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Kawabonga

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Everything posted by Kawabonga

  1. You do know we have operation leaderboards as well right? Go look for a Lightning sorcerers on those. I wager you'll only see some in Cartel Warlords and Dread Guards, where most of the damage is fluff and meaningless.
  2. Nightmare loot tables! Recklessness! Throw us raiders a bone here, come on!
  3. I've spent all yesterday parsing. I know I'll never have a large enough sample size, but whatever the difference is it's small enough that dropping lightning strike in favour of force lightning seems like a no brainer. Force management is so much easier in operations!
  4. IT'S A BUG :mon_trap: If you'll ever get a response to your ticket it will be "The team will look into this, right after they fix this pretty dress clipping through that gargantuan mount and restore companions to their godly state since the kids cried so much. Nightmare boots? Is that a cartel item?"
  5. Debatable point because of what Pelara said about Lightning Burns eating up Death Marks... I'll do some more testing tomorrow, but i already know the rotation is still Force negative so eventually it will become unsustainable.
  6. 1,5m is better. I never said it was optimal. Unfortunately you can't sustain a proper rotation for Madness over 1,5m/2m...
  7. The 1m parse is just as meaningless. 1.5 or die. Seriously though, the ttk on the 500k and 1m are too low and RNG is way too big of a component on it. The larger the health pool the better when you're trying to prove a point (Not to say your point isn't valid, sorcs are parsing way too low)
  8. In theory, yes. In practice, it is bugged and there is no supercrit on TB. Until we get a fix using Recklessness on TB is a waste
  9. None. This would have no effect on healing whatsoever. The surge bonuses are in specific DPS discipline trees and for specific abilities.
  10. Exactly the same question on the same page. Sage - Sorc Telekinetics - Lightning Weaken mind - Affliction Turbolence - Thundering blast Tk Gust - Lightning Flash Tk wave - Chain lightning Mind crush - Crushing darkness Tk burst - Lightning bolt Force quake - Force storm Force potency - Recklessness Mental alacrity - Polarity shift
  11. A ranged burst spec should have burst. The AoE capabilities should have no relevance in parses. Engineering has "killer AoE" and i don't see it parsing low. Also, what the hell do mercs in pvp have to do with anything? Got any actual contribution to make or did you pop in just for the sake of trolling?
  12. You have yet to find a good PvE-only tank good at tanking in PvP? Did you buy that logic at Lidl
  13. "Pesky PvEers and their PvE threads that don't accept my PvP input"
  14. Being far behind in dps means exactly that you're being carried. Fortunately, the content isn't hard enough for it to matter, but it still sucks. Especially in a competitive environment
  15. Point taken for the surge decrease on DB, although DB is still critting significantly harder than TB on a very similar cooldown Assassins get a melee damage crit chance increase, Recklessness increases Force critical chance. Not useful You are not understanding correctly. Here is my reasoning step by step. For the sake of my argument, our Sorcerer has 39% crit chance and 80% crit damage (this is including Reverberating Force). -Every point of critical chance that exceeds 100% will increase critical damage (Supercrit) -Recklessness increases Force critical chance by 60%. -On abilities such as CL and LF the critical chance is less than 39%. Under Recklessness these abilities will have 99% chance to critically hit. No supercrit here. -Affliction on a target increases TB's critical chance on that target by 100%, bringing it up to 139%. The Critical damage in this case is no longer 80%, but 80*(1+0.39)=111,2%. What should be happening under Recklessness is critical damage being 80*(1+0.39+60)=159.2% Why should it be this way? Explosive Fuel works this way. Laze target works this way. Tactical superiority works this way. Critical adrenals work this way. This is the precise definition of Supercrit. What is happening in live is the critical damage bonus staying 111,2%, but Recklessness being consumed. See the problem? Anyway, we are going off topic, there's another thread talking about Recklessness, we're here to talk about Reverberating Force being nerfed. Incresing proc rate to 100% on Forked Lightning/Darkness isn't a bad idea but it would really throw the synergy between Polarity Shift and Recklessness into the void. I know removing RNG has been the trend lately, but i think it's making the classes dull (see carnage). Lightning needs a buff. An unnerf to Reverberating Force is the easiest, quickest, safest way to do it. Maybe 30% would be too much, maybe not, but surely looking for the sweet spot is the way to go.
