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Sziroten

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Everything posted by Sziroten

  1. Yet the refill is to blame, not facing a premade as insults are thrown not only by them. If it makes them feel better it makes them look stupid in the same way.
  2. So do you think bolster or not being able to be matched up against pre-mades would have changed anything in these games? What you wrote is basically 80% of each random warzone which is not lost due to one team completely overpowering the other one but having stupid people on your side not considering the obvious and losing the game for you. Even with perfect matchmaking, bolster fixed and 10 seasons of ranked gameplay... bad people stay bad especially when they hit lvl 55 and still be as bad as that.
  3. he is talking about crafted pvp gear shells without mods... and no... collections only work for CM items
  4. 4-5 fps on alderaan and huttball, especially funny when you run around with over 30 and it goes down from one second to the other. It actually requires skill now to maneuver through trashmobs and... oh well the ledges..
  5. While not much of a trouble for those which have all companions + robot and HK eventually... it's really annoying.
  6. well... where was the guy saying that random people playing on a pvp server are 500% more skilled than rated player on pve server?.... I'm currently leveling a sorc (lvl 22 or 23) and have been handed my behind several times to me. However though I had one Novare Coast win which we turned from 50:100 to 36:0 so I guess you have to take small victories on this server
  7. The problem is obvious... even if pvp is slightly better it wouldn't be "good" enough to put the investment into pvp gear... though what else are you supposed to do with warzone comms as you don't need planetary comms and you've stacked 2000 of each stim. The only thing you have to do for PvP gear is playing... and the more you play, the more you'll get. It has 0 to do with personal skill or challenge or achievment value as the only thing anyone did was playing a lot of pvp. Even crafting these 54 purple items will hold more achievement value than pvp gear because your greens and blues have to crit and it's not a given that they will, ever. There was more achievement in the random box system they had in the beginning than what we've got now and had since then. I understand all this whining being more about Bioware not doing anything for PvP player than really having an immense effect on anyones pvp experience overall or at least since the last patch. We're talking about single digit numbers and for the record... I don't agree that purple crafted gear should net higher than pvp gear but pvp is not about gear at all. They'd rather add some ridiculous weapon and armor skins for pvp ranks only so we can stop worrying about pvp stats at all and leave it all to bolster.
  8. those who say (not you in this case) let's queue solo... no issue getting into the same game as individual listings so the "issue" didn't get fixed at all.
  9. sprich das hat nichts mit dem 2 Sekunden Standbild zu tun weildie fps eben wieder von 30-40 auf 4 runtergegangen sind
  10. PvP ist eine Wissenschaft.... und ungefaehr so abspruchsvoll wie Dreirad fahren. Welche map kennst du denn nicht? Gibts im Novare unterirdische Transporttunnel oder sowas? btw. auf ToFN in den kleineren brackets siehts genauso aus wie hier...
  11. deine Definitionen sind teilweise echt fuern Arsch. Jetzt ist jeder "gute" PvP Spieler ein Arbeitstier, hat deshalb keinen Spass und ist daher ein schlechter Spieler..... Du bist so weit von der Materie weg, dagegen hat EA persoehnlich hunderte aktive Gespraeche hier im Forum.... daily
  12. I have to press spacebar more than once to skip the movie and enter the spawn area... just saying. It's like having advertising before watching a youtube video... it's annoying the crap out of me and so do the warzones/ flashpoint cutscenes because frankly... I don't need to see them and I don't want to see them anymore. It's that simple... add an option to skip them automatically.. problem solved and it won't take the development time of a full scale pvp or pve change so people can stop crying all over the internet about it.
  13. Solltest du nicht erst einmal bei dem Encounter angelangen bevor du dich hinstellst und behauptest das er nun zu leicht ist? Darueber hinaus weiss man wie lange der Enrage Timer dauert... zieh 30 Sekunden ab wenn du den Originalzustand haben willst da keine Mechanik oder Schaden/ Leben geaendert wurde.
  14. ...... yet since RIFT is apparently in all aspects the better game.. why isn't it holding millions of players because... logically it should, right?
