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Aiobhill

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  1. Crafting and PVE contributions capped, PVP contributions uncapped. Not happy about these plans, both regarding the conquest events themselves and making old mats completely worthless again.
  2. Thank you for the great work - as always.
  3. I've seen the following systems: 1) T T D D D D H H 2) T D T D H D H D 3) T T H H D D D D 4) H D T D T D H D While 1) seems the most natural to me, especially when splitting the group and when it comes to decursing, many groups seem to favor 2) which mirrors the 16-man setup. Question especially for the healers out there, which setup do you use/prefer?
  4. From my (mediocre healer, really bad tank) perspective, healing is significantly easier. Basically you play "whack-a-mole" and try to semi-graciously move out of bad. As a tank you need to at least roughly know what's happening around you. However, tanking difficulty is mostly fixed as defined by the content you do. Only thing that can mess with you is having several dps who outgear you significantly *and* can't find their aggrodump Healing difficulty on the other hand is variable. If your tank can't tank, two of your dps stand in goo and two run out of healing range or frolic behind a pillar, healing just got unfun. You actually can heal stupid. But only up to a certain degree.
  5. Overall for me SWTOR is clearly better. - the story quests are vastly superior to WoW's levelling experience - stock UI is much better - devs so far did an excellent job avoiding mudflation, both regarding currency and char stats - lack of rampant botting - the community is mostly mature and civil, random matchmaking in WoW produces an incredible amount of what seem to be rabid 13 year old school dropouts on acid WoW is more responsive, the world is almost seamless without a plethora of loading screens, and the main cities as hubs feel more organic and immersive than the fleet.
  6. Guss Tuno hands down: "The Jedi are all about recruiting kids too young to know better, so there it was, me and all these serene little kids. You've never known real rage until you've been lectured on controlling your emotions by a four-year-old in a robe."
  7. If I report somebody for spam, it should also - until he or I log off - place that player on a temporary ignore. There should also be a distinct category 'spam - advertising'. If "many" people report somebody for advertising and he indeed repeated the same message in an open chat "many" times, that character should be muted until a Bioware employee can look into it.
  8. To sell a class story on the cartel market, they'd have to develop it first and they seem to be doubting it will recoup it's expenses. The - for EA - safer option would be to use a system similar to kickstarter. If enough people pledge enough money, more class stories get developed. If not, it's the communities fault . Main risk, a failed 'kickstarter' would fuel the 'game is in decline' propaganda.
  9. That's only half of the truth - at best. Every boss in this game, and I mean every boss - sith, robot, alien, hutt in a tank - sees a group of tiny guys running towards him, identifies the beefy guy with lots of armor and keeps pounding this guy almost exclusively till one side is bored out of it's mind. In other words, the guys who have the galaxy trembling with fear, are on a similar tactical level as the bottom 20% of pvp'ers. Now compare that with mass battles from historical epics like Spartacus, Gladiator or from the Star Wars movies. You have some degree of specialisation on the cavalry, infantry, archery level but basically you have guys trying to smash each other's faces 1:1. If an MMO was able to reproduce that, it would be much much more interesting than the trinity crap we are stuck with since Everquest, but also much harder to balance. On topic: adding more dps further dimishes the personal responsibilty of each of them. They tend - YMMV - to be often less well prepared and less well equipped than tanks/healers in PUGs already. I very much doubt changing the ratios will have a positive effect on queue times longterm.
  10. Glad the situation in WoW has been mentioned multiple times. The newest morsel of information concerning addons over there is by the way this (emphasis by me): "We are currently looking for more information on the Trojan. We have not been able to locate any anti-virus programs that will remove it besides just reformatting your system. If you have been recently compromised and find it on your system please reply with the following pieces of information. Your MSInfo. A list of any addons you recently installed along with where you got them. A list of any programs you recently installed along with where you got them. Any security programs you have run and their results."
  11. Thanks for the update. And one comment on the operatives dps buff. Everybody who linked or mentioned top parses missed a great deal of the overall picture. Those are irrelevant for 95 or 98% of subscribers as they don't play on a level to ever see similar numbers. Instead do some of the stuff average subscribers do: find a pug for S&V or DP story mode and check which DPS classes are being played. You will see tons of marauders (using imp names only) and snipers, significantly fewer sorcerers and mercenaries, very few juggs and powertechs and virtually no assassins. Since coming back to the game about half a year ago, I've seen exactly one operative dps in pugs (obviously ymmv). A game has a problem not only when classes are imbalanced, but also when the vast majority of players is convinced they are imbalanced. If DPS operatives - or any other vastly underutilized class - end up being mathematically OP for a while and it leads to more people giving those specs a try, that's most likely good for the health and longevity of the game. Even if it's bad for some nightmare mode clearing OP compositions or fragile pvp egos.
  12. 100% this. If the game queues me up (as a healer) - in an Arena - with three tanks - one of which has 30% less health than my operative I will either quit the effing Arena match or quit the game.
  13. That would sadly be too long for a guild name, wouldn't it?
  14. Supported this fully last year. Now with the cyan mount and the digitizer cube, it's an ok compromise giving the people who farmed this hard on one char a rarer ( and slightly uglier ) mount and everybody else nice stuff to buy with alts. Still wouldn't mind bind on legady, but the Gree event now caters alot less to the 24/7 clientele than it did in the past. I like it alot, but hope we don't have to wait half a year or longer to see it again.
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