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swissflamdrag

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  1. it's a bunch of words, if words bother you than turn general chat off or use your ignore list.
  2. Yeah **** them for trying to put out a quality product. GTA V was pushed back several months and look how that turned out. 800 million first day, 1 billion in first 3.
  3. That's what I was going for yes. Probably should have been clearer.
  4. Anyone who actually knows how time consuming creating a video game is, knows that the slowest process is the art. That being said, OP's complete disregard in terms of how much work it would be just shows how he doesn't understand this, but he has "facts" on his side. Congrats OP, you have one of the thickest skulls I have ever seen on the internet. I see a lot of people on these forums trying to give you an opposing viewpoint but you, without fail refuse to accept anyone else's ideas but your own. It's almost as if you aren't comfortable with being wrong. Take a comp sci class in high school, one of your final projects will be to design solitaire or something similar. You will find even in a group, and with such a small game, it takes weeks. Believe it or not the people at Bioware Austin are professionals, they do this **** to put food on the table. While I enjoy threads on how to improve aspects of the game, I actually try to give reasonable ways to get to those goals. OP and many others on these forums give the desired end result with no roadmap to get there. That is the difference between good and bad feedback.
  5. Why does OP still play this game, all I see him do is ***** and moan on these forums, does he actually find time to play it? If this game sucks so much, unsub and stop playing instead of just threatening to.
  6. I've always thought a proc to allow assassinate to be used anytime would help, kinda like the carnage proc to allow crippling throw.
  7. In beta the fleet didn't exist, everything was done on capital worlds, but the loading screens are long, and you had both lowbies and endgamers trying to pug in the same chat.
  8. Thread's like these remind me why I don't like my species.
  9. I think they are playing it perfectly, good marketing is getting the consumer to talk about it. They are playing hard to get with the info and you guys are begging for it, making it even more desirable.
  10. Well after listening to the Ootini cast, it seems Bioware mentioned (at the Seattle Cantina Tour) that they were starting a discussion in house about which NPC's they want to bring back for future content and that they wanted the community's feedback as well. So who do you guys wanna see again? My votes: Lemda Avesta Keeper Darh Marr
  11. In the United States, we have this thing called a free market, the idea is that businesses are able to provide goods and services in exchange for money. You as a consumer, are free to pick and choose what you spend YOUR money on, Bioware is the business, trying to make as much money as possible. 20 bucks for the black/black dye is Bioware's opening price, not very many people will spend that money, but the idea is to keep Black/Black rare. Eventually the price will drop and more people will buy it, it's a simple supply demand graph. If you feel 20 bucks for a one time dye is too much (I feel the same way) you are free to hold onto that money, nobody is forcing you to spend your Cartel coins. Wait until those people who will spend 20 bucks for one dye stop buying it, then BW will lower the price. Standard Economics
  12. If you buff the DPS sin to parse the same numbers as the other classes, you create a GOD class in PvP. Sins are designed with stealth in mind. BW either needs to leave them as is, or somehow make it where they are buffed in PVE but not PvP, and I have no idea if that's even possible.
  13. I just want to thank you, your threads are the reason I come back to these boards. Alrighty, now back to my popcorn.
  14. Eventually they will run out of colors, I think they are gonna keep the same system they have now with 2 per cartel pack. It's better for the game in the long run.
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