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jpscjpsc

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Everything posted by jpscjpsc

  1. What happens if my inventory is full and I earn a command crate? Is it stored for later?
  2. I think its worse that FPs are basically useless in terms of helping a player gear up, even MM FPs. These are the ones that should drop UCs, even if its small numbers. Then hide T4 gear behind another currency requiring you to finish HM/NiM Ops.
  3. I guess it would make it easy to do all the solo-content without interference.
  4. A good game will teach you some basics on how to play your class though. SWTOR levelling is so easy though you never know how good you are until level cap and you're doing tough content. The end of chapter bosses should be MUCH stronger and force you to be operating at 75% or so of your classes DPS limit , this should mean you understand the basic rotations. Add in the burn phase on the chapter 2 boss and 'avoid the stupid' checks on the chapter 3 boss.
  5. Exactly, forums even if they were 15% of the game's population are still not representative. It's not just the size of the sample that matters but how well it reflects the overall population. Forumers, in any game, will always people who are a bit more passionate/obsessed/annoyed. Those who log in for a few hours a week will never come to the forum because they aren't that interested. Despite their lack of interest BW/EA still want their subscription money so they have to care about them.
  6. It's not long term content then is it? It's just new content.
  7. What happens when you finish any story based game? It finishes. I don't see why you think you should get more content than that.
  8. There is nothing wrong with corporate owned games, they got to be so big because they made games which appealed to a lot of people. If they fail to do that in the future they'll lose money. Capitalism works wonders in this industry in my opinion.
  9. With 25 characters you're an outlier and shouldn't necessarily be catered to specifically.
  10. What's the definition of 'normally'? What if you just want to do end-game raiding which requires the best gear? That's a fairly 'normal' type of gameplay for an MMO.
  11. But seriously, do I get more CXP if I win the match? Because if not I might just login at work and hide in a corner for real.
  12. Relax mate, I've never done that - it was just a joke.
  13. Don't hate the playa, hate the game
  14. Looks like the easiest way is stand in a corner in a PvP match to get my 236 gear and go from there?
  15. Most things you buy, especially ones that are status symbols, are more expensive the earlier you buy them. Why be surprised about this on an MMO?
  16. Why would EA and Bioware take a risk on rebooting SWTOR? Their first attempt would have netted them a loss, if not in real terms then definitely in opportunity costs. It definitely dented their share price at the time. At this point they're keeping it on life-support in order to eek out any margin that is left. Then they'll bury it and probably never talk of it again. I know we think 'yeah just reboot it!', but it represents significant risk to a company which tends not to take risk. Hence 'FIFA 17', 'Battlefield 1', 'Battlefront 2' etc - they're low risk and high profit titles. Building a new MMO requires significant investment in infrastructure, developers, analysts, marketing, designers etc. It's a massive lift, especially for something Star Wars related which will have to be big from day 1 to accommodate the initial demand. I find people on here to be naive to the ways of both business and game development. Seriously it's not as easy or simple as people want to assume.
  17. People's expectations don't match the reality that is modern gaming development. Your 'bug' may take 2 man days to find the source of the problem, fix it, test it and deploy it. At a cost of around $100-150 an hour that is $1600-2400. I guarantee as somebody working in development that's not an unreasonable amount of time required as often finding the source of the problem is the most time consuming part. Then fixing it without causing other unintended consequences is another difficult piece of work. That's at least 106 subscription months, will they gain or at least prevent the loss of 106 subscription months by fixing a minor bug? Nope. So should they fix it? Nope.
  18. I'm not sure whats immoral about hypercrates? They don't purport to be anything other than what they are.
  19. I quite like it, means the content while levelling to 70 is more enjoyable.
  20. You have no idea of how development is done do you?
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