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Sziroten

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Everything posted by Sziroten

  1. Es wurde 17:30 oder so gesagt das heute (wahrscheinlich) keine Euro Server transferiert werden, den Rest erspar ich mir weil ich dann die armen Gelben die lediglich die Ueberbringer waren nur noch mehr in die Pfanne hauen wuerde.
  2. Jedes serioese Unternehmen plant alles durch und kann lange vor der Ausfuehrung sagen wie es durchgezogen wird. Da wird nix kurzfristig umentschieden oder sonstiges und selbst darauf kann man hinweisen wenn man den "Masterplan" vorbringt. Es kann allerdings echt nicht sein das man hier darauf warten muss das man ein par Kruemelchen Infos abbekommt als ob man irgend ein Zootier kurz vor der Fuetterung ist.
  3. Auch wenn das Niveau der meisten Posts eher an Kindergartenverhalten erinnert.... es sollte ersichtlich sein das nach dem schnelle aufschalten aller bis auf 8-9 deutscher Server nun inklusive mir alle welche auf diesen Spielen heute damit gerechnet haben zumindest zu wissen was nun passiert. Ob ich dann heute transen kann ist auf einem andern Blatt geschrieben.
  4. Char was transfered in 6! minutes... stop complaining, get out and wait till your server is next.
  5. well you should have been a "intelligent" customer and stop paying for a game you "can't" play at the moment and resub after they fulfilled their promise. It is not Biowares fault that you keep subbing when you are not satisfied. Only Bioware can really say if they did what could be done in the timeframe they had to introduce transfers so do yourself a favor, unsub now and come back when it makes sense for you.
  6. Sorry for OT but I thought we would get custom schematics from RE campaign gear?
  7. there is a list of all synthweaving as well as armormech custom armor in this (crewskills) forum
  8. This is kind of an issue for me as well. I'm raiding with my Powertech which is Cybertech. There are "tons" of synth and armorschematics dropping in operations which no one can use because we for example don't have an armormech or synthweaver with us. We do the effort to kill the mobs which are dropping them, please reward us so that we can give it to our alts/ sell it. I have a 400/400 synth as well as anarmormech. Another thing would be to be able to send "bound" items to another alt for reverse engineering. As it is not always that easy to get the materials I need for crafting (random crew skill missions) I would appreciate any help we can get.
  9. Sziroten

    Neue PvP-Daily

    Durch die Aenderungen bei den Medaillen/ Marken mit 1.2 lohnt es sich nicht zu zergen, vor und auch mit dieser Aenderung nicht da man BG's durch gutes Zusammenspiel und einen schnellen Win viel frueher abschliessen kann was wiederum heisst das man mehr BG's in kuerzerer Zeit und damit logischerweise auch mehr Marken sammeln kann zudem man als Gewinner ja auch mehr Marken bekommt. Zusaetzlich werden potentielle Warmduscher im Spiel gehalten da nun auch verlorene BG's zaehlen... Was gibts daran jetzt auszusetzen? Das Spieler zu beschraenkt sind um da durchzublicken?
  10. Die neuen PVE sets sind komplett (inklusive Armschienen und Guertel) erforschbar von den leerenn Huellen, da brauch man auch kein PvP Level.
  11. http://blog.askmrrobot.com/ according to this graphic, you can get schematics for head, chest, legs, hands, feet, wrists and waist from reverse engineering campaing gear (supposed to work with empty shells)
  12. Please Bioware make it possible to RE all! orange armor, at least all craftable. I don't have space to fill up by inventary/ spaceship with it.
