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Sarinide

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  1. Not sure if this is the right place to post this, but I can't see anywhere else to put it. I'm doing the Chopping Block mission only because I need to do the six missions for Shadow of Revan (though I've only found five so far), and I have to get up to a place and destroy a panel and some other stuff I assume. The issue? There is no way up to that panel as far as I can see. It's on a high ledge, and it's not as if I can fly. I've gone all over the place trying to find a place that matches up to get on it and all I achieved was walking straight into a Republic Camp (playing Sith Assassin if that matters). I can see buildings on there. I can see the panel when I'm backed up. But I cannot see any way at all to get up there. Any help would be appreciated.
  2. Well I am having trouble. I can't kill the Manaan boss before the time runs out. And I wouldn't be having said trouble if BioWare let me be the level I bloody well earned, because I get pretty close to killing him before the timer runs. There's no good reason why the level cap should affect players not in groups/guilds or whatever, and those who like to play solo, like me, shouldn't have to have our entire progress made irrelevant.
  3. Always been opposed to it, but this was rekindled when I fought the Manaan boss, Stivastin. Gotta drain his 350k health pool in under five minutes. I imagine this wouldn't be as difficult if my level wasn't being capped from 65 to 55 for no good reason. The game worked perfectly fine before the level cap and I've yet to hear any decent argument for why it was remotely necessary and so far have experienced only negatives from it being implemented. What's the point of levelling at all if on every planet your level is capped to what the game thinks you should be maximum? Where's the incentive of power and growth? I'm no different on Korriban than I am on Manaan, despite the enemies being far weaker on Korriban, I am made weaker to fight them. There is no good reason for this.
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