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Kawabonga

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Everything posted by Kawabonga

  1. Thank you for your marvelous work for starters. So, since differences are negligible within ~100-200 rating points as stated above, every dps discipline has basically the same stat distribution? How convenient Just one curiosity about lightning, are you taking into account the fact that Recklessness doesn't supercrit? Edit: nvm, i saw on that awesome spreadsheet that you indeed have bonus crit added to Thundering Blast (cell B327). That's not working unfortunately in Live, so lightning is actually even lower than that, I don't know by how much, but still...
  2. This... makes no sense Yes, chain lightning will definitely crit under recklessness, but that's because we have a crit chance of ~40% and get a +60%. None of that extra 60% goes over 100%, which would be the portion converted into crit multiplier
  3. Chain lightning doesn't autocrit though. All you get is 60% crit chance, which adds up to your own for a totalof ~100%. Nothing new happens there.
  4. Under the best circumstances we'd be seeing a 19k+ Thundering Blast every minute and a half-ish with the initial one under both relics, Unlimited Power and adrenal being closer to 23k. Most other burst classes see similar numbers. A quick glance at parsely shows 21k Devastating Blasts, 22k Ambushes, 23k Energy Bursts, 23k Heatseekers, for example. Besides, from what i understand we wouldn't be seeing a +60% to our hits, we would be seeing a +60% of our Critical multiplier (which should be around 80% taking into account Reverberating Force), so all in all every minute and a half one of our Thundering Blasts would hit about 48% harder than usual. Doesn't sound broken to be honest.
  5. Just go check for yourself: Unequip your relics, pick your favourite dummy, apply Affliction and use Thundering Blast. Wait a few seconds and repeat using Recklessness before Thundering Blast. Repeat a few times, and get back to us with the average difference between Blast with and without Recklessness. I'd do it myself but i don't have Swtor on this laptop
  6. In both specs, there are no 3 abilities you would absolutely want to see crit in succession. Your best option for Recklessness in Lightning are Chain Lightning and Lightning Flash. If one of these failed to crit in the past all you could do was shed a tear and use Lightning Bolt, which deals considerably less damage. I suppose that is no longer much of an issue since the crit values are closer to or exceeding 40%, bringing it to 100% with Recklessness, but still, Lightning Bolt crits are underwhelming at best. Having one of those crit for sure every minute and a half is NOT what i call a 6p set bonus. In Madness your two abilities are Death Field and Force Leech. No runnerups, not even close. Both Force lightning and Lightning strike deal half the DPS, assuming all the ticks crit in Force Lighning's case (vaild assumption in 4.0 i suppose) Things that definitely should be changed: 1. Recklessness should boost Critical Damage, the way other abilities and procs do. I sort of assume this was be the intended behaviour, but the way the ability interacts with your values being different from the rest, i think the changes didn't take. 2. Crushing Darkness/Demolish should have the DoT portion's crit value boosted along with the initial hit. I honestly don't see why this isn't the case Things that would make sense but i'm not sure if over the top: 3. For Lightning, when Forked Lightning/Darkness are proc'd under Recklessness, they should crit along with the main ability (without consuming a charge obviously). Forked Darkness proc'd by Thundering Blast have a 100% crit rate, i don't see why a crit boosting ability shouldn't affect these as well. 4. Same would go for Lightning Burns in Madness, however trivial it may be. I haven't done maths for any of it (not quite sure how to yet ), so i don't know if this would actually make it better than the old Dread Master set, but at least giving both specs at least 3/4 decent damage dealing options with Recklessness is a step in the right direction. Edit: By they way, changing the set bonus would be a better solution. Alacrity proc FTW. Not necessarily as much as the old set provided since the stat worked differently when it was designed, but still...
  7. Sin DPS on Revan was actually pretty damn good. There are enough 10m options to keep high uptime during movement and shroud is amazing. I got 609k on core as Deception without a set bonus (pretty long core phase).
  8. Oh yes it would. But it's not gonna happen. It takes far less resources to nerf than to buff content, let alone creating new one. Judging by the ungodly amount of new armors, weapons, mounts, pets and whatnot released so regularly, I'm going to take a wild guess and say that EA isn't interested in investing in the game to make sure it survives the long run. The main interest is attract as many players as possible (long and drawn out story content release during and after the movie comes out) and make sure they pour as much money as possible in it (micro-transactions). Which means when people cry that content is too hard, the content gets nerfed, because it's easy and cheap to do so. When people cry that content is too easy, nothing happens, because it's harder and more costly to carefully calibrate it. Be careful what you wish for, because when the nerfs come, they won't go away when you finally get good.
  9. So you want Hard Modes to be nerfed and be easily doable by average players... What the hell are elite players supposed to play then? Sign me up if you want to propose Nightmare mode flashpoints and nightmare modes for ALL operations. I'd love to see Lost Island unnerfed and nightmared out. Thing is, it's already been stated that nightmare is gone. And even if it wasn't, there would still be someone crying about it being too hard (mathematically impossible anyone? ) The same level of content can't be hard enough to entertain good players and easy enough to be cleared by bad players at the same time. In the case of Hard Modes, as the name suggests, the content should be Hard. If you're having a Hard time with it, that's pretty much the intended result
  10. What will happen to the commendation boxes we received in 3.0? Will they give the new basic crystals or just become useless?
  11. You're using speed on cooldown in pvp?? What do you do when you need to escape? You increase your APM by the usage of force speed, which isn't a damaging ability... You could also be using instant heal and aggro drop on cooldown to increase your APM, but those aren't a dps gain either. Using force speed is only useful if you have bad ability delay or, as you pointed out earlier, to resist pushback * *edit: and of course, when mobility is required
  12. You might want to double check your maths... The GCD is the same length as the cast, so Force speed contributes to nothing, except mobility, and the occasional pushback resistance... You should most definitely NOT use it on cooldown, that's a waste...
  13. The equation is I/E + K/E = F/T + M/R. In most fights this is supposed to sum up to 100, but there are some abilities (mainly the avoidable ones) that don't have a damage type. For instance, on the M&B fight, the damage you take from standing in the yellow circles doesn't have a damage type. As a heads up, 24.6% of damage from that is a huge amount. Pay attention
  14. It's actually always a hard cast. What you described is what happens in hatred. (Internal cooldown is 9 seconds)
  15. Oh my god i didn't think of that Dammit bioware, nerf the mercs already! No CD on electronet is way too powerful!!!11!1 Oh what's that? They didn't do it? But they could! Nerf! Next.
  16. Except you lose the ball when you activate Force Barrier. Next.
  17. The reason naming and shaming isn't allowed is because 99% of the time the naming is wrong, but the shaming happens nonetheless. If someone tomorrow opens a thread saying "Kawabonga is a nub hacker no skillz!!111!1" there's bound to be a certain number of people that fall for it. What happens next? I get unjustly harassed in game because someone said i'm a nub hacker. That being said, I do agree that video proof shouldn't fall into the same category. Unfortunately, the only video proof I've seen lately is that of the big bad marauder with the J in his name that runs very fast. There are a couple of screenshots going around lately about people leaving maps, but I'd say it's pretty unclear whether it's a hack or an exploit, which are two vastly different (bad) things.
  18. This may be a long shot in terms of how far you're actually willing to go, but why don't you create a nice youtube channel (or similar), put it in your signature, and post there some videos of cheetahs? That way there is no risk of a name&shame ban, since all you have is your youtube channel (or similar) in your signature, like plenty of other people. The videos themselves won't be brought down even if names and dates of birth of every player's grandma are perfectly clear (Mr. J Z's videos are all still up). Plus, you stop being that guy that calls everyone a hacker, and we will all start calling you the "Hacker's bane", which is a pretty cool title if you ask me. Problem solved?
  19. Kawabonga