  13. serious bump! First of.... guys this thread is regarding new orange armor (for armormech and synthweaving), not new orange weapon schematics. Please respect this when you post because it leads to serious confusion. Second thing... so far I got all my orange schematics for armormech and synth from UT, is there another mission skill which can provide orange armor? Third.... there are an aweful lot of wrong information flying around regarding which missions can crit what schematic. As for UT.... so far I got schematics for either crafter from rich, bountiful and moderate..... companiongifts/ luxury fabrics and metal. This is not new but was there before 1.2 and as far as the chance to crit goes... I don't see a real difference and since I'm running them almost all the time almost every day just to complete my schematics I think that is beyond lucky-unlucky streaks but an average amount. Last but not least... what I actually wanted to contribute to this thread. I haven't gotten any new schematic via UT since 1.2 and regarding the "new schematics" with 1.2 promises I would like to have a statement if these new ones are only the blue/ pvp and T2 armor sets. I also would like to have an answer if we are meant to be limited to pvp/ t2 gear if we want to have a full set of modable armor including belt/ gloves and boots. Furthermore I would like to have clarified if we will get more orange armors in the future, how we will get them and how many new schematics there will be. It's nice to "discover" new things but it doesn't spoil the fun if I know that I just found 1/5, 1/100 or 1/1000 new things to discover. Jumping to the wall of crazy I would also like to know what Bioware is planning for crafting skills, not for each individual but for the overall aspect of the game. As for right now.... you don't see what schematic you already learned and as I know which orange I'm missing, I didn't write down the blue since... well so far useless. It would be also great to be able to see what schematics you learned all over the account, something like an achievement for schematics for example etc. . Any response is highly appreciated, please Bioware, I know how much you like to drop the ball when everything is finished but sometimes it really isn't the best way to introduce your community to new exciting stuff.
  14. It's funny how people can't grasp that.. someone doing 500k in 15mins does less dps than someone doing 500k in 15mins while spending 5mins behind the locked spawnscreen.
  15. How many people in this thread wrote that they turned a 3 cap around to a 3 cap? You guys chicken around the very real scenario that it's not because the other team is so good, it's because your team is so bad. How you get a bad player to become better? Practise/ tactics/ explanation. - don't run as one into the pulk when 4-5 others are sitting on the bike (civil war) - call in incs - see where are more people on the second not = go for it and fast... You know how many times healer stay untouched? You know how many times people are not marking healer/ targets? (Yes sometimes it's that bad) Good players don't have special tools or better stuff but they can be vital as lvl 10 just as lvl 50.
  16. It's about pvp, not about rewards. If I have 55 minutes for pvp, if I play 3 warzones or 4, it's still gonna be only 55 minutes, not more, not less. The only difference is the reward, which I don't care about. look at the title of this thread and ask yourself why is that. Not because it wouldn't be possible more often but because people chicken out all the time, but you probably won't get that.
  17. Dude, you obvioulsy fail to realise that it's not about reward/ time. I'm sorry it is to you and for others. /golfclap for finding an obvious "fastest way" to get from point A to point B (as everybody can see in your signature) but for the majority (as people can see in this thread) it is about the way. For some it is about their status on the server. I won't recognize a cannon farmer waiting for his def medals but I will definately remember that "stupid" guy keeping our team from capping the last cannon. The other reason your logic has flaws is because you might understand that, giving up when it is unlikely (not impossible, the chess example is not valid for warzones except voidstar until 1.2 hits) as something different than someone else which sees, lvl 80 Valor tells to stop the fight when "I" don't see a chance and for this person it might be when it is 0-2 huttball, opposite team caps two cannons in the beginning.... and for these people, it is much better to believe that you can win at any time because these kind of people build the majority of your daily warzone casual players. Final Note: People "get" your point and people get OP's point, get over it, play the way you like but deal with the way other people play. Go with 7 other in premades when 1.2 hits the server and you can "chatter" about all the stupid people which cannot see that being 300 behind in civil war is "mathematical" impossible if you don't 3 cap.
