Jump to content

HaoZhao

Members
  • Posts

    1,596
  • Joined

Everything posted by HaoZhao

  1. I'm currently on a RP server. I would like to move to RP-PVP without starting over again from scratch. My understanding is that BioWare has a server transfer system in place from last year, ready to go at any time, yet they refuse to use it. I understand there might be some concerns of populations or economies becoming unbalanced with completely open transfers, but those concerns can be met with restrictions. Allow transfers only once a year, only from servers with heavy populations, whatever. BioWare could even charge for it based on server traffic. Maybe if you leave a heavy traffic server for a light traffic one, the transfer is free. Leave a light traffic server for a heavy one, and maybe you get charged $20. Just an idea. I just hate feeling trapped on this server when I want to try a PVP server. I shouldn't have to start over from scratch when BioWare has a transfer system collecting dust.
  2. http://www.darthhater.com/articles/feature/23676-developer-q-a-featuring-bruce-maclean Put on your glasses and see through the poorly thought out PR damage control. They have no interest in class content. Future content will be faction based with NPCs making little references to your class as a justification to call DLC like Rise of the Hutt Cartel an expansion of the class stories, which is otherwise completely false. Sorry.
  3. You guys who don't think we know about tanking, just don't know what you're talking about. We know how to tank because when tanks aren't doing their jobs, WE end up tanking instead. Great example: I ran Mandalorian Raiders recently with a tank who didn't know how to tank. Myself and a DPS sorcerer in the group ending up with so many mobs attacking us because the tank just didn't know how to aggro. For 80% of the boss fight with the Jedi Knights, I, the healer, was tanking the entire battle. I somehow managed to be consistently pummelled and keep myself alive. Everyone gave me compliments for that, including the party's real tank who played the battle as DPS. Like I said before, if you don't know what you're doing, then queue up as DPS. Don't queue up as tank.
  4. This idea is good, but has no future. There is no future in this game when it comes to any kind of new, class specific content. We can shout for it as long as we want, and they will never give it to us. You're wasting your time.
  5. I've only had one experience where I really spent an entire FP shaking my head at the tank. A couple of days ago I queued up for Boarding Party and found myself in a group featuring a tank who had bad gear for characters in their mid level 20's. I was the healer in this group and every time an enemy breathed air in his direction, he went down to 1/4 HP and I had to frantically try to keep him alive. Most of the time, he didn't even bother to let me recover all of my force after a battle and just ran toward the next mob while I was recovering. I can't speak for all healers, really, but I'm pretty sure most of us don't appreciate this. If you're going to join the queue finder as a tank, then you had better be prepared to take some real punishment. No one needs a tank who dies after 3 seconds without non-stop healing.
  6. There isn't a whole lot of RP going on in this game. General chat is of course the most active means of socializing on RP servers and it is always completely dominated by out of character chatting. If you want to see RP, you basically have to go to the fleet cantina where a few people can usually be found trying to RP. Outside of that, there's RP guilds, I guess.
  7. Is this a real topic? MMOs can only survive when players are kept busy. When players aren't kept busy, they eventually do everything there is to do and then likely stop playing. Achievements are pretty much the perfect distraction for an MMO. They'll keep you distracted for a very, very long time. If you aren't achievement hunting, you're likely one of the people who stay subscribed just to do daily quests. How sad is that?
  8. I've only been playing a healer for a short while, and I have yet to receive any verbal abuse from group members. I did have one really bad experience on Athiss where the tank and DPS thought it would make sense to fight the giant dog boss using a strategy of running 40 meters away from me in both directions. I actually had to open up group chat and explain to them that if two of them run 40 meters away from me in opposite directions, people are going to die. I can't be in two places at once.
  9. Jedi Knight. Playing the opposite faction will stop things from getting too stale too quickly, I think.
  10. At least the moderations here are consistent. It's not like the main BioWare boards where Chris Priestly will arbitrarily silence you based on his mood when he reads your post.