    Operative issue

    I have been in plenty of regs where Juggs have more heals than Operatives. What the fakkin hell are you all going on about
  20. We kill Sano first, dps with taunt takes the kick. If i had to compile a list of fights and jobs in which that happens it would go like this: Ravagers - Sparky on add duty, during the burn phase - Bulo if taunting pirates Temple of Sacrifice -Sword squadron tanking unit 1 (without swaps) -Revanite commanders throughout the whole fight. I don't know yet about Revan, but it doesn't seem the case from all the vids I've seen Feel free to add stuff, but this is pretty much it from memory... I mean, maybe Coratanni with a really lucky Shield streak?
  21. Yeah but what are the bosses where you actually get to be main tank for the 20 opening seconds straight? For me it's Sparky, Torque and Malaphar (I usually tank Squad Unit 2 and Pearl and go dps on Underlurker). On those bosses I usually delay the AoE taunt for just a few seconds so that i can get taunts 2 and 3 off in a row. The few times the boss turns around it's only for a split second, never even enough to get a hit off on anyone so i don't worry about it. I guess the usefulness varies depending on your assigned duties. Basically, go for whatever rocks your boat ^_^
  22. Actually, last time I checked Depredating Volts didn't build Dark Protection stacks against immune targets. However, Rocket Punch and Rail Shot still build stacks of Shield Enhancers when used against immune targets, and Heat Blast still grants the extra absorption. Similarly, Aegis Assault still grants Aegis Assault and Consuming Power, Retaliation grants Blade Barricade and Force Scream grants Sonic Barrier... This is definitely something that should be looked into. I'm also guilty of clinging to the old set bonus. Realistically, between taunt fluffing and tank swaps it is quite unlikely to lose aggro... If you have an AP PT or a MM Sniper that doesn't like to drop aggro (like i do) just slap a guard on him I've never had aggro problems to date with the old set bonus.
  23. Creating new content takes up an immeasurable amount more resources than rehashing the old one. This argument is completely irrelevant. New operations require a design team, a team to write up the story, a team to come up with the mechanics and a team to do the programming... you get the picture Rehashing old content? The method is already there: Nightmare Power buff. All that is needed is number tweaking. Don't quote me on it because I'm no expert, but i feel pretty confident that this is somewhere between a week and a month worth of work from only one of the above mentioned teams, at most. Think of it this way: would you rather have 2 new operations every 9 months and play those same 2 operations at high level until the next 2, or would you rather have 2 new operations every 9 months and a week and have all the previous operations available at a high level?
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