  18. 1. CW can be won at any time until scoreboard shows up. "Teaching" people an attitude that they should stop when it's "impossible" (while in fact, it is possible until your team hits 0), you leave the choice of that "moment" to individuals. Now OP might think that 10:600 is impossible, other people will start much earlier to get their def points and because of them, the team is losing which is the reason I think this attitude is wrong. 2. only Voidstar is "definately" lost if the enemy team progressed faster, as far as I remember this will be addressed with 1.2, finishing the game as soon as the team in the second round progressed faster. Therefore with this change, there is no rightful solution in any warzone at any time or situation to stop trying to win. 3. people like OP are the reason you don't have massive open scale PvP because if everyone "mathematically" calculates that, if the opposite team has more people = you will end up losing, no one would engange open PvP. Also please for those which agree with OP, post your chars/ server. never tell me the odds
  19. I don't know if that had already been brought up, I found some schematics for armormech which is supposed to produce "non-force" armor but they are usable by Jedi Knight and Sith Warrior. Imperial: Hydraulic Press Imperial Appearance 15 - No headgear 15 - Hydraulic Press Greaves 15 - Hydraulic Press Chest restricted to Sith Warrior/ Bounty Hunter Professional's Imperial Appearance 11 - No headgear 11 - Professional's Greaves 11 - Professional's Chest restricted to Sith Warrior/ Bounty Hunter Republic: Republic Trooper's Republic Appearance 15 - no headgear 15 - Republic Trooper's Greaves 15 - Republic Trooper's Chest restricted to Jedi Knight/ Trooper Hardened Plastifold Republic Appearance 11 - no headgear 11 - Hardened Plastifold Greaves 11 - Hardened Plastifold Chest restricted to Jedi Knight/ Trooper There are others for lvl 19/ 3X something as well for Sith Warrior therefor I'm sorry if it is totally known that Armormech basically can produce Force Armor as well but it was new for me. picture for schematics
  20. What made SWG crafting so "amazing" - player crafted world (yes everything but 1-3 npc cities per planet in that game were crafted!, at least till NGE) - experimenting - rare components - ever changing resources (which allowed some few lucky/ unemployed people to be something special) With 1.2, Crafter will be able to craft the best hull while you have to fill it with the best mods. Compared to Galaxies, you already gained first and third argument. You can't experiment in SWToR but there are 15 (14) different kinds of one equipeable component (counting only artifact quality). Second argument, done. Regarding the resources and the crafting process itself, just because you need thousands of pieces to build one armor piece doesn't make it a "better" crafting experience for the majority. But also you shouldn't get your final piece after you just got the resources. If you want to have the best crafting items, you have to invest time/ money/ nerfs.... I think that is enough. Changing resources were only ever a benefit for those having more time than others and were playing earlier because some resources wouldn't ever spawn again... I played SWG for over 4 years from release till after NGE and yes, crafting was good but crafting in ToR aside the Endcontent value at the moment, is more fun to me.
  21. You had the same in EQ2 and additionally they added crafter specific "fluff" etc. but seriously... don't call it crafting but call it labor work which your companions have to do because crafting and handling/selling/buying is the same. Again.. I don't see the harm which would be done, please remove the restrictions and free us finally of this trying and solving to bring rakata stims etc. in any balance because... you won't have to if anyone can use them.
  22. I played SWG and EQ2 and several other MMO's (not WoW) for the past 10-12 years. The reason to craft for me was always to benefit my alts and other guildmember/ player while getting a benefit in return. Currently we have restricted bikes, restricted stims etc. and I don't see the reason for it. I don't feel special because I can craft my lvl 50 bike but rather sorry for not sharing it. While items are being nerfed for one reason and one reason only (they are restricted), please just take the restrictions away. Whoever is playing a tank or does pvp, reusable buffs/ stims are more efficient than anything else in the long term. I play a tank and I like to pvp a lot but I don't like to be restricted to one Crewskill... your crafting profession should not be affecting your PvE/ PvP experience. Someone which doesn't like to craft should still be able to get anything craftable he want just because that's what crafting is here for?! Crafting is a social aspect of the game to get in contact with others and because of this even more important. If you have to skill everything yourself because another crafter can not deliver it due restrictions... what is the point of it? Again... take the restrictions away, if people which skilled Biochem are getting tons of money because of this, I don't care honestly, it doesn't affect the gameplay but would give everyone the opportunity to be equal without being restricted to one or the other crafting profession.
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