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Aiobhill

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Everything posted by Aiobhill

  1. Crafting and PVE contributions capped, PVP contributions uncapped. Not happy about these plans, both regarding the conquest events themselves and making old mats completely worthless again.
  2. Thank you for the great work - as always.
  3. I've seen the following systems: 1) T T D D D D H H 2) T D T D H D H D 3) T T H H D D D D 4) H D T D T D H D While 1) seems the most natural to me, especially when splitting the group and when it comes to decursing, many groups seem to favor 2) which mirrors the 16-man setup. Question especially for the healers out there, which setup do you use/prefer?
  4. From my (mediocre healer, really bad tank) perspective, healing is significantly easier. Basically you play "whack-a-mole" and try to semi-graciously move out of bad. As a tank you need to at least roughly know what's happening around you. However, tanking difficulty is mostly fixed as defined by the content you do. Only thing that can mess with you is having several dps who outgear you significantly *and* can't find their aggrodump Healing difficulty on the other hand is variable. If your tank can't tank, two of your dps stand in goo and two run out of healing range or frolic behind a pillar, healing just got unfun. You actually can heal stupid. But only up to a certain degree.
  5. Overall for me SWTOR is clearly better. - the story quests are vastly superior to WoW's levelling experience - stock UI is much better - devs so far did an excellent job avoiding mudflation, both regarding currency and char stats - lack of rampant botting - the community is mostly mature and civil, random matchmaking in WoW produces an incredible amount of what seem to be rabid 13 year old school dropouts on acid WoW is more responsive, the world is almost seamless without a plethora of loading screens, and the main cities as hubs feel more organic and immersive than the fleet.
  6. Guss Tuno hands down: "The Jedi are all about recruiting kids too young to know better, so there it was, me and all these serene little kids. You've never known real rage until you've been lectured on controlling your emotions by a four-year-old in a robe."
  7. If I report somebody for spam, it should also - until he or I log off - place that player on a temporary ignore. There should also be a distinct category 'spam - advertising'. If "many" people report somebody for advertising and he indeed repeated the same message in an open chat "many" times, that character should be muted until a Bioware employee can look into it.
  8. To sell a class story on the cartel market, they'd have to develop it first and they seem to be doubting it will recoup it's expenses. The - for EA - safer option would be to use a system similar to kickstarter. If enough people pledge enough money, more class stories get developed. If not, it's the communities fault . Main risk, a failed 'kickstarter' would fuel the 'game is in decline' propaganda.
  9. That's only half of the truth - at best. Every boss in this game, and I mean every boss - sith, robot, alien, hutt in a tank - sees a group of tiny guys running towards him, identifies the beefy guy with lots of armor and keeps pounding this guy almost exclusively till one side is bored out of it's mind. In other words, the guys who have the galaxy trembling with fear, are on a similar tactical level as the bottom 20% of pvp'ers. Now compare that with mass battles from historical epics like Spartacus, Gladiator or from the Star Wars movies. You have some degree of specialisation on the cavalry, infantry, archery level but basically you have guys trying to smash each other's faces 1:1. If an MMO was able to reproduce that, it would be much much more interesting than the trinity crap we are stuck with since Everquest, but also much harder to balance. On topic: adding more dps further dimishes the personal responsibilty of each of them. They tend - YMMV - to be often less well prepared and less well equipped than tanks/healers in PUGs already. I very much doubt changing the ratios will have a positive effect on queue times longterm.
  10. Glad the situation in WoW has been mentioned multiple times. The newest morsel of information concerning addons over there is by the way this (emphasis by me): "We are currently looking for more information on the Trojan. We have not been able to locate any anti-virus programs that will remove it besides just reformatting your system. If you have been recently compromised and find it on your system please reply with the following pieces of information. Your MSInfo. A list of any addons you recently installed along with where you got them. A list of any programs you recently installed along with where you got them. Any security programs you have run and their results."
  11. Thanks for the update. And one comment on the operatives dps buff. Everybody who linked or mentioned top parses missed a great deal of the overall picture. Those are irrelevant for 95 or 98% of subscribers as they don't play on a level to ever see similar numbers. Instead do some of the stuff average subscribers do: find a pug for S&V or DP story mode and check which DPS classes are being played. You will see tons of marauders (using imp names only) and snipers, significantly fewer sorcerers and mercenaries, very few juggs and powertechs and virtually no assassins. Since coming back to the game about half a year ago, I've seen exactly one operative dps in pugs (obviously ymmv). A game has a problem not only when classes are imbalanced, but also when the vast majority of players is convinced they are imbalanced. If DPS operatives - or any other vastly underutilized class - end up being mathematically OP for a while and it leads to more people giving those specs a try, that's most likely good for the health and longevity of the game. Even if it's bad for some nightmare mode clearing OP compositions or fragile pvp egos.
