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Kawabonga

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Everything posted by Kawabonga

  1. I added to each ability activation a vaule of 0.05*15/20*0.7 (I've been generous with the uptime), then lowered the mastery value of the 224 pieces to take into account the 186 armorings and removed the crit bonus to LB
  2. I was just pointing out that this statement in the guide is wrong. By how much? Well your own parse says it's about 21% difference. Any chance you could expand on how you tested for your set bonus? I've given a go at modifying Bant's spreadsheet to simulate it and I'm getting a small difference in favor of the new 6p
  3. I'm failing to see the logic in that statement. Rotations are designed to be as efficient as possible. If you don't do it right, you are less efficient and you mess up your resources earlier, not later. Unless you're not using abilities on the GCD. And still, dummy parse. There's no way you're going to use only 2 LS every 90s in, say, Dread Guards... in NiM that's a 7+ minutes fight and it's pretty easy to run out of force by the end of it.
  4. Small note on Recklessness: Crushing darkness is the worst possible candidate for it because the DoT portion doesn't benefit from it. It's probably not worth delaying CrD if it happens to come off cooldown during Recklessness, but you should be doing your best to use Flash, Chain and Bolt.
  5. On dummy parse sure, but realistically you can't not use lightning strike unless you're prepared to refresh your DoTs early, use shock (which is even worse), or do nothing. That's not even taking into account that you might have to pull someone, barrier yourself or someone else, combat rez, etc etc. Removing lightning strike from your general static rotation only marginally improves force management in a good deal of boss fights. Running completely out of force to the point you can't continue dpsing is rare, but not impossible. You certainly reach the uncomfortable zone towards the ends.
  6. You still don't have me convinced to be honest... Of course DoT spreading is easier on Sorcerers, Madness is by design a sustained AoE spec. Single target burst is low, predictable and easy to shut down. Spreading DoTs on warriors is more difficult, but still easy and with the added bonus of powerful DCDs and burst damage. I understand it gets frustrating on a rough day when you find yourself with and against teams that abuse random knockbacks, but that is really it. This by the way is all coming from an Annihilation marauder. I play Madness only in PvE I maintain that the problem with Sorcerers is class stacking. The radius of an ability isn't the cause of it, and reducing it will do nothing to prevent it. By the way, abilities already behave differently in PvE and PvP. I'll just drop here Guard, Sleeps and Smash. Spreaded DoTs being either a weaker version or non stackable on player targets would be more effective i think.
  7. The rotation without Lightning Strike isn't force positive, it's just less negative. You're still going to run out of force eventually in long fights with little downtime.
  8. I just don't see a radius change doing any good. Spreading with Death Field is just as easy as spreading with Vengful Slam, and the DoTs themselves don't pack the same punch as Warrior DoTs. If a jugg wanted to play the game of numbers, he could go much higher than sorcs. One lonely sorcerer behind the front lines isn't going to do much other than getting uselessly high numbers. Problems arise when it's not one lonely sorcerer, but the Happy Magic Farmers Inc., but class stacking has always and will always be a problem. You should fear the day when Juggs become the main attraction, and cry out for proper matchmaking instead.
  9. Death Field's radius could be 2 meters, you'd still see the same problems. People just love to gang up, that's why lolsmash was nerfed into oblivion and then simply removed from the game.
  10. No, it's because force lightning deals more dps than lightning strike when you take lightning burns into account
  11. Hey, since you listen to the feedback of us faithful players on the forums, can we safely assume you have notified whomever it may concern about the vast amount of negative feedback your other post spawned, and that they are hastily reconsidering their decision about it?
  12. SWTOR is my first and only MMO, so I have no frame of reference with regards to difficulty. Maybe it's because throughout the game's life my group wasn't one that would clear everything twice on a Tuesday, but I have always found Nightmare modes to be entertainingly difficult, and if the content became trivial and face-roll easy, or boring, I switched to a different class/role. So yes, raiding (and habit i guess) is the reason I keep my subscription. Maybe other MMOs have harder and better raids but I no longer have the time to invest into creating an empire of characters, find a proper group and create a nice network of friends on another game. And where do i get a lightsaber on another MMO? That logic you see, from my point of view, is flawed. If Highlighted HM drops 224 gear, and NiM is tuned to require 224 gear, what's the point of having NiM drop any sort of gear at all? What's the point of the existence of gear in the first place? Might as well turn us into companions. My main concern about NiM not dropping 224 loot isn't because I need 224 loot. All of us here complaining are probably BiS already after mindlessly farming HHMs for 4 weeks. It's the principle of the thing. BW itself has been going on and on about how important rewards are to players, and it is true. The hardest content available, no matter how easy you perceive it to be, should provide the better rewards. Mounts and titles are a one time reward, which thanks to the lack of foresight of the original devs are trivial. Non BiS gear is not a reward, it almost feels like a punishment even. A percentage based chance to get BiS gear is absurd. People will still pick doing HHMs a million times over, unless that percentage is very, very high. If i didn't know how the market worked I'd at the very least be asking for NiM to drop unique cool armor shells that are more than reskins with shiny lights, but obviously that amount of resources are not going to be dedicated to such a small percentage of players. A second, just as silly idea would be to reward cartel coins. Economically not viable obviously, so it's off the table. All we can realistically expect as a proper reward is proper gear, and we're not getting that anymore it seems.
