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Azarai

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Everything posted by Azarai

  1. Agreed I could see why they were thinking about it when sins could do the 23/1/17 build, be tanky with ranged attacks like DF and have their pull along with instant WW but they have officially killed that build. Giving WW/Lift back to the sorc/sages would go a long way in helping their pathetic survivability in their dot tree b/c it had to be used very judiciously as to not use it on somebody with a single dot or it would break. Saying snipers need all the tools and gadgetry they have, especially after that ridiculous roll that was received, isn't gonna fly anymore.
  2. Oh yes, for a year and a half I've been using intercedes on people standing on the edge of the pit and have NEVER failed to jump to my target unless pushed or pulled back down. Now all of a sudden it's a 'geometry' issue? Yea okay bub
  3. This is already in the PvP forums but I will start one here as well along with my tickets that I have submitted. Force leaps are falling short of their targets, sometimes as far as 10 meters away and usually occur most often when under the effects of snares. What's worse than that is in Huttball when trying to charge/intercede to targets on levels that are higher than you in terrain and you kinda leap into the air then fall down well short of the ledge. This happens mostly when trying to to an intercede to a friendly in the endzone or up to catwalks where you leap and again fall well short of the ledge. This is completely game-breaking for people like me who play Vengeance Jugg because leaps are how I can use ravages without being cc'd/KB'd as my target giggles like a school girl while I swing wildly in the air at nothing. It's infuriating to leap to a target THEN have to walk up to them while they are rooted some 10 meters or more away from you. More info can be found here: http://www.swtor.com/community/showthread.php?t=647263
  4. Really getting sick of this... Not gonna stop putting in bug tickets either until somebody says something about it
  5. Bump Some sort of acknowledgement would go a long way
  6. LOL Oh come on you really trying to blow smoke up our asses with such a response?
  7. If you get taunted by another foe (whether AOE or single target) it won't let you back into stealth after engaging an enemy. The ability to go back into stealth as an operative is absolutely infuriating, it should be based off whether you directly attack another enemy or they attack you directly, not based off of being tab dotted/taunted/hit with a KB or any of the other 5000 ways we are kept in combat. That or combat stealth needs to go on an even shorter CD cause 1 1/2 minutes is still way too long with the borked mechanic we have for re-entering stealth.
  8. Bubbling teammates count towards your healing total at the end of the match and is eaten alive after 2 decent attacks or completely destroyed with one powerful attack. Also our pull has a 1 minute cooldown so it's not like it is something that can be used consistently. Ops do have the best of both worlds right now with extremely high potential healing and superb survivability with flashbangs/30 sec stun along with their newly acquired roll and the ability to combat stealth every 2 minutes if need be.
  9. 2.0 and the bolster fail came out 2 months ago and its still not fixed. How long do you think it's going to be before this is fixed? I'd say go ahead and buy those purple pieces, it's probably gonna be awhile.
  10. Bump As a vengeance jugg this is absolutely breaking my class right now. Sometimes I force charge and am so far away from my enemy that my unstoppable buff wears off before I'm even in range to do any attacks, besides a force scream.
  11. Cilas killed the hamsters last night with his OWPvP shenanigans. He should know better than to do it on a Saturday, BW only has so many of these critters in storage for the weekend and once they've all killed over, this is what we're left with
  12. I've had quite a few force charges that fall meters short of the target, especially if they are moving prior to the jump. The charge isn't dodged or parried, the person targeted takes damage and is rooted but then I still have to walk the rest of the way just to get into melee range. Of course by the time I meander my way over there, the root has already worn off along with my unstoppable buff right along with intercedes in huttball that don't even come close to making it to the ledges, especially when trying to jump up from the pit to the ledge near the goal line.
  13. 1k extra in health will hardly even get you through an auto attack. I'll take the monstrous amount of stats over 1k in hp, sorry that's a no-brainer.
  14. My eyes just got crit for over 9000....
  15. I'm like a squirrel anyway. Anytime I see a bright red circle I go stand in it just to see what's going on. This new improvement has no bearing on me whatsoever
  16. Regardless of how it effects it in the beginning, they've at least fixed it eventually. If PvE has 75's, I'd expect the expertise DR to coincide. Asking around on fleet, full UW gear + PvP relics hit right at about 1300 expertise. If people think their main stat increases are going to make up for that much lost expertise, go right ahead. PVE gear is NOT better than PVP gear no matter how much people try to think it does. If it were the case, the best of the RWZ teams would be doing nothing but running in PVE gear, and I can tell you for certain on Po5 that is definitely not even remotely seen.
  17. RNG my friends... I didn't get any for almost a week then the last few days I've been swimming in them.
  18. LOL that's such a bold faced lie I nearly fell out of my chair laughing. If you have all 66 mods/enhancements and just 2 relics you're sitting at about 25k/26k hp and NOWHERE near what a full min/max Partisan operative with 2018 expertise has for tech bonus power/power/crit/surge. I should know seeing as I went through the pain of leveling as concealment and tickling people who were augment boosting once I hit 55. 7-9k HS on all people you should do comedy
  19. I hidden strike PVE geared clothies for over 8k sometimes 9k. Yes, have your extra 3 or 4k HP so I can hit you for 1k-2k more on my attacks. Sounds like a great trade off for me
  20. Battle rez: can only be used once every 5 minutes. /stuck can only be used if in combat so if you run to your node and try and use that to kill yourself/fly back down to the node with a fresh breaker without having been in combat you're going to be SOL Most of the /stuck used in rateds is if you've over-committed to one side and need people to quickly reinforce the opposite side node/resetting to go to the other side quickly when the door is about to open in Voidstar. These things are going to be of little consequence to good teams who time when they wipe heals/stealth or to avoid killing certain people and just chain rooting/stunning them to cap. EDIT: It used to be that there was a slight delay between taking the side speeder and when it would fly down, if people are so worried about ACW they should just reintroduce that so we can QQ about that again. Honestly people will never be happy about anything, whether it's too much CC or the ability to reset breaker on death. This introduces a QoL improvement to offset the amount of CC, but you can't take away the number of CC's because quite honestly some classes HAVE to have it just to survive or even be somewhat competent (i.e. sorcs or concealment ops and their mirrors)
  21. Our taller than our soul There walks a lady we all know Who shines and wants to show How everything still turns to gold. And if you The to you at last. When To be a rock and not to roll. And she's buying a stairway to heaven. Round two
  22. The fact you think that anybody gives a damn about a no-namer from another server running over to ours to post is kinda hilarious. We understand nobody cares about you on your own server but guess what? We don't care what you have to say here either
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