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Grimmace

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Everything posted by Grimmace

  1. you could say that, if the price increases were remotely similar, this isn't a 35k to 80k jump, this is a 40k for 90% speed jump to 210k for a 10% speed boost. That's more then a *********** x5 price hike to go slightly faster, and not get knocked off "quite" as easily... then they add insult to injury by bumping it up yet again to 310k for another 10% at 50.. This is beyond a money sink, it's more along the lines of just throwing your money in the garbage... Seriously what do the devs care if we go "faster" they're not making additional money off the credits we spend ingame. Those speeder training prices need to either come down... alot, or the speed needs to be jacked up.... ALOT.
  2. actually eq1 has quite a few servers up
  3. just fyi there's alot more then 10 50's, ALOT more.
  4. actually operative is the closest thing to a "rogue" if you overlook the healing spec tree.
  5. I think you'd be surprised by how many people kept playing it when given the chance.
  6. Actually EVE has a sizable and steadily growing playerbase, it has it's issues but it's a good example of how making your own game without adhering to "industry norms" can be successful. However I find the gameplay to be extremely boring and repetitive as far as mission running and whatnot goes.
  7. Not to mention ham fisted class balancing by the devs, and the HORRIBLE pvp level system you can't even get started on till 50... to get gear that is literally game breaking in pvp. Which I have a feeling will be the same case in swtor (the gear being game breaking vs those without it) however thankfully it's definitely easier to get (though 50's definitely need to be separated from everyone in the 1-49 range.
  8. Blizzard is sitting on a mountain of money that would argue otherwise.
  9. Because there have been so many of them to base this statement on amirite?
  10. lol he doesn't need to sabotage a game that's being sabotaged by its developers already.
  11. No, not hardly, at least not in the past, nowadays however the difference between most mmos winds up being mainly asthetic.
  12. especially in swtor, because thing's don't really get any different as you level up except maybe how many companions you have.
  13. that's what happens when you make leveling in a game so extremely fast.
  14. Right, because you're slow as hell everyone else had to of "rushed"... "puuuh-lezz"
  15. yea well that's a huge waste of resources, when they could just implement a standard buyback feature for the correct currency type on those vendors. And or allow items bought for x type of currency to be sold back for the same type at full cost.
  16. You'd like to think that, but in reality alot of people will wind up sticking around at least till the end of their free month regardless to see if issues start getting patched. Many will stick around potentially for 2-3 months before dropping to see if bioware makes any kind of significant impact on dealing with the complaints about the game before leaving as well. The game may very well "survive" however since the number of players required to maintain server costs and turn a profit after them is very VERY low, that and the game being based around a very popular ip will help its survivability as well since some fanboys will play purely because it's a "star wars" game. Obviously like yourself I'm not speaking with the backing of any kind of statistical data, however I am speaking from experience in how I've seen people react to games in the past that haven't had their issues dealt with. The major complaints about this game have been known by the devs now for a long time during beta, and they haven't done **** about rectifying them, which doesn't speak well to their capacity for implementing solutions to problems, however now that they've launched the window for procrastinating about important changes (and adding features that have become a commonplace standard among mmos) is quickly coming to a close.
  17. I like to pretend DCUO didn't happen lol.
  18. It's not that they don't realize it's an mmo, it's just that they're stupid.
  19. That would be a sound argument if you could make the skills autoque themselves while offline, but you can't, all you can do is do a 30 minute que when you go to bed on a few pets and make a little extra pocket change. If you think that's a major game breaking problem then well you're just plain wrong.
  20. oh yea, I don't expect anything regarding pvp in this game to happen quickly, it's an afterthought and nothing more.
  21. Right, but having 50's with anyone sub 50 is a big problem. The easiest way to solve it would be having 2 brackets, 1-49 and 50's in their own area. Sure the people at 49 will still have an advantage via talents and abilities, but they won't have such a huge advantage (be it now or eventually) due to having a cranked up pvp stat that boosts everything they need to do better in pvp, especially against people without it.
  22. If you think LoL has the worst community of "all games" then you must of missed HoN.
  23. I agree, but alot of these issues of "games being all the same" is due to the market becoming mainstream, and mmos getting a "standardized" formula which companies want to follow so they can have a product that at least produces some money. The real issue is the games are no longer about "exploring what does and doesnt work" in making them, and more about "repeating one thing they know makes money, because people are stupid sheep and will pay and play them over and over". Me, I like some of the class storylines here, but truth be told once that's over with ill probably just quit and play something else unless something worthwhile gets added, because swtor is basically just wow with voiceovers in space, anyone who tells you different is most likely a fanboy of either swtor or just hating on wow in general.
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