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Grimmace

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Everything posted by Grimmace

  1. I agree we need to be able to choose, because I love huttball and hate voidstar and the tired old aldaran point holding model. However for huttball I do believe they need to give medals for each point you score, since you basically get penalized for being the ball carrier if you're able to blitz it to the goal.
  2. not to mention if he'd have to not be in full champ gear to get nuked by an op for 7k+ (who would have to be in full pvp gear), but yea lets just look past the ops obvious fail troll attempt and continue the thread.
  3. While it's not needed, it certainly doesn't "take away" from anyones experience. The only people who bolster this claim are those that don't like them, or others who are terrible players that hid behind not having a combat parse in the past. If you don't like optimization and efficiency fine, but don't make bogus claims about how supporting it "detracts" from anything but ****** players ability to hide in a crowd.
  4. lol they aren't heading anywhere near "WAR" or "DAOC" style pvp... not even in the same ballpark.
  5. because the devs spent very little time paying attention to pvp and pvp balance, 99.9% of the games development was focused on pve and voiceovers.
  6. Title says it all, the proposed illum changes are a *********** joke and still won't keep people around past their daily/weekly quests. Player kills in illum require merc commendations, along with valor, valor by itself it a joke. Also the objectives need to mean something other then just being a means to an end for completing dailies. Bioware already ruined outlaws den in beta, now we get to see illum (currently a joke) made into an even bigger one.
  7. Derp response is derpy, the point is it's still a poor substitute for bioware actually putting in a substantial pvp reward (like merc commendations) for killing players in illum. Right now people win trade because they get nothing for killing each other out there, adding valor gain is an extremely weak attempt at a reward. This change still isn't going to stop people from ditching illum as soon as they've gotten their daily/weekly rewards.
  8. And it's a retarded exchange rate.... 800 wz comms into 3 centurion comms... really ? REALLY ?
  9. The only way to make people not win trade in illum is to give them merc commendations for killing people in pvp out there, maybe a chance of bag drops (low chance obviously). Right now there's no reason to do anything but win trade to finish your daily/weekly because after that you get zip for anything else in the area. Pointless pvp design
  10. Actually it's more of getting facerolled by people who got lucky and got all or alot of their pvp gear in short order through champ bags, while others have gone through mountians of bags and gotten jack ****. Get your facts strait.
  11. yea this pvp loot system is pretty ****in retarded, they should at LEAST give alot more then 3 commendations per bag (which costs 800 wz commendations) if you don't get any items.... 3 is a *********** ripoff.
  12. you need to pull your head out of your ***, because customization is one of the big selling points of swtor, and it's touted across all levels with orange gear that can be fully customized. If the pvp gear isn't going to be fully customizable they need to make mods that can be crafted or bought with commendations to basically turn any gear you want into pvp gear for an equal cost.
  13. lol, of course they are, I'm sure if you keep telling yourself that it'll become true one of these days.
  14. Grimmace

    Autofacing

    I like how they must be "wow pvp'ers" when most games don't allot autofacing to ranged classes, dunno why the derps at bioware thought it was a good idea.
  15. Uh huh, that's kind of the operatives thing... burst and lots of it, otherwise they're useless as dps since they're melee (and the "semi ranged" tree they get is so far below sub par...). Snipers /gunslingers are *********** monsters, but they don't get representation because people seem to have trouble figuring out (or just not wanting to deal with) the "cover" mechanic, while they can do just as much (and more) burst then an OP without having to stealth (which fortunately they can't anyway).
  16. You're just terrible, go get some lessons from the rest of the merc community.
  17. It's hard to tell these days, with so many stupid people on the internet.
  18. Trooper / Sage, there's your IDENTICAL republic counterpart.
  19. not like it matters, since on the "pvp" servers you rarely run into people anyway with the separated questing zones and zone instances.... it's a *********** joke.
  20. Wrong, Concealment is very reliant on hidden strike/lacerate as it's primary damage dealers, you could easily got lethality and be more of a skirmisher dot based mid/long range operative who doesn't need stealth.
  21. What's ironic is they do have a clue, they just chose to ignore their experience.
  22. You have to invest the time, to make the profit. Just like you can invest time elsewhere to make an equal or greater profit. I don't see the issue, and even if you do afk 2000 credits is chump change.
  23. I don't have any issue with it being difficult or time consuming to get epic endgame recipes for crafting that you don't need to raid for, however the problem I've run into is when I did finally get one (bio implant), my agents cunning/end/accuracy/crit implant had +shield on it in its epic form... Maybe there's a companion out there someplace where that's useful but this is 100% pointless for players, and companion stats need to be either retailored or brought in line so we don't have retarded **** like this coming up, I don't know about anyone else but my character is the primary concern gear wise. Companions can't come into pvp, and probably won't be used in a raid or heroic 4 man dungeon setting... (that and I have yet to find any companions that are cunning primary tanks....)
  24. What you described is how it's worked in alot of other games with flagging systems, I don't see why it's such a shock here.
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