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snordoc

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Everything posted by snordoc

  1. Dark Side and Light Side. Jaesa is the only companion that exists in two versions (the one you got depends on a choice you make in the story). Add to this the fact that the returning companions (during or after the KOTET/KOTFE story arc) are technically different versions of the vanilla companions, and you end up with 4 different versions of Jaesa co-existing in the game. I wouldn't be surprised that the bug be at least partly related to this specificity of Jaesa.
  2. I'm not saying it's a known issue. It even seems to have remained unnoticed until now as I believe it was never mentioned before in this forum. I'm actually saying that I have also observed an anomaly: although Jaesa (I mean the decoration version of her) is still standing in my stronghold the decoration editor tells me that I own 0 copy of her and that it was never unlocked (0/0). I discovered this after reading your first post when checking if Jaesa was still there. The rest is speculation, but I certainly wouldn't take the risk of removing Jaesa as I'm pretty sure I wouldn't be able to replace her again afterwards.
  3. There seems to be a bug with Jaesa. I placed my Jaesa in my stronghold years ago (when there was no bug), as I did with other partners. Now if I click on any of these placed partners (e.g. Vette) in edition mode, I get the information that I have 0/1 copy available (normal) except for Jaesa for whom I'm told that I have 0/0 copy available (doesn't make sense). Those who could place Jaesa in their stronghold should probably better leave her alone and not try to move her. I wonder if other partners are affected by this bug or if it is specific to Jaesa (why would it be, by the way?). Let's hope BW will correct this bug soon.
  4. Il faut se positionner à côté du gros capteur d'humidité à la limite de la zone d'épuisement et regarder légèrement à droite du soleil le plus clair. A l'œil nu on peut distinguer des traces de pas dans le sable sur la dune. Avec le macroscope on peut voir le droïde.
  5. Actually I don't know if they really did. Don't know how much money there was on my guilds accounts.
  6. Thanks for your reply. This has just been confirmed to me by the helpdesk. The banners cannot be recovered but they gave 1m credits to each guild, which I hadn't noticed.
  7. After installing game update 6.2 after 5 months without playing I noticed that my two guild banners were back to their default design. We are only two players in these guilds and none of us did anything that could have caused this reinitialisation. The other player stopped playing for even longer than me and, like me, came back the day 6.2 was released. All characters that were officers or lieutenants in these guilds were also downgraded to recruit rank without any action from the guild leader. It looks like my guilds underwent some kind of reinitialisation during the months that I stopped playing and subscribing to the game, or following the installation of 6.2. Did anybody else have the same issues?
  8. I updated my NVIDIA driver a few days ago and noticed that there are some customizable parameters for the fan speed and temperature control. You may want to check these parameters and make sure they're not limiting your computer cooling capacity.
  9. I agree that being unable to customize partners' outfit is killing immersion. It makes no sense to have Arkan continue to wear his emperor outfit. The same is true if returning partners have to be played with during a whole chapter without the customization we chose for them in vanilla. By the way, for some reason Dark Hexid can change her outfit while Master Ranos cannot. Why is it so? Is Ranos's body an atypical one?
  10. Fully agree! It's the kind humour I expect from Star Wars and they could use it more in SWTOR!
  11. You actually can colour-sync companion clothes. In the companion clothing window (companion tab of your character window), click on the small shirt button next to the upper left corner of the head gear slot. A new menu with personalisation options will appear in the lower left part of the window.
  12. When do you plan to iron out the still buggy SoV FP (Rass Ordo still rank 1 despite patch 6.2a...)?
  13. I managed the same, also with my Infiltration Shadow wearing equipment ranging between level 252 and 268 only (not a single piece with higher level!) without set bonus and with rank 1 Rass. It was a pain in the a**, took me two hours and I died many times before I could defeat the last boss. This is not the kind of "story" content I enjoy. A workaround could be to let us always use a companion of our choice, the imposed companion being there also as an additional noncontrollable one like the support droid in some solo FP or like many situations in the game where two companions join us at the same time with only one being controllable (Lana/Theron, Gault/Vette, Kira/Scourge). Only the imposed comp would have to speak in cutscenes.