  16. I'm afraid to ask but... source?
  17. The surge nerf concerns all abilities. 20k-25k hits are already being dealt by almost all other disciplines, including Carnage which has an autocrit. What's one more? Assassins wouldn't benefit from recklessness that way at all. Base crit chance is less than 40%, there are no crit chance increases for hard hitting abilities, only surge bonuses. Recklessness bumps up crit chance to just shy of 100%, so none of that extra crit becomes supercrit.
  18. Fair enough, TB always super crits. I wouldn't make proper autocrits fall into that category, but it doesn't really matter for the sake of our argument. The main issue here is that our crit boosting cooldown doesn't act according to plan. Assuming your second sentence is a question, the answer is hell yes. [ctrl+v from other thread] Under the best circumstances we'd be seeing a 19k+ Thundering Blast every minute and a half-ish with the initial one under both relics, Unlimited Power and adrenal being closer to 23k. Most other burst classes see similar numbers. A quick glance at parsely shows 21k Devastating Blasts, 22k Ambushes, 23k Energy Bursts, 23k Heatseekers, for example. Besides, from what i understand we wouldn't be seeing a +60% to our hits, we would be seeing a +60% of our Critical multiplier (which should be around 80% taking into account Reverberating Force), so all in all every minute and a half one of our Thundering Blasts would hit about 48% harder than usual. Doesn't sound broken to be honest. [/ctrl+v from other thread] That's a post i made last month. Today we're closer to 25k hits. If the devs were to revert back to 30% surge on top of fixing recklessness Thundering blast might just barely become the hardest hit in game (under relics+adrenal+UP) and gain about 15% damage on average. Sounds fair enough to me considering every other class gains an autocrit for one of their hardest hitting ability every minute and sorcs get an extra recklessness stack every minute and a half to be used on force lightning or lightning bolt, both of which crit for under 10k.
  19. Now now, there's no math to back up this claim, only a handful of parses by myself and the OP of that thread. I haven't had time to test it extensively, and no one else chipped in so take that with a bucket of salt
  20. Remove all direct damage abilities?! You really are Mad... By the way, Force Lightning already buffs DoTs, lightning strike isn't a cast and there is no place for shock in your rotation .
  21. Forget the dulfy guide. A rotation is quite hard to lay down, since it will vary slightly depending on server lag, ability delay and pushback. Your priority list is as follows 1. Weaken mind 2. Turbulence 3. Mind crush (with proc) 4. Tk gust (procs for mind crush) 5. Tk wave 6. Tk burst Remember, weaken mind is refreshed by tk wave and mind crush. Use force potency on tk gust, tk burst and tk wave. In that order if there are low priority adds since tk wave will benefit from potency on all targets regardless of the amount of stacks it consumes, but it will consume one stack per target anyway. If there are adds that need to die quick use potency for 3 forcequakes. Try to use mental alacrity immediately before turbolence, as doing so will allow you to squeeze an extra one inside its window. Those are the basics. Practice and practice some more to perfect the art of telekinetics
  22. You say that the surge bonus reduction was made to balance out supercrits, yet sorcs are the only ones that don't have any supercrits. The module used to prove that one burst spec is **** compared to another doesn't matter.
  23. Also not the first time you didn't even read the threads And if you did, you might want to do that again. We alleged PvErs with a hard on are the ones that provided an actual response to the OP, who never mentioned being interested in PvP, where Madness, as pointed out in one of my previous posts, has no issue in force management whatsoever. And hey, I am having fun
  24. Only tried once for both methods. I saw about 150 dps increase by spamming force lightning and not using lightning strike. Admittedly, i made quite a few mistakes in the LS parse, but the thing that struck the most is that spamming FL isn't nearly half as force starving as using LS.
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