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Araberen

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Everything posted by Araberen

  1. That's is why i bring up this topic. Because there is no use for this weapon. So why don't give another type just for the look. And RP is mentioned because you compare TV show and game. And be like And i talk about what we have right now and what we can adjust. I don't go deep asking questions "how they would shoot lightning if they had dSaber in hands". I see an oportunity with new system and i ask for some changes
  2. You referring to the ability that no more relevant for sage: let's talk how it would be a problem to animate ability that is not in the game. Great point:) And Yes, but no. There is mando, that can use cannon and rifle in MH. But you can't put rifle in outfit if you have cannon in gear MH. So it has some checks and not simple "use same which weapon is allowed" (in terms of coding, it is just boolean check and you good to go. But for mando, to implement it, you need to do a lot more work with animations than with sages) Plus I don't see it changes my point. Just verbalism as rest are After @Kurinana point's and your responses i see that all your statements - are arguing in sake of arguing. But thank you for keeping this topic alive.
  3. You have the answers from @Kurinana . And yes, there is no 2nd melee ability for sage/sorc.
  4. Sorry, i don't really get your message here (Palpatine part, not into RP, sorry) We have offhand that do all "casting" and right hand that just basically hold weapon for "some authentic look". And that's the main point: just look, space barbie. Call it how you want. And i bring it up, because outfitter give an opportunity to implement this (maybe). Unlike mando-rifle, here we have all we need to proceed If your point about not having visible weapon, it is not relevant to this topic.
  5. Your point valid, but I'm talking in the context of outfit (because it is implemented separately from gear): I assume the simplest case of a switch (ofc not, but still) for allow/deny specific weapon type for class. And animations already in game (see below) Some of sorc/sage abilities were part of sin/shadow starting from beta, so they already have animations for "spell casting" in general and some abilities in particular. You have simple basic animation for non-casting hand and it's doing basically nothing just holding weapon ( "swings" behind back more or less) So yes, if you assume, that it's is only true/false parameter, for what type of weapon you can put in hand outfit slot, there is already in game all you need to go (ofc actual implementation would not be so easy, but there is basis for sure) UPD. And i really doubt that animation tied hard to arm-weapon in this case. Just because weapon doing nothing (unlike with tech weapons and melee attacks) i assume that hand animated by itself and saber or dSaber is apart from the hand. Remind me of the second ability that hits people with saber? I don't recall it
  6. Allow sages and sorcs to use double-bladed weapons in outfit. It's like with snipers (they can use in outfit sniper and blaster rifles). Why? Because there are all animations already in class. Sorcs/sages don't use any animation except strike. And would be great addition to "play space barbie"
  7. 1. The problem is (in pvp) that, if you the target, you would not have that much time sitting. All you need to watch how slingers were playing during ranked seasons: run or die. Yes, you want to sit to get 30% dmg reduction (if you took perk) + you will get 1, max 2 heals, in that frame of time. No doubt, it will help with some dots. But in GENERAL it has low potential in this configuration. Yes, you would take Vital Regulators almost in every case, just because there is no other decent alternative options. Like dmg reduction once per game? Yay. Or: 2. Okay i see, we have answer like "you want - you get" on knockback. But why would you take it? Only as mm spec with aoe tactical in matches in arenas full of mDPS, where you know you will be #1 target. It's no that often to happen. As viru and engi it would be suboptimal choice. And what most laughable: Ruthless Efficiency is mostly PVE perk (it COULD be sub-ok for pvp if you in premade with pocket-healer and just want to pewpew). Sooooo, you want to remove knockback because of PVE reasons, but you add knockback to mostly-pve-perk? Good job, my friends))) I hope you understand that you are making changes that will not change anything? Like it would not help in pvp or pve + you again remove (okay, shifting) iconic moves that were in the class like forever. Still don't get it, why not bring back roll-heal? You can control it, you need to know when and how to use it. Do you want to heal or keep roll to avoid incoming dmg, etc. It's fck fun and useful (assuming good numbers on heal). Solution is simple: Do roll-heal as basic, third option would be knockback. Knockback, aoe or dmg reduction: all 3 choices can be used in pvp or pve, it depends. 2 of them for each type of content on regular basis. Aaaaaand here you go: you can alternate your gameplay depending on team composition, tactics, etc and type of game you are playing + survivability. Win-win
  8. Can anyone rate 3 tanks in 7.2? Jugg>>>>PT>Sin? And what about gear? Still dps gear is the way to go?
  9. Like really? 1. Class that can be destroyed in seconds gets incredibly small heal, while sitting? *slowclap* As someone said above: in pve it's overkill for snipers, in pvp - lackluster (you won't feel it, because you want sit there waiting to be annihilated. Roll-heal would be ALOT better. 1.1 2% every... every 3 sec as it was? You need to clarify, because if it's true it's even more pathetic. 2. Like with Reestablish Range / Reset Engagement you can't tell how bad it would be....like, getting purge + speed by default - good idea, but removing knockback - meh. Right now survivability of snipers really bad and you remove 1 ability to gain some distance. I don't know how i feel about it. It would be a lot better to get roll-heal for 15-20% as option and combine Reestablish Range + Over-Prepared (for example), or combine Vital Regulators + Over-Prepared (and give RR for all snipers). THAT'S how you get "make some choices" and you will get viable options. What you did would not be even close to what we need atm compare to other classes. I hope you will consider options to bring back sensible heal with roll or, at least, SENSIBLE heal.
