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XL-Jedi

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Everything posted by XL-Jedi

  1. There are no hunks of salvageable metal still laying around from Katrina. Some crappy buildings in certain neighborhoods will never be fixed. Hurricane Andrew laid waste to south Florida (far worse than Katrina, there were horses in trees, it was a category 5 storm) but 10-20 years afterward you see no evidence of it.
  2. LOL... there are crashed fighters the size of the space shuttle and smaller all over the place, what game are you playing? Oricon (for one) is littered with em.
  3. It's a suggestion forum... go troll the over-loaded bug report section. I gave up already on asking them to fix real problems.
  4. It's what 20-30 years after the wars? 1) the wreckage should be scavenged by now 2) planets are large, I shouldn't see shipwrecks in one area for like 5 capital ships? 3) how large was the debris field search area across Texas for the space shuttle?
  5. There are too many, on too many planets... it's nonsensical. I know the story.
  6. Sooooo glad I only did the prelude missions on one toon! Not only does completing part 1 & 2 reward 24 elite comms, but if you do them with (very cheaply bought) FP xp boosts, and kill every mob in them (making best use of the Chuck Norris droid) you start Rishi at level 57 and about 25-35% of the way toward 58 being completed. ...and at 58 you can put on the Basic gear that your Alts have earned for you.
  7. We need more Crashed Ships on planets! I gotta a fevah, and the only thing that is gonna cure it is, MORE CRASHED SHIPS!!! I mean honestly? ...who puts all these things in the game? Have they seen a Star Wars movie? Can we have one planet, maybe without wreckage?
  8. Personally, I think they should cut it back to 1/4 XP as the default. ...the leveling is way too fