previous PvP Flags and converted them into decorations. So if they have taken the stance that flags are toxic, even though they could only be used in an active PvP match, why are we now allowed to spam them on people on Fleet and elsewhere in the game? Ok besides the flags stupidity which I'll chalk up to as a mistake by Bioware, you can literally purchase nothing more with the 8 additional tokens. There are a few brand new decorations that for some reason cost 12 tokens each! They are all trophy arts, and I think there are 7 of them. So you need 84 tokens, or 7 total seasons without doing the long achievements, to earn these wall paintings. And you don't even get multiple copies, you get one copy of each decoration for your entire account. At most, these paintings should cost one token each, but honestly they should all be put into one box for one token total. I have every previous purchaseable PvP reward in the game. Since they have taken the stance that these rewards are here to stay, I don't think they should be this hard to get. At least between Ranked Seasons 10 - 14 you had the opportunity to continue earning tokens every day as long as you played. Now you get hard gated. My suggestion is to add 1 PvP Season Token for completing each PvP Season Objective, so you can earn an additional 6 tokens every week during an active season. Furthermore, if you go to the effort of doing the 25 Weeklies achievements, you should get like 50 of these tokens for putting in that much work. Also, push the currency cap up from 25 to like 1,000. Archived Achievements Bioware finally sharpened up and removed some of the ridiculous 8v8 Warzone achievements that were extremely difficult and in some cases outright impossible to get. (Without throwing matches with pre-coordinated groups). This had to do with getting 10 Solo Kills in 50 Games of each Warzone, 55 Player Kills in 50 Games of each Warzone, and Dying 10 or 15 Times in each Warzone. Yes, they actually had achievements to just die over and over again for each Warzone. But they didn't remove the following: Deliver 20 Killing Blows in 50 Games of Each Warzone. According to the achievement hunters and the coordinated guilds that were going for all these achievements before 7.2, this 20 Killing Blow achievement is the most absurd and difficult achievement type in the category. So it should be archived too. Solo Queue In its current state, Solo Queueing PvP in this game is a disaster. Not only do you earn less progress on your Season by not being grouped, but you will have a huge disadvantage in every game you play. At the very least, a Solo Queue should be added to 4v4 Arenas so that more balanced games can occur. Until that happens, 4v4 Arenas essentially do not exist as a game mode, and will have a difficult time encouraging new players to try it. My Final Verdict In its current state, I strongly recommend not PvPing in the 7.2 update if you are a solo player. If you are planning on queueing in a premade group, I recommend completing the 7,000 points in the Season to earn your 12 Tokens and purchasing the 2 new PvP Armor Sets. I would only recommend going for the 25 Weekly Achievements if you are among the most hardcore collectors in the game. I think removing Ranked PvP was a terrible mistake and only made Unranked Warzone quality go from bad to terrible. If their point was to encourage positive play, their new system has absolutely failed. If their point was to stop wintrading, all they had to do was remove the Top 96 Rewards from the ranked mode. I don't believe Bioware removed Ranked to create less work for themselves since they were releasing rewards at a Snail's pace, not moderating cheaters, and automating all Tier Reward handouts. I think that removing Ranked as a mode was more work than just running a Season 15. Would love to hear your guys' thoughts
  10. Thanks for the update. I wanted to let you know about this early before the holiday break. The following items are NOT available on the Cartel Market, and they haven't been available for direct purchase for over three years. I believe this is a mistake! A majority of these items are also not obtainable from the Ultimate Cartel Pack. Could you look into adding these before the holiday break? We want to give you guys $$$ ! Armor Sets: Covert Pilot Suit Experimental Pilot Suit Seasoned Professional’s Weapons: Vindicator’s Saberstaff Czerka CZX-4 Assault Cannon Czerka CZX-4 Blaster Pistol Czerka CZX-4 Blaster Rifle Czerka CZX-4 Sniper Rifle TM-59 Blaster Pistol Corsec Electrobaton Kyber Assault Cannon Pets: Woodland Mewvorr M8-M0 Astromech Droid W4-K2 Astromech Droid Titles: The Winter Warrior Conscript
  11. While my group appreciated the distribution method of 340 rating gear, we felt no sense of progress in power doing R-4 Anomaly because zero of the four fights require you to use item rating 340 to complete. One intentional reason for this is that it is Veteran mode, and unlike Master mode, is meant to be clearable by a larger population of players. One unintentional reason, which is something to consider for future Veteran mode releases, is the fact that Guild Perks function normally in R-4 Anomaly. This meant that everyone had access to 5% Alacrity which is almost as large of an output increase as the new gear itself. The strategy of having everyone in a guild with this passive buff was as important as which players were being funneled gear in the first few weeks. Yes, I wanted to upgrade my Hazardous gear and it became especially helpful for getting Mainhand and Offhand weapons for other Combat Styles. Hazardous gear was able to be upgraded quickly since a full run earned yourself 4 tokens, so 80% of an item slot was done for every raid. Hazardous gear was extremely helpful in completing R-4 Anomaly because the tertiary stats were identical to the slightly more powerful Virulent pieces. This made it easy to identify which slots needed which Tertiary stats from augments prior to being fully upgraded in the Virulent gear. I think this structure is strong. I think the vanity armor looks quite good- even if all twelve are very similar. I like that you can mix and match the sets to the details on each piece for yourself. These vanity sets were not a motivator for me to do the R-4 Anomaly, but I am very glad they exist. For future operation armors, I would like to see unique visual effects, similar to the Nature of Progress sets (Ex. Ballast Point, Comet Champion, etc.) although a huge drawback for those Dxun sets was the ruthless RNG. I completed close to 100 timed runs of Nature of Progress between 6.1.1 to 7.0 with my team, and even with communicating what items were dropping per boss, I wasn't able to finish four pieces from the Dxun sets. For the future of Operation Armors, and also retroactively, you should consider adding these sets into the Collections tab. 12 armor sets times 7 pieces means I need to find 84 cargo slots which is just over one Bay to store these cool items. Similar to the Remnant sets, this would allow players a less-fatiguing way to style with these going forward, and I don't think people would mind paying 10 cartel coins for each one. I think the mount looks great but it is a bit of a bummer that the sound effects are reused from the Wings of the Architect. This mount is a huge motivator to continue going back into R-4 over and over at a chance to get one. For the future of Operation mounts, and also retroactively, you should consider making this mount bound to Legacy (Similar to the Red Sphere in Xenoanalyst II). The reason for this is because with such a low drop chance, believed to be 5%, you might never earn this mount on your main toon. Most players have a main toon that they roleplay with, complete all story content on, and collect stuff like mounts on. I have spiritually divorced the idea of ever claiming this mount on any toons in my legacy besides my main sniper, it would be too cruel to my teammates to snatch them on something else. By making it bound to Legacy, I would actually feel more motivated to run R-4 Anomaly, because I could earn this mount on the toon I actually wanted it on more than once per week. On another note, I hope this cool mount has a larger drop chance, if not 100% drop chance in Master Mode. Either that or tie it to completing 100% Mark of Mastery Achievements, similar to how "The Ultimate Hunter" title was handled for Nature of Progress, combined with how the Wings of the Dragon mount was handled for the Izax promotional period.
  12. You probably have to purchase a lot of Additional Server Character Slot items to push your character count past 61. You probably merged and got up to 52, but need to basically purchase 10 to put your limit at 62. I would give you some character slots, but I gave all of mine away to friends who wanted to max out their limit at 100 (this is a new limit). Other possible error is if your Global Character Count has been reached. This would be if you had a massive combination of characters on Satele Shan, Star Forge, Darth Malgus, Tulak Hord, and The Leviathan that put you above the hard cap. You can view the Global Character Count cap in this picture here: https://cdn.discordapp.com/attachments/505616772746051584/999117868123836546/unknown.png
  13. What was the point of concluding Galactic Season 2 to begin with? If these seasons are intended to work like battle passes, one should only conclude when the next one is ready. Honestly, Galactic Season 2 should be extended up until Galactic Season 3 is released.
  14. There is no gear on all four R-4 Anomaly bosses in story mode, only tech frags.
  15. Hey Jackie, this doesn't make sense. You sent out at least four Top 3 rewards for Solo Ranked Mercenary this season instead of three. Here is a picture showing myself with the three rewards on my characters: https://imgur.com/a/uiKpQNF . In addition, here is a fourth player who recieved the Top 3 reward for Solo Ranked Mercenary accidentally: https://imgur.com/a/Bd59mPw This directly contradicts what you stated above. While I am fine with people accidentally receiving rewards they didn't earn, I am not fine with you guys making things up to put this matter to rest. This is only one example and I'm certain players from the other classes could provide you more information that many more mistakes were made. I want to suggest a solution that could make amends with the players: Send out an additional reward box to each player with accuracy this time, and here's why. For Season 14 of Ranked PvP, you guys at Bioware accidentally created two completely different articles with completely different rewards intended for Ranked PvP Season 14. Here is the first article from April 26th, 2021: https://www.swtor.com/info/news/article/20210426-0 Here is the second article from November 22nd, 2021: https://www.swtor.com/info/news/article/20211122-0 As you can see in your own posts, the titles for Bronze, Silver, Gold, and Top 96 Rewards are completely different. With this in mind, you could resend all participants of Ranked Season 14 the rewards and tokens from the April 26th, 2021 article that were never used. To recap, doing this would be good for three reasons: 1. Give the Top 96 players a proper recognition. 2. Give all participants of Bronze, Silver, and Gold extra exclusive titles and token grants. 3. Give participants of Ranked PvP an extra "Thank You", as they had to endure an extremely long, 10-month season, and are being neglected until patch 7.2 for PvP changes, which will not be released for a very long time.
  16. Hey Bioware Team, I was happy to see the Cartel Market sale live today when I logged in! While I was able to get a lot of items that I’ve been wanting, I noticed there is a handful of things missing at random. As far as I am aware, these items aren’t tied to anything out of the ordinary that would prohibit them from being apart of the sale. I listed them below by category: Armor Sets: Thorn Containment Thorn Sanitization Sand People Pillager Covert Pilot Suit Experimental Pilot Suit Seasoned Professional’s Weapons: Vindicator’s Saberstaff Czerka CZX-4 Assault Cannon Czerka CZX-4 Blaster Pistol Czerka CZX-4 Blaster Rifle Czerka CZX-4 Sniper Rifle TM-59 Blaster Pistol Corsec Electrobaton Kyber Assault Cannon Mounts: Cavern Varactyl Vectron WGF Veteran Scorched Dewback Pets: Devious Creep Mischievous Miniprobe Woodland Mewvorr M8-M0 Astromech Droid W4-K2 Astromech Droid Titles: The Winter Warrior Conscript If anyone knows of any other items that are unlisted from the Cartel Market but should be, let me know in a reply!
  17. The PTS is crashing every time I try to launch it, I tried restarting and am still having this issue.
  18. This is the lackluster change we are supposed to give feedback on? Lol, mercs haven't had a new ability since calendar year 2016. Make an actual change so we can "react" to it.
  19. Good. It's about time that master mode operations are a challenge. I've been falling asleep at my keyboard playing them lately.
  20. LOL, after all this time you had, you STILL didn't release top 96 rewards, hilarious. What do you guys do all day in Austin, watch Netflix? Do handstands? I don't understand - you had ample time to prepare season rewards.
  21. Good, so the game is tuned properly now for Heroic 2+ and Heroic 4. You're not supposed to be able to solo this content. This is an MMO, find other people to play with. Additionally, Nightmare content is easier than it has ever been since 3.0. If you're having trouble with it, go play Fortnite.
  22. You need to significantly increase the material quantities obtained from Satchels of Crafting materials (from flashpoint bosses, operation bosses, and conquest completions). Right now, you right click them and they give between 4-8 materials of random quality from grade 1-11. This is such an insignificant amount that it is not worth anyone's time to even stare at their computer monitor and give the effort to right click it. Problems like these would never occur if the 3 people that develop this video game ACTUALLY played this video game, even on occasion. Yikes.
  23. Eric, where is the PvP Season 11 post? It was stated last week it would be up early this week.
  24. 258 Rating Gear is the main purpose of the Masterwork Data Crystals, and the only content in the game you need it for is Nightmare Mode Gods of the Machine, so how come you earn nightmare progression gear from an auxiliary game mode? This is hilarious and makes it obvious that the Dev Team doesn't even bother to play the game, or you would notice how ridiculous this is.
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