  10. I created ticket in "missing items" around March 30 and didn't get any response. It's almost week and no word from support. So i assume it's bugged (before, on average, took around 1-2 days to respond)
  11. Scoreboard resets filter every time someone leave.
  12. Just played WZ/ We won and no progress at all
  13. Yeah, in pts section this problem mentioned to BW...but, you know, classic BW ignorance. Ranked, at least, was good at it's matchmaking, you get same roles on both teams. And now: 2 tanks + 2 dps vs 1t,1h,2d premade. Yay! So fun...woohoo
  14. I think less, just because of population and my interest in this. PVP is always was about you against other. Youe performance against other players. Now it's like you wa№king on yourself.. My other point: i'm average player in bronze tier. But i always liked playing ranked because of matchmaking! No 2 healer in 1 team in 4v4, no premades. All about skill. Right now....no scorboards, no ranked. What's the point for me? How can i compete with others? If you will let buy old pvp gear for tokens yes. If it's about your new sh1t gear...no Only 4v4, why bother? Right now you can be in the 8v8 game and having 5 players (3v2), no fun in it Nothing will encourage objective play. You tried different things to encourage it. You either play it or not. It is that simple Dumb clear It is good for new players. And overall we can hope it will bring more people to the pvp. Main problem is....it's more like solo game now. I'm in pvp to crack some skulls, i want progression. Why remove ranked, scoreboards..omg i dont see something particular i like in it You remove all competitions aspects from the game. i see why, game is dying, you want to squeeze all the money you can just turning this game in solo mode. I get it, but man it's pathetic Matchmaking. You need to be sure it's even. So no premades, no "not even" game. Basically it's..yes RANKED Competition. I want to see how good i am compared to other players in a even match. So..yes RANKED Balance. Work on it a little bit better Feedback. Listen to it and react
  15. And bring back cover bar for snipers!
  16. Like really? Snipers cried for ages that we need roll-heal and we get...viru nerf? Like i don't get it....hly sht how crazy your ignorance. Right now sniper only viable for viru spec in PVE and close-to-non-viable in competative PVP at all. And instead of give us what we need, we get nerf...
  17. It was reported several times on pts. Starting from first sniper/slinger combat styles update.
  18. When you copy your chars from live you have all skills. You need to respec to different spec (and change instance????) and it will be fixed
  19. Oh my god, how bad legendary items for sniper/slinger are....like mini-shield that absorbs 7k damage (alies) for 320 iRating. Really?? And you give PTs 1.5mil absorbtion shield every minute or so and they can do insane dmg... I can't even describe how bad legendary for sniper/slingers are in pvp. For pve they might be ok, but boring (3% dmg increase and 15 cd reduction on laze target). Energy regen..what fun in it. We have sht tones of energy managment in tree and one more here...no imagination? And again we have 2 general for IA legendary item and 3 sniper-spec. None accuracy and 1 def/absorb (***...like really?). And for pvp...nothing. And i could deal with it if we had best burst in the game, but again: not our case
  20. PTs and Vanguards are broken in 7.0 in PVP. They have CRAZY burst, like 100k single hit damage in 306 irating??? That's great. 2pts can kill team of 4 almost by them alone. They have stuns, better dcdc than in 6.0 and CRAZY dmg. Give them on top of that legendary item with 5mil dmg absorbtion and you have unstopabble machine.
  21. Start plaaying as sniper and want to say few things: 1) Bring back cover-bar it's essential to identify myself as sniper/slinger 2) Auto-learning maybe a good thing. but for new players will be confusing. For example: as sniper i get hold the line on lvl that gives me 20% range def and immunity, but if i don't know were to look i'll have hard time to find new changes (passives) that i get at the low-lvl. just because i don't know what i get and where to look. 3) Low-lvl leveling for sniper ok, just because we have our AOE early, bu still boring
  22. I hope you will bring back cover bar (or it\s pts bug)
  23. Test Red Reaper Sniper (later Sorcerer) 318 + tactical 50 lvl companinon Vet: it's super easy, like solo on live. You need to scale it a bit up, something between your first iteration and what we have rn MM: first mob pack is almost impossible to kill solo
  24. Tested in this iteration of changes (comparing only range): 1) Atm "dmg wise vs ustilities/survivability" i think slinger in not-that-bad spot (mb engi need some buff). But! We really need that heal on roll. Okay, no ballistic-sheild-heal, but we need something. Or add healing on probe, or roll-heal. Against dots, we'll melt. Let's look: madness sorc can get 2 heals in a row ~30-36k (total arond 70k) hp in 318 basic gear (self-heal + leech). Merc can get ~30k insta-heal + kolto. We have nothing. And if looking better in damage over sorcs ( in basic gear), we have almost same dmg as mercs. 2) And ffs bring back evasion as separate ability. It's bad desicion to put agro-drop, evasion, cleanse, speed-buff in one ability.
  25. Created commando in merc story (FYI) and Ionic Accelerator proc doesn't work. it breaks rotation flow and energy managment
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