  11. At worst, a Jedi romance is "dark side." At best, its "grey." The thing about going grey as a character of the light is that it would require moving toward the dark. If you're far down the path of light, then dark side points are dragging you back toward the middle, into that grey zone. Speaking of which, we're still waiting on BioWare to make grey Jedis an actual thing in the game.
  12. It doesn't really matter how late a romance character appears because you can't complete a romance until chapter 3 anyway.
  13. I'm going to have to disagree as well. Instead of wasting resources developing three whole chapters for new classes, why not put those resources into making chapter 4 for the existing classes? Quality content is more important than the quantity of content, to be quite honest. I'd rather see BioWare put their time and money into improving the experiences of the currently existing classes instead of wasting resources bloating the game with classes that just aren't needed.
  14. These are silly complaints. Speeders are already really fast. Taxi speeds only work out because you don't have to worry about mobs or steering while you're travelling in them. Going at taxi speeds on a speeder would just be an unpleasant experience. You would have trouble avoiding any mobs along the way and you would be going so fast that you would probably run into a lot of walls. If you want to go at taxi speeds, then use taxis. There's not exactly a shortage of them. Using speeders to increase jumping heights would also completely unbalance the jumping aspect of the game. Players would just use it to climb mountains that weren't meant to be climbed and to take the difficulty out of getting datacrons.
  15. This is an excuse that I have never understood. If you look at the class quests in the game, you'll see they're pretty much the same anyway for each faction. Here's an example. Both the Sith Warrior and the Bounty Hunter go to Kass City where they go to the imperial HQ and are told to invade Lord Grathan's estate. Then they're told to go and look for something at the dark temple. Etc, etc, etc. The only thing that differs between the two classes is cutscenes. Is that really the obstacle here? BioWare won't make chapter 4 because cutscenes allegedly require ten times more manpower than any company could possibly have? Sorry, no, I'm just not buying it. Electronic Arts is the absolute master of one art, and that's the art of penny pinching. That's the real reason, I think. Making chapter 4 would require a little more money and a little more time, and therefore it's not going to happen. EA and its subsidiaries/divisions are clearly stuck in the Dragon Age 2 development mentality. Develop a product as cheaply as possible because we're all too dumb to see what they're doing.
  16. All of the powerful pre-50 gear is unnecessary anyway. You purchase it because you're trying to quickly rush through class quests under their recommended levels or because you have a new character too much money with nothing of value to spend it on. I don't think the new bolster system is going to change this. Economically, I would be far more worried about all of that uber-50 gear that's like going to go from selling for 5000K on the GTN down to maybe 200K. We'll see next week, I guess.
  17. There's a balance. With double EXP all year around, you would blast through all of the game's content with every class using minimal effort. If I maxed my legacy level and had no more class quests to play through, I would probably cancel my subscription. As someone else said, the point of the double EXP promotion was to get people to level 50 quickly as a means of maximizing interest (and pre-orders) in the new expansion.
  18. The patch seems to suggest that all classes got a new ability at 51. This might unbalance PVP where level 50 characters are involved. In any case, by tomorrow most people with early access will likely be at least 51 and maybe things will go back to normal?
  19. I've been getting 50 kbps to 150 kbps all morning. I only have this problem when using EA's TOR launcher. If it had been anything else, I would have downloaded at 1 mbps. Does anyone know how big the patch is in total? After 5 hours, I've almost finished downloading "Main Assets." Please tell me there isn't much more to download after that. I would be quite sad if the launcher finished downloading "Main Assets" and then started downloading another 2 GB set at 75 kbps.
  20. Come on. You can wait until Sunday. Chances are that anything that's under consideration here isn't going to be implemented for weeks or months anyway. I don't think they just add stuff to the market on the fly.
  21. I'm a big fan of the idea of any kind of "new game+" which lets you play your character's story over again. To make things interesting why not have all of the class story areas scale to the players level so they remain challenging to some extent? For many people, the class stories are the best part of TOR. It only makes sense to maximize the features involving these stories.
×
×
  • Create New...