  12. 100% this. If the game queues me up (as a healer) - in an Arena - with three tanks - one of which has 30% less health than my operative I will either quit the effing Arena match or quit the game.
  13. That would sadly be too long for a guild name, wouldn't it?
  14. Supported this fully last year. Now with the cyan mount and the digitizer cube, it's an ok compromise giving the people who farmed this hard on one char a rarer ( and slightly uglier ) mount and everybody else nice stuff to buy with alts. Still wouldn't mind bind on legady, but the Gree event now caters alot less to the 24/7 clientele than it did in the past. I like it alot, but hope we don't have to wait half a year or longer to see it again.
  15. Sigh, english is my fourth language, let me rephrase to 'without monetary value.' If you doubt that, try giving the sub stipend CC back to EA and see what they offer you in return.
  16. It's an arbitrary number of a worthless pseudo-currency that you can trade in for pixels. That said I don't mind at all giving you more of them.
  17. Whew. As the owner of a HOTAS + pedals setup, I'm torn on this one. While it will add immersiveness for me and the handful of other people coming from flight simulators, it will create balancing issues. They either implement perfect joystick controls and will put the 98 or 99% of consumers who play it with mouse&keyboard at a disadvantage, or they do what many flight action games, flight sim lites (or racing games) do; give keyboard users small, possibly hidden aiming and/or steering aids. Not necessarily against joystick support, just be careful what you ask for.
  18. As another flight sim nut, this post expresses my feelings much better than I could have. Some minor issues, mostly I miss the ability to adjust my mouse sensitivity for GSF without affecting the rest of the game, but overall lots of fun and much much better than expected.
  19. Did 47+k damage and didn't get the corresponding achievement.
  20. Recently - with my healer - I left a 55 HM right at the start, after apologizing. I am overgeared for that content, the tank was even better equipped, but we ended up with one dps with 21k health and the other 20; one mostly leveling greens, the other sporting some shiny blue lev 50 stuff. I don't mind explaining stuff, I don't mind a wipe or two, I don't mind carrying undergeared people, but when a FP promises to be a very lengthy and frustrating experience, it's just not worth my time. If the DPS cba to spend an hour on Oricon or even in front of the auction house to get reasonable gear, I will no longer spend an hour wiping with them. Compared to other games, the vast majority of people you meet in PUGs and finder are mature and courteous. Still I see a reason for queues getting longer.
  21. Agree with the OP. As a minimum they should be faction wide. Implemented as is, they really discourage switching your main character if you don't overly care for a latency-affected version of Donkey Kong.
  22. Currently we don't have x-server. Currently - at least on my server - the vast majority of people you meet in pve queues are if not courteous at least civil. Currenly at least now and then I list my excellently geared healer and at least consider listing my meh-ish tank once he gets better gear. Implement x-server and I am out - given past experiences in WoW. I have no strong feelings about this either way, but I wouldn't expect x-server queues to lower waiting times, rather the opposite if a) many people stop using the system or b) tanks and healers as the ones more likely to see abuse are more likely to stick to guild groups than dps. Might actually be fun to see it implemented, watch it fail and at least shaddap a few people till they find another dead horse to beat.
  23. This may come as a considerable shock to you, Bro-dude, but the lowest available difficulty in a video game should be tuned for people not trying to make their living solicticing their "video stream", but those making their living outside the wonderful world of slaying pixel dragons.
  24. For the love of Bob - hopefully never. - It will create peer pressure forcing, err incentivizing people to download dubious programs from dubious sites - they will break every few patches leading to a crapton of useless tickets slowing down stuff for people with legitimate issues - they will widen the felt skill gap between totally outstanding video game players and normal consumers affecting balancing - they will influence development, creating artificial overhead - 'let's make this boss skill add-on proof' - forum morons will claim 'the game is too easy' while they have a plethora of add-ons playing it for them - 'legal' add-ons will massively increase the danger of botting and cheating
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