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sofakingzoe

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  1. Darth Zhorrid should come back and sex my female agent. I'm guessing males already have that option, right? Gotta be.
  2. Then you'd see stuff like a Sith Pureblood Jedi with white eyes, a skull facial tattoo (BH customization) and cybernetics (cyborg customization). and that's just plain silly.
  3. Kaliyo. Why? Her rebellious personality wouldn't be annoying if it weren't for her anti-empire attitude somehow so intense that that she feels the need to object even if all you say to an imperial quest giver is "okay, I'll do this for you". 3edgy5me How? A very looooooooong interrogation with Imperial Intelligence. No physical torture necessary. Just keep her in a nice cell, hell, even some controlled apartment really, and just have a bunch of watchers and interrogation probes come in every hour or so asking her the same questions. Torian Cadera. Why? To me, this guy somehow managed to be so plain boring, to the point I forgot he existed a handful of times. In the part he gets kidnapped, and you have your little roll call, when Mako tells you someone's missing, I really had to do a triple take and count my companions to find out Torian's gone. Later on as I was glancing through my legacy screen, the one with the companion affection unlocks, I had to give it about 30 seconds before figuring out who the "melee dps" companion was supposed to be. How? I don't know, I probably wouldn't notice either way.
  4. Holy ****. Plants, plants, plants, and more plants in this thread. They have to be. OP is bringing attention to a serious issue, trying to have it be addressed in some way, and he's getting responses like "lol who cares, why does it bother you". Either the people giving those replies are BW or botter plants themselves, or I've underestimated how bad this community is, no other explanation for this idiocy.
  5. Is that level 46 your first toon? My OP is about to become one of my handful of level 55s, and I can say the leveling experience, ESPECIALLY with a healer companion was an absolute drag compared to, say, my marauder or jedi knight. Backstab with Acid Blade become difficult to use without a tank comp, leaving you with an entire TWO medium-damage abilities to reliably DPS with. Not only is your DPS doodoo in that situation, the playstyle also becomes mind numbingly boring. I don't know what planet you'd have to live on to think that's fine, again, I guess that's your first level 46 toon and you have nothing else to compare it to. I find that with a tank companion and stacking crit chance and surge, the way you plow through mobs feels comparable to a marauder (thanks in no small part to said tank companion's added dps), but then, you kinda missed my point about stealth classes. Proper stealth classes aren't supposed to put twice the effort (stealth, positioning behind the enemy) just to do equal damage to someone who can just stand there and spam two buttons. As for stealth detection. This also shows you're out of the loop here. Increasingly more groups of mobs use stealth detection probes at high levels, especially on Makeb it seems, and I have had quite a few instances of being spontaneously detected even with the stealth level buff. Probably a bug, but nevertheless, it happens. What I say goes to the other person who replied before you as well. Minus the level 46 first toon part, perhaps.
  6. The music matches SW lore. I couldn't imagine it any other way. What music would you rather have, Lil Wayne?
  7. That would further water down this already simple game. No from me.
  8. Everything you're describing exists for game balance purposes. It's not an oversight. Speeders are slow, because if everyone had the ability to consistently zip past whatever mobs they don't want to fight and travel at blazing speeds, they'd level easier, get to max level easier, get bored sooner, and ultimately cancel their subs and quit the game sooner. Not to mention stealth classes would lose a good deal of their appeal.
  9. What about the potential of a more engaging playstyle or dps potential or outwitting instead of just outdamaging your opponents? The main thing you associate with stealth is evil doing? Come on now. Contrary to popular belief (Dexter), psychopaths aren't always the calculated type, able to blend in perfectly, harm without being suspected, etc. Most times psychopathy is very noticeable in an in-your-face kind of way. I doubt psychopaths would even be drawn to casual MMOS like this one to begin with. They become CEOs, managers, etc, where *********** people over is the norm for successful business operation. The point is pretty much in the opposite direction. People get killed in PvP all the time, but somehow, when they get killed by a stealth class, they feel especially tricked/gamed and deduce that they've been killed unfairly, even though the stealth class can't actually consistently pull off that sort of kill, i.e. maybe they're bad 90% of the time in any other situation.
