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UltraFlashStar

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Everything posted by UltraFlashStar

  1. Use the utilities lower CD on Disappearing Act and the short Trick Move cooldown (which grants Upper Hand). Use Disappearing Act + Blackblast for extra damage + Upper Hand. Trick Move when you need an extra Upper Hand. Make sure you have Vital Shot on the target so you can get an extra Upper Hand back once and a while. And of course, as the guy above mentioned, make sure you use Bludgeon.
  2. To be fair, they do have replica in their name. You won't be able to lie that you participated back then unless you have leaderboard proof.
  3. I'm looking for a prog team that can take a melee DPS. I've been told I'm a quick-learner and I have done most of the HMs in-game (excluding Colossal HM, Revan HM, NoP HM, and Gods HM). I have some NiM experience aswell (though not as much as HM). My only caveat is that I do wanna remain with my current guild, I've spent 5 years among them (though I dont belond a team there) and have some good memories with them.
  4. First of all, the 9 second increase in cooldown on Sanguinary Shot/Toxic Blast is way too harsh. It nearly doubles the cooldown. If Sanguinary Shot/Toxic Blast misses, gets absorbed, deflected, etc, then you get no burst dot-detonation. And for some reason if Vital Shot/Poison Dart was applied by Bushwhack then the dot won’t detonate. In addition, in both PvE and PvP, the damage is not good. You only see some small meaningful damage if you detonate under the effects of a power/crit relic (at the same time). You also have to waste more time reapplying your dots after it detonates.
  5. Dirty Fighting/Virulence is doing fine either way. Ranged is never supposed to be doing more than melee at any rate. And Dirty Fighting/Virulence was 1st in DPS Parses. GS/Sniper already has extremely good utility skills too.
  6. UltraFlashStar

    Fyi

    I don’t think so. I have 100 Valor and I’m level 75. I frequently get passed over (along with other 75s/100s) for someone who has 80-90 Valor. But I’ve also been chosen as OP leader around people with a high current Valor score.
  7. The classic “the devs are incompetent and I could’ve done better”... filling in one slot on my Dev Post Bingo paper.
  8. Though I wouldn't call it weak, Scoundrel has lost more abilities over the years than any of the other adv. classes. Which in my opinion kinda lessened the 'fun' of play it. Though the abilities lost were not essential (and some situational) to the class: Sabotage Charge, Charged Burst, Cover, Shoot First (though earlier on it was kinda OP), Flechette Round (though technically not gone, but morphed into passives. Still miss the shotgun-twirl), XS Freighter Flyby (changed into Bushwhack. Though it was a direct buff, it kinda gave the Scoundrel class identity), Blaster Volley (changed into Lacerating Blast. Though it was harder to aim, the damage was instant and not delayed at distance) and Sneak. So in total: eight abilities lost or changed.
  9. I think it’s NiM Izax/NiM Apex Predator (when it comes out). Generally, the newer the group content the harder the bosses.
  10. You don’t speak for me, I’m perfectly fine with the system and think people are belly-aching over it.
  11. All I can see from this thread is that people need to learn to budget their credits. The only reason you should have credit problems in this game is for amplifiers, but even then amplifiers are only useful if you’re going to NiM/Ranked PvP. 5 million credits per augment? That’s not BioWare’s fault, that’s players choosing the prices. There’s always another option and that’s making it yourself. 1 million per set bonus? That literal chump change. Pocket pennies. You get 12k-20k or so for doing basically anything in the game: PvP, Flashpoints, Heroics, even dailies. And that’s if you don’t sell or do anything.
  12. I agree, hide DPS. Except on maps where it might matter, like Ancient Hypergates. Increase the rewards for winning by a decent amount, no rewards or progression in daily or weekly for losing. Increase the deserter time-out by 45 minutes.
  13. Slinger has a very high skill cap, unlike Scoundrel which can be played basically without a rotation if you have basic understanding of the game. I’ll give some very brief help, since I just woke up: When facing other slingers try to “read” (predict) where they’re going to move. If you’re feeling fancy you can Diversion into a run-up and stun. If facing melee opponents try to camp at max range, if they LoS behind objects use Sweeping to poke them out, this is helpful when you have the 25% more damage with Sweeping. Retain good situational awareness, this easier as a Slinger as you’re stationary most of the time. Always have an exit route. You can predict large burst damage from Slingers: Dirty Fighting - After you have 2-dots and Sanguinary Shot in yourself, you can usually predict that they’ll do Wounding Shots, dodge this. Sharpshooter - Aimed Shot has a visual mark on the target it’s getting casted on, dodge this. You don’t even need the visual imagery, when there is an usually long period where the opposing Slinger is targeting they’re usually casting Aimed Shot. You can also attempt to LoS Penetrating Shots. Saboteur - I may be forgetting, but does negates yellow-damage as a Slinger, when you see Sabo Charge on you b it can’t use Shield, then Dodge or rolling is a good option. Stay out of fire-pools, if they keep trying to apply, keep mobile. They’re just wasting energy at that point. Always remember that Diversion is king in Slinger v Slinger PvP
  14. The problem is that you can’t make one match of PvP reward the small amount as an Operation completion. Even the PvP daily doesn’t even equal one SM completion.
  15. I’m fine with the nerfs to my main (Scoundrel) and I’m actually looking forward to it. To many people playing it nowadays. Like it back in 5.0 where there was a decently small/medium number of Scoundrel/Operatives. Yesterday I had a normal reg match, where 10/16 of the match was all Operatives/Scoundrels.
  16. The maps aren’t bad. It’s just that the rewards for winning are terrible. Your solution is to basically turn PvP into a King of the Hill match? Which would promote more mindless number farming. A good portion of your post is wrong. Voidstar games usually have a guard on the other side, so no, you’re not avoiding combat. You’re just going to a side that has less people because capping would be much easier. The above applies to Novare as well as much as ACW/Yavin. You’re giving very very situational situations (that sounds wrong, but whatever). Most of the time there are people guarding, that’s playing the objective rather than letting the enemy cap then having to fight over the same point that could’ve been captured if everyone didn’t leave. You’re changes aren’t stopping DPS farming but is promoting it. Playing the objective != avoiding PvP
  17. You’re crying because you can blow people up without actually trying? I beat if you got killed once playing a sin you would start complaining about how it isn’t fair that sin defenses suck.
  18. Same thing happened to me, but with Focus Guardiab.
  19. You’re basically gonna give Guardians/Jugg the Gunslinger roll with that second trait. They already have a 10s CD reduction on Blade Blitz from a utility. And you’re adding 10 seconds more on top of that. And on top of that more benefits.
  20. You’re not going to become “un-viable” because of this change, when has any class in the game ever been “un-viable” in PvE. The “I’m going to be a burden on my team, oh woe is me” mentality is getting strained fast. In general, the belly-aching from Consulars (Sage/Shadow) in 6.0 has been annoying. “Oh our tacticals and set bonuses aren’t good” “Our healing sucks” “sorc is weak” “sin has no defenses” “sin damage sucks” “sorc damage should be better” “my class is going isn’t going to be viable” Unless you’re doing some world record NiM runs, it won’t matter. Even then, most people going for that already swap metas like crazy.
  21. Smuggle is basically only used (frequently) in Ranked PvP, though this would be even more useless as you can’t use group raid buffs in rPvP. I get they were trying to make an ability less used more usable, but that isn’t working here. I think BioWare should scrap this idea and replace it with something else buffing/making use of an ability that isn’t frequently used like: Quick Shot, Shank Shot, Flurry, Thermal Grenade, etc.
  22. Yes, thank you for the much needed nerf! Now Sins need to use their brain cells to play!
  23. I’m glad I saw this coming and started to use other sets than Tactican’s, now as a Ruffian, I’m basically untouched by the nerfs.
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