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denavin

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Posts posted by denavin

  1. 7 hours ago, xordevoreaux said:

    Veteran < > mechanic mastery

    There are people, for reasons other than mine, who are simply not interested in doing a deep dive in class mechanics, op mechanics, anything. They log in, they putz around, they get their story done because it's nice and easy, BOOM they're gone until another day.

    They're called casuals, and they're not noobies, they're veterans, and at that play threshold, absolute masters of mechanics they will never be.

    Casuals aren't noobies that simply have yet to learn the mechanics, so it's a falsehood to believe that all the veterans of the game are bored of the game's current difficulty level. There are plenty of veterans in my boat and casuals too who are quite happy with the standard of play.

    Appealing to casual players broadens a game's appeal. If this entire game was Nim-OP hard, you wouldn't see me here. You wouldn't see many people here. The game must cater to a level that makes it accessible to the greatest number of people, so yes, the make-me-crawl-through-glass people will be dissatisfied with the level of play.

     

    So, in thread discussions such as this, recognize that the categories of players and play styles can and do overlap. You can't hold up a category like "veterans" and say they all demand harder play and this how every last freaking veteran in the game plays the game because they're veterans and the veterans all know how to run harder content.

    That is garbage.

     

     

     

     

    I have to agree with this...

    I play this game to have "FUN".
    Not to increase my Blood Pressure or Stress Level.

    As a casual player with only Green gear (since I am no longer allowed to have MAX gear), I feel it's hard enough just the way it is.

    For the people that complain that the game is "Too Easy". I have noticed that they ALL use a Healer and have MAXed out gear with EVERY available MAXed Augment there is on them. Then they come here and complain that the game is too easy. Since MAX gear is no longer available to Casual players then this statement does not hold true.

    They are wearing "RAID" gear and they complain that the STORY LINE missions are too EASY..... like DUH!

    What is "EASY" for one player may be "HARD to Impossible" for another player, and as I said before catering to these players and making the game Extreme also makes it unappealing to players that just want to play the story without having to fight for their characters life in EVERY battle..

     

    Being DEAD all the time is NOT FUN!

  2. You can thank the low life's that would horde hundreds of the relic's so they could beat the system and hit max reputation instantly. Because of them, we now have the insanely low amount that you can turn in for a single week.
    Unfortunately there is nothing you can do about it except grind for the amount of weeks to months that it will take you.

  3. There is a trigger you missed. You don't go down in to the Dark Heart. Sorry don't remember what that trigger is. Do you have the Voss Girl with you? She is the one that goes in there.

  4. Game difficulty is Subjective. Not everybody likes to or can play at extreme difficulty. Most players like to play a casual game with a reasonable amount of risk and not by dying in every battle. 

    Making the game harder has been tried before with disastrous results and many complaints from the majority of the players causing the dev's to reverse course.

    If you want harder content then you can make your character not so powerful so that YOU can have the challenge your are looking for without making it harder for those of us that don't.

     

    News Flash: Being DEAD all the time is NOT FUN!

    • Like 4
    • Thanks 2
  5. I don't think that this would apply to the Devaronian race.  But for any Player Race.

    "They MUST speak Basic as their Primary language"

    "They MUST be Human Sized and be able to use Human Sized gear and Weapons".

    One more thing is that a player race "CANNOT conflict with the story line in any way".

    If they meet these 3 requirement then the species can be used as a player race.

    Oh and that EA/BS wants to spend the money to pay voice actors for 8 classes, 8 sub classes and translations for other regional languages too.

  6. I have found that you will usually get a random assortment of 98% garbage, 1% trash and 1% crap.

    But on occasion you can get lucky and get a random assortment of 98% trash, 1% crap and 1% something decent.

    It looks like you got lucky and got the latter, 98% trash (companion gift, misc and emote), 1% crap (armor useful only for appearance) and 1% a decent piece (the Mount)

  7. Do a systematic grid search. When you "Ping" go to the end of the radius and "Ping" again. Follow the grid NE to SW from the Wall just below the stairs to the Entrance of the Temple. You will find it quicker that way then if you run all around the place.

    It is usually at the bottom of the stairs near the NE wall. In the middle tear just above the stairs, in the middle near the SW side or at the top of the middle tear. It is rarely in the court yard outside of the temple, I have only found it one time up there but that does not mean that it will never show up there.

    This is the hardest part to find but if you stay with the grid search and you will find it....

  8. Do a systematic grid search and you can find them in a few minuets every time.

    I never spend more than 5 to 10 minuets looking for any of the parts.

    You can also be helpful by shouting out in chat when you find them so that others that might be looking can come to you and get the part before it resets.

    The reason that they are never in the same place twice is to make HK-51 rare and a challenge to obtain. It's not supposed to be easy. That way when you have HK-51 it is an accomplishment, something that others don't have, because you worked to find him.

    Of course you do know that once you found HK-51 the first time, you can buy him for credits for the rest of your characters. You don't have to search for the parts unless you want to.

    • Like 1
  9. Date Night was in a word.... Lame!

    90 seconds of nothing...

    It takes longer to get to the date, than the actual date is long.

    I see no reason to ever repeat it. Once is more than enough. And it cost 5,000 credits to go on this lame, so called date.

    I was expecting a DATE. a little Dinner, a little Dancing, a conversation about your many adventures. then some intimate romancing... but instead, Blah... Nothing

    This would be classified as the WORST DATE in History.... If you took your love on a date like this they would NEVER talk to you again....EVER!