  13. I've been around since April 2012. I've always stayed a sub, but now I am seriously considering pulling the plug. Ignoring the hardcore players in an MMO demonstrates a tremendous lack of foresight, and with the focus of SWTOR being shifted to single player i honestly don't see a reason to continue. Paying the equivalent of a new game every 6 months for 6 chapters of story/2 hours of game is just not worth it. What makes an MMO is group content and replayability, and both are severely lacking.
  14. Playing the highlighted hard modes would be the best way to gear up regardless, because they are so much easier than Nightmare modes. You're leaving your players with no incentive at all to play Nightmare modes. Titles and mounts are one time only rewards. You've been going on about how important rewarding your players is. Nightmare raiders want nightmare loot as a reward. I'd go as far as saying it's not even fair that you have such a thing as highlighted hard modes, and only nightmare should drop BiS, but i digress. That's the reward we care about, mounts and titles are a nice bonus, but nobody cares about those anymore since everyone and their grandmothers farmed the hell out of them in the 3.x cycle, when they were pretty much as easy as story modes.
  15. Mmmmmm mathematically impossible :Q_ If you're a NiM raider that's the way you should like it.
  16. They could've gone either way. Nerfing the over performing specs is actually better than buffing everyone else. I have no idea why you're saying NiM won't be possible anymore to be honest. The dps requirement for most fights is still easily achievable.
  17. "Hey Bant, thank you for your marvelous work no one is paying you to do. I am too lazy to read anything you wrote except for the stats and I'm failing to understand the exact pieces I need to buy. Would it be too much of as hassle for you to take 8*3*14=336 screenshots and post them here?" I understand your frustration (well no, I don't) but this thread and the OP are user created. Users don't get paid, which means you are entitled to absolutely nothing. I get it man, the maths isn't for everyone. At least make the effort to read the paragraphs right before and after the stats. The way to interpret the numbers is as clear as it could possibly be. You are given a combination of gear, for example: Sorcerer - Madness || Sage - Balance 6320 DPS @ 41.1 APM | 6160 Endurance | 5158 Mastery | 2779 Power 1146 Critical (3xE, 8xA, 2xC) | 873 Alacrity (5xE, 1xA) | 685 Accuracy (2xE, 5xA) 2xC are the 2 Critical crystal. These go in the main and off hand. 8*A are the Critical augments. It does NOT matter whether you put one of them in your boots rather than your relics. 3xE are the 3 Critical enhancements, implants or earpieces. Just like the augments, it does NOT matter which slot they are in. You could have 2 implants and an earpiece and no enhancements. You could use an enhancement in your head and 2 implants. You could have no implants/earpiece with critical and have an enhancement in your boots, hands and mainhand. It does NOT matter. ANY combination of gear in which you have three enhancements/earpiece/implant is correct. There are 120 ways to get there, so don't hold your breath for the screenshots. Another thing you are misunderstanding here is that there was no one in game who tested a million times the millions of possible gear combinations and picked the ones that yielded the highest dps. The numbers are the result of a computer simulation. Other users might contribute and post the screenshots of their character sheet, but you can't expect one person to do it all, because no one person has it all.
  18. Discipline? Show us a parse? Also, check your hilt and offhand armoring
  19. Quick yes or no question: Are the Nightmare mode loot tables going to be fixed anytime soon?
  20. Maybe they're hoping you don't kill them with a saber strike?
  21. There are 3 types of abilities: Instants (deal damage instantly), casts (deal damage after the charge up time) and channels (deal damage throughout the duration). The base Global Cooldown is 1,5 seconds, but alacrity reduces this time, along with the time needed to cast and channel abilities. If someone was quicker than you, chances are he had more alacrity.
  22. It used to be a thing because it lasted for 6 seconds and under Recklessness it would only consume one charge and all ticks would benefit from it. Even if it did slightly more damage, the reason you wouldn't want to use FS as a filler is because LB procs way too many things to be left out: force regen, alacrity, damage reduction and forked lightning. I'd say chain lightning too but that works for force storm too, and you want it procing from TB anyway...
  23. Actually they brought it up to par. Both generate 14288 threat
  24. It affects the good players. You know, the ones that write guides and reviews and are more likely to subscribe and stay subscribed for years and give the game the most visibility by word of mouth. I understand how the business works. Not here to ask for new operations every month. I'm not even going to get my hopes up that the big announcement is just that: new operations... But seriously, what is fixing loot tables going to take in resources and time? In my ignorant mind, all Joe has to do is access a spreadsheet and correct a number value listed under "Nightmare mode" from 220 to 224, or add one depending on what the intentions are. Surely they could dedicate to 5% of their player base 10 minutes a week.
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