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Dawoc

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  1. I'd honestly like to see Shiv with a shorter cooldown, or alternatively the ability for non-medic Ops to stack more than 2 TA. I feel like that would solve a lot of the problems with our rotation locking up because everything is on cooldown. Yes, I know this isn't a very simple and perhaps even shortsighted solution, but it's something I'd like to see. Something else I'd like to see the developers do would be to up the damage of Hidden Strike and Backstab by a few inches. I don't think it would hurt, considering that Operatives have the absolute worst burst damage out of all burst classes. we're not even in the same league as the others. Concealment Operatives in particular are not in a good state right now.
  2. So, I got my Operative to level 50 a few days ago, but while doing this I had a few issues that I was wondering if anyone else has had while leveling their Concealment Operatives (or Operatives in General). Throughout the first Chapter (10 - 30~35) I had a blast for the most part, never really encountered any quests or enemies I had any trouble with aside from one or two exceptions (that I can remember, anyways). However, around level 35-40 I started to notice certain enemies taking a little more effort to bring down and found myself dying a little more often, but I simply shrugged it off, assuming it was the game's difficulty curve (the game progressively getting harder the further you get into it) and kept going. It wasn't until around level 40 that I really started to notice that something seemed wrong. I started struggling with quests that had me facing an Elite (Gold) mob (Dying up to 10 times on some bosses) - mostly after cutscenes/conversations or when activating an item, when I didn't get a chance to stealth - or even just pit a pair of Strong (Silver) ones against me. Even normal groups with a Strong mob in it started feeling like more of a threat than they should've. Note that I'm not talking about HEROICs here, strictly Solo quests. I went online to see if anyone was as frustrated as I was, and found several threads complaining about how weak the Concealment Operative was in comparison to other classes. Apparently a massive nerf had been put in place several patches ago. However, most of these threads were PVP-oriented, so I couldn't be entirely sure it wasn't just me being a bad player. I stuck with it, and got my Operative all the way to 50, if only to finish the story. But I'll be damned if 40-50 as a Concealment Operative wasn't one of the most painful leveling experiences I've ever had in an MMO. Now that I've got 50-55 ahead of me I'm wondering if any you other Operatives had these issues while leveling as Concealment (If you leveled as that, that is), if I should stick with it or if I should respec as something else, or reroll as different class altogether. Is it really worth it?
  3. I don't really consider myself much of a Star Wars lore buff, but from what I can tell Bioware's got at least 600 years of blank timeline to work with if they want to. And considering that the Empire prepared itself for over a millennium, I somehow doubt that it'd all be completely undone within the course of a few measly decades. After all, the New Sith Wars went on for a 1,000 years, so what's to say this conflict couldn't go on for a few centuries? If I were to guess how things turn out, it'd be something like this: The war goes on for X amount of time, eventually the infighting within the Sith Order causes it to dissolve into smaller, obscure tribes or cults. This could in turn cause the Empire itself to fracture and split into several different factions (Sort of like the Galactic Empire did after Sidious and Vader were killed). These Imperial remnants could then, over the course of time, eventually either be taken down or surrender and be integrated/assimilated into the Republic some time before 2,000 BBY. I'll probably be corrected on this theory, which isn't very lengthy to begin with, but this is simply my speculations. I dunno, it just doesn't seem plausible to me that the Republic manages to wipe out what is essentially an entire civilization (Which they do, considering there's almost no trace of it - besides the ruins on Dromund Kaas, which is an obscure, nearly forgotten planet itself - around the time of the movies) in the course of a couple of years. As for the current in-game conflict? I can see what people mean when they say it's very one-sided. Putting the Great Galactic War (i.e. backstory) aside for a second, Empire players haven't gotten to experience any groundbreaking victories against the Republic, like the Battle for Corellia or Liberation of Balmorra, their experience mostly focusing on infighting and smaller campaigns. I think it'd be great if Bioware threw the Empire a few victories in the future, if only to make the conflict seem a bit more genuine and dramatic, rather than having the Republic just riding a wave of victories all the way to Dromund Kaas. Granted, I haven't played a whole lot on the Republic side (most of my characters being Imps), so what do I know?
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