    • Like 2
  10. I've got 56 companions and I only ever use one. Other then the original ones the other 51 are at influence 1.  Don't use and of  them, don't want them, don't need more companions.

    More companions is not an incentive for Galactic Seasons for me. Same with Strong Holds. I've got 3 and I only ever use ONE. Don't need more don't want more. I've got 25 mounts and only ever use ONE don't want more don't need more. I've got 30 pets, I never use ANY of them don't want more don't need more. I make my own dyes and have hundreds of the same ones they give us over and over again. I don't want more don't need more of the same dyes.

    What I do want and need is gear, weapons, enhancements, crystals, modifications or the currency to buy them. But do we get that.... NO. Instead we get useless garbage. The only gear or weapons we get are useless shells that can only be used for appearance at max level or weapons, gear or companions gifts can only be used by the companion of the season and nothing else..

    Galactic Seasons is nothing more that a grind fest, a waste of time and effort to get only useless trinkets and toys. They never offer anything USEFUL or helpful.  Even the currency they give us is maxed out with nothing to spend it on.

     

  11. Snowballs are simply a way to harass people.

    I sat in Fleet and did not cancel the snowball hits and still got hit 20 times in a couple of minuets.

    The buff lasts for some time where you CAN NOT get another parcel but I still got pelted over and over again. Many times by the same person. At that point it is not longer about collecting parcels, it becomes harassment and greefing.

    There are too many jerks in the world now for Snowballs to be fun anymore.

    The ability to hit other players or their companions needs to end and only be allowed to hit NPC's.

    I'll be so glad when this stupidity is over.

    • Like 5
    • Haha 1
  12. During Life Day's I stay in my strong hold and avoid Fleet like the plague. I can't stand constantly getting pelted by snowballs over and over and over again.

    I Can't Wait for Life Day to be OVER!

    The Snowball thing is a total PITA!

    • Like 1
    • Thanks 1
  13. 9 hours ago, arunav said:

    I've been playing through Voss again over the Chirstmas holiday, both the original planet and the newer area in 7.3.

    Here's the thing: if what you say is true, how did nobody working on the update at BW/BS notice this? I use a non-gaming laptop screen that's 3 years old, and it's really obvious. I'm assuming the studio artists, programmers, and the like use 4k monitors. Surely, they would have seen the effect. 

    As it stands, one of the best planets and parts of SWTOR, Voss, is messed up. You can't move without the effect occurring, optical illusion or not. 

    There's also the possibility you aren't correct. I honestly don't know enough about this sort of topic to say one way or another. I do, however, find it strange someone on the SWTOR team wouldn't have noticed it, if it occurs on higher resoution monitors more noticibly. This makes me think it's at least possible there's another explaination, one that can be fixed by BS hopefully. 

    Any chance someone from the BS team can weigh in? It really is a bad problem. I normally don't care about graphics much, and this is honestly bothersome. 

    Edit: one other interesting note - I don't notice the effect as easily in the new Interpreters Retreat area, even on a speeder. The grass looks somewhat different there compared to the original Voss planet, however. 

    It's a limitation of DirectX9, when they upgraded the graphics they made all the textures thinner and smaller in an attempt to increase resolution, thus making Morrie patterns more noticeable now then when the textures were not as thin. The thinner textures are now as thin as 1 pixel wide, and the way DirectX9 works it would make these thin textures even more noticeable when they cross over from one pixel to the next pixel causing a Morrie pattern. You can mitigate this effect some by increasing Anti-Aliasing but it still will not completely resolve it and the increased Anti-Aliasing will drastically slow down the games frame rate when there is a lot of movement and textures on the screen. If the game was DirectX12 then the improved rendering of DX12 would make the Morrie effect far less noticeable.  

    As for the Dev's not seeing it, they probably did but again because the game is DX9 there is not much that can be done about it. Try to remember that this game runs on a highly modified and hacked 2008 beta version of the Hero engine and does not have the sophisticated rendering of modern game engines, thus it has limits not only caused by DX9 but by the game engine it's self.

    There are many other imperfections caused by DX9 in the game other than just the visible Morrie.

    And yes higher resolution monitors ie 4K compatible will show this even more because of their higher scan rate and smaller pixels and higher pixel count on the screen.

    A new game engine and DX12 would fix this but as far as a new game engine, I doubt that will ever happen because it would mean a total rewrite of the game code and that would be far too expensive to do. Though I have heard that DX12 is a possibility, but how that looks on a 2008 hacked and modified beta Hero game engine remains to be seen..... Literally.

    As for now it is best if you just tune it out of your mind and ignore it and don't look for the many imperfections of the game.

  14. It would be nice if Flashpoints were Persistent for like 18 hours. That way you could come back later and finish it without having to start from the beginning all over again. There are times when I would like to keep playing but I can't because it is too late local time to start a Story Flashpoint since it would take too much time to complete.

  15. You also have to be sure of your target before casting or attacking. The game will "Target Next" and you may wind up killing your current target just as you are casting or attacking which will attack the "Next" target if it is in range thus attracting that group. Also be careful with your and your companion's AOE's as they will also sometimes hit other groups unintentionally causing  them to respond. There is also a lot of "Cross Species" attraction that will cause another group to come to the rescue of the ones your are attacking.

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