  10. OP is your typical player who gets killed by a stealth class now and then and deduces that stealth classes are somehow the devil's **** and must be nerfed. Sadly there is almost always a rather large group of people like him being loud enough that the devs have no choice but to do what they say or risk losing their sub fees. Stealth classes are already in a **** state right now... Wow, you're on to something there, mr. master in sociology/psychology. Stealth classes typically need stealth because they can't face their opponents. They are designed in such a way to require a more careful approach, rewarding those who master their situational play style (in stealth, behind the target, prebuffed, with some traps laid out, etc). That's the rogue archetype, it's been and will be around for quite a while. Ofc it doesn't matter since stealth classes aren't anything special in this game anyway, but now you know. Really though, are you trolling? I mean, sociopaths, really? lol
  11. These posts are always funny. DEY TOOK ER JERBSSSSS
  12. Okay, having just reached 36 yesterday, continuing my leveling, and running into exactly the same issues OP is talking about, I just had to find this thread and dump my disappointment as well. I've rolled an operative in an attempt to play a more engaging than average class. And that's what it was, at least, it tried to be to the best extent it could have been in this extremely casual game. At level 36 though I've been slapped in the face with pure realization once I got the utterly disappointing Hidden Strike ability, which is a very situational ability that does only slightly more damage than Backstab, which, itself, is also a situational ability doing medium damage. And then it all came crashing down on me... Here's the thing, I see stealth classes as a counterpart to warrior ones. Traditionally, stealth classes should be well designed in such a way to require a bit more intelligence/attention/engagement from the player than your traditional warrior class, offering higher damage (i.e. huge burst damage with sneak attacks) and utility to those who can play them well. A warrior stands there, hits an enemy a few times, moves to the next enemy, and repeats. A rogue uses stealth, incapacitates an enemy, jumps out of stealth and completely demolishes the other with a sneak attack, stuns/blinds their third enemy and beats them down with regular attacks, using an evasion trick or two to survive. Now let's look at how things are in this game. As an operative, your sneak attacks are meh, and your regular abilties are not far off. I have to put in twice the effort slowly whittling down your enemies with the same situational medium-damage abilities over and over, all to do equal damage (at very best) to my Jedi Knight who can just stand there and 2-hit her enemies with two less situational very-high damage abilities, never even having to touch their default attack. Does that seem right to you? Where's the incentive in this class if you need to put in twice the effort just to break even with others? Just visual entertainment? Psh The way I see it, there are two possible factors I can immediately blame: 1. Kiddie Combat Engine 3, simple, nice, shiny, designed to allow anyone smooth transition into any class in the game easily. Pick your class, they are all essentially the same, just colored differently. In leveling content, there are no tactics, fighting styles, or anything, just "rotations", anything not following said rotation being suboptimal. Different classes start to feel similar if played long enough. You are all essentially doing equivalent damage, just with different animations.This is likely the main reason many people didn't like this game. 2. Anti-stealth prejudice. Don't laugh, this is a very real phenomena. Let me tell you how this works. For some reason, for some people, it's especially painful/humiliating to be killed by a stealth class, so there's this cognitive dissonance at work that makes people believe stealth classes are inherently overpowered as heck, despite how situational those stealth kills may be, and how much skill you need to pull them off. So guess what happens when enough idiots come in droves to complain about it on forums. The devs have no choice but to nerf the class to oblivion or the game risks losing subscribers. Stealth classes are very often seen as overpowered by people getting killed by them in PvP and underpowered by the people using them. Rarely does everyone agree on them being balanced. So yeah, just my two very stretched cents on this disappointing class (and the disappointing parts of the entire game that make it so) By the way, I could be wrong, but it also feels like mobs use stealth detection probes more often in the later planets, inflicting another hit against the tactical and time saving advantages of stealth. Balance!
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