  14. Yes please, increase their drop rate.
  15. I've also had enough of vilain resurrections (Malgus, Valkorion, ...) and I hope BW will propose a fresh story arc. However, in Vaylin's specific case I was very frustrated by the way we got to kill her without offering her any chance of redemption. In EoO we get to meet Vaylin's spirit and, probably depending on past elements that I don't fully understand, (I played EoO with 2 Siths and 2 Jedi and this dialog occured I think only once, with one of my Jedi). I for once wouldn't mind if they resurrect Vaylin provided the new story has a rich psychological content where we could try to rally her to our cause (e.g. redemption in the light side of the Force, or in the dark side as a servant of the Sith), with equal chances of success and failure depending on our actions, rather than just have to fight and kill her again. I also hope her possible redemption won't be as easy and fast as Arkan's.
  16. This would be great indeed, also from a RP perspective (more logical to have a friendly companion joining the fight that some magical bot sent by god)
  17. A few additional elements that could help you: - Patch 6.2a didn't correct the issue with Rass Ordo's influence level. It is supposed to be 25 but it is still 1 except for the characters that made a first attempt at the FP before the roll out of this patch. The difference is huge. Rass is mostly ineffective in this FP that was designed to be played with a level ~25 companion. - This being said, I managed to play the ZL with 3 characters: a Jedi Guardian (focus), a Sith Juggernaut (vengeance) and a Jedi Shadow (infiltration). Their average equipment level ranged from 270 to 278. 278 made it of course easier. In all cases Rass Ordo had influence level 1. - The key during the last boss fight is to kill the adds as soon as they pop up, starting with the healers (I think there are 2 healers in each wave of mobs). The second wave of adds consists of a pack at the room entrance and 2 snipers in the corners of the fight zone. Start with the pack (kill the healers first) and ignore the snipers until you've wiped out the other mobs. You better spend your heroic moment abilities on this pack rather than on the boss. (I realize that my recommendation about getting rid of the pack before killing the snipers is contradictory to OlBuzzard's advice. All I can say is that my attempts at killing the snipers first always failed.) - You'll have to use the kolto stations, so know where they are and monitor your and your companion's health level permanently, especially during these two waves of adds. - Use your fighting and defensive abilities as optimally as possible. I'm not an endgame player so I don't have optimal rotations, but I use my abilities in quite an effective way anyway (check for class guides on the internet. They'll also help you select the right skills in your skill tree). - In any case it took me always 75 to 90 minutes to complete the FP (more because of the zillion trash mobs than because of the bosses). Good luck! And let's hope they'll solve the Rass Ordo level bug soon, because completing this ZL is a real pain in the a** as it is right now.
  18. Sarkhai would be great too, except they are normally not force-sensitive (Nadia Grell being a notable exception).
  19. Until they correct the Rass level issue for good, I can make the following recommendations: Always kill the healers first; Know and use your damage mitigation and self-healing capabilities; When the second lot of adds pops up during the last boss fight, go kill the 4 adds at the entry of the room first and only afterwards get rid of the two snipers in the left and right corners; During your fight against the 4 adds you'll have to use the kolto stations (take note where they are) as soon as your or Rass's health drops below 30% (don't forget to monitor Rass's health); It is better to save your heroic moment for this 4-pack of adds rather than spend it on the boss earlier. These basic principles allowed me to pass the FP successfully with my Shadow and with my Juggernaut, both equipped with level 270 pieces (and both DPS). It took me nearly one and a half hour each time though.
  20. Several players including me have reported that Rass is still level 1 except for characters who played/tried the FP before update 6.2a (only these got their Rass correctly upgraded to level 25 with the patch).
  21. Confirmed here too! I played the Spirit of Vengence FP twice: once with my Shadow before update 6.2a. Rass was level 1 during the FP but switched to level 25 after the patch; once with my Juggernaut after update 6.2a. Rass was level 1 during the FP and has remained level 1 since then. This seems to confirm that the patch corrects Rass's companion level only for characters who entered the FP before update 6.2a.
  22. Didn't they introduce at least light weather changes on Ossus? Sometimes the sky becomes more cloudy and we can hear thunder and I don't believe it is specific to some locations on the map.
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