  15. Weil Developer generell eine groessere Menge durch den Content schleusen wollen nachdem die weltbesten Gilden den Encounter gelegt haben. Passiert hier und in jedem anderen MMO seit den letzten.. 10-15 Jahren. Jeder hatte die Chance sich am Encounter die Zaehne auszubeissen..... selber schuld wenn man es nicht wahr genommen hat.
  16. Juhuuu... endlich kann jeder mit seinem lvl 10 item equippten 55iger char solo den Encounter killen. Geheule auf gehobenen Niveau
  17. Players did leave because the original raid content was in no way comparable of what you have today and not because a single mobs enrage timer was "nerfed" by 30 seconds.... . Any guild serious enough about what they are doing did attempt and kill the encounter/ cleared the operation. Nerfing an encounter is what happens in every MMO over time and if you wanted to face the "mathematical impossible" you have to try when it goes live for the first time. At least we now know that the mathematic impossible can be beaten... thanks to that Bioware.
  18. People have been clearing old content over and over in many MMO's and still people start to be pissed about it? Paladin did solo some raid encounter in EQ2 which used to require 24 people 2 or 3 expansions later for the personal challenge without using any bugs etc. . I think it's something which should be possible and if it serves to give these people a challenge and fun.... let them do it.
  19. 1. tell the tank to put guard on you 2. tell the tank and dps to keep mobs of you 3. put all on ignore and quit Each group is equally challenging in a group, having a bad player on any spot does hurt the overall group performance however it is easier to negate a badly equipped/ played dd than a badly equipped/ played tank or healer. I was on my merc healer alt once, healing Athiss (normal) and the tank didn't put guard on me until the end of the flashpoint or did anyone pull any mobs of me during the beast fight or any regular fight. However I took it as a challenge to heal through it though startet not healing the tank during regular encounters at all except the last boss fight as I wanted to finish the flashpoint.
  20. The raw fact that people are annoyed by it didn't sink in did it?
  21. Only morons which don't understand that premades are not = auto win wish for this change because it's much easier to argue that you lost because of a premade and not because you were playing together with ****** player/ are a ****** player yourself. Adding more brackets will in fact increase the queue time on server, maybe not on high pop server but surely on low pop server. Furthermore not being able to group with a friend outside the game becaue I have to solo queue as I have to be in a 4 or 8-man premade is really a utterly stupid idea you hopefully didn't think through as it's as annoying to regroup after each single warzone because like we had it at some point until they finally changed it.
  22. They can work on matchmaking (as in x amount of class typ on each side) after they implemented the noob-penalty for quitting. I regulary "premade" with another good friend of mine and given the nature of us just being equally skilled and kinda try to give our best no matter the odds, we've turned many warzones around. I will never understand waiting at a cannon with 5 others until the clock turns down.... most boring activity in SWTOR history ever and I truly wish I could just ignore people like this and will never be grouped together with them again... ever. A premade is only good when the player of the premade are actually good which should give a slight hint that a 100% random group can stomp a group with a premade if they are any good... = good player vs. bad player is the issue, not premade vs. random.
  23. Trotzdem macht dein Post keinen Sinn da "Kritik" aka Ratschlaege vom TE gewuenscht wurden und ob jemand es dann in der Hitze des Gefechts so macht hat nichts damit zu tun das der Gedanke richtig ist.
  24. Actually after thousands of warzones they annoy the crap out of me everytime they force me to press space bar. If they would just go through fluently I probably wouldn't mind as much but no... you gotta have to press your damn spacebar . Just let me disable them and give me a generic loading screen.... so I don't have to see them anymore and anyone who likes them can watch it over and over, same goes for flashpoint cut scenes.
  25. die Markierung wird auch im "Avatar" angezeigt.... und mir ist es relativ egal welche markierung, solang markiert und wichtiger noch gefokusst wird. Die Markierung ist eigentlich auch nur dazu da NOCH ersichtlicher zu machen wer der Heiler ist obwohl man das ohne Probleme auch an der Castbar erkennen sollle.
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