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Everything posted by UltraFlashStar
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Closest I’ve seen to 100k was a 83k hit on my Ruffian.
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Then they are poor games, but games nonetheless.
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I’ve been a Scoundrel main for years. Never liked playing meta. Beating everyone you see makes the game boring and cause me to in turn get bored of the class. Hopefully, Scound and Shadow meta builds are nerfed without effecting non-meta ones.
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BRING BACK COVER for scoundrels
UltraFlashStar replied to GoodShepurd's topic in Scoundrel / Operative
It’s not like anyone really used it in PvP for actually cover. Mostly to just quickly access the cover bar (since it was different from the normal one). -
Enough with the insane slows/roots and extreme mobility. Enough is Enough.
UltraFlashStar replied to septru's topic in PvP
I’m curious, which classes? And removing DCDs are just going to lead to people stacking crit, power, mastery like before. -
I wary about nerfing Shadows and Scoundrels. While I’m all for nerfing Scrapper and Infiltration, I don’t want Ruffian and Serenity to be caught in the blast and end up becoming more difficult to use. BioWare has been known to nerf things that have no correlation to the intended nerf subject.
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Enough with the insane slows/roots and extreme mobility. Enough is Enough.
UltraFlashStar replied to septru's topic in PvP
Depends in which movement abilities and roots. If you made a through list that would help. -
Unsuccessfully coping with the natural beauty of disappointment
UltraFlashStar replied to -Bob-'s topic in PvP
Ok, and? -
People complain about ability bloat, adding this will just increase their complaints (i.e Flechette Round removed, stances removed, etc). Plus it’s hard to add the game’s animations with a MMO.
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Let’s compare them: Volatile Strike does more damage and is more reliable than Catalyzed Toxins (Sanguinary Shot misses a lot despite having 110% accuracy. This happens mainly on tanks but happens on healers and DPS frequently as well. Missing it applies the debuff but doesn’t detonate the DoTs). Catalyzed Toxins has a 9 second cooldown increase on their burst (presumably to cap their burst for some reason) while Volatile Strike doesn’t. In addition, Catalyzed Toxins makes you waste 2 additional GCDs after you use it reapply DoTs. Meanwhile after Volatile Strike you’re free to continue on with your damage. There are energy problems when using it for a prolonged period of time as well There is also a bug(?) with Catalyzed Toxins, if your Bushwack apples Vital Shot to a target that wasn’t your main target then Catalyzed Toxin won’t remove it and do Vital Shots damage. For example.. Target A has both VS and SB (Vital Shot and Sharp Bomb) on them. Bushwack spreads Vital Shot to Target B. Sanguinary Shot detonates Target A’s dots, but using Sanguinary Shot on Target B (who has both DoTs) would only remove and do the damage of Sharp Bomb.
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I was wrong about the other thread but this one is having some long argument pages feeling to it. I can sense it radiating off these pages.
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Yeah, that’s going to be my new signature
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Let me play you a sad song on the galaxy’s smallest xantha. And 5.0 class balancing was perfect? With a select few classes and specs that were good in a Ranked scenario. Eh, might wanna re-read that.
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If it’s just for pure PvP, choose Cybertech or Biochem. Cybertechnicians create grenades which are useful in PvP (such as an extra stun, slowing, etc). Biochem scientists make reusable medpacks and stims (can only be used by Biochem, but there are non reusables which are good for non Biochem).
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The New Expansion Blows...and Here's Why
UltraFlashStar replied to DarthOvertone's topic in General Discussion
The game is true in the fact that you CAN play the way you want and get gear (dissembling lesser gear from PvP and using the fragments, daily chests and weekly chests, rewards from conquest by PvPing). Doesn’t mean it’s as fast as doing other content (daily OPs, MM FPs). I loved this expansion because I’m a hybrid player (PvE, PvP, and GSF) so playing anything I want while getting gear was great. The only problem I have right now is with Armormech requiring both Slicing and Scavenging to craft (and the horrible conversion rates for Jawa Junk from Slicing). -
why no pug for dxun ?
UltraFlashStar replied to KumbayaGOD's topic in Flashpoints, Operations, and Heroic Missions
If you want to have a good challenge in your PuG leading skills then it’s good fun. Especially if you’re a DPS. You have to make sure the people in your group are willing to learn and do listen to your corrections/advice. -
To Bioware on Your Onslaught Roll Out
UltraFlashStar replied to Hiram-Abi's topic in STAR WARS Discussion
The yellowish area click things don’t even bother me anymore. Takes me like 15 seconds to find them all and move on; when Onslaught came out it took me 10 minutes. Mek-Sha’s level design is good IMO. It’s a small abandoned port that was changed to become a home to pirates, smugglers, slavers, and all walks of life. In that aspect it does good. The disorganized area layout, tight corridors, all roads leading back to the cantina. Connected by bridges and kept alive by a small skeleton crew. PvP there was fun, you’d basically turn a corridor and run into someone who was equally surprised to see you. Most of this post is just unjustified complaining, The Height of Corporate Responsibility isn’t even a main storyline and can basically be ignored unless you are a completionist. The quest doesn’t even give anything good but good dialogue. -
What's the best tactical for rage?
UltraFlashStar replied to mjboehm's topic in Guardian / Juggernaut
The one that makes Concentrated Slice burn the target for PvE (Says it’s for Sent but works for Guardian too) maybe the refresh on Concentrated Slice on Riposte. -
While you’re looking at this, could you possibly forward a suggestion to make Ranked tokens legacy-bound for Season 12? It would be appreciated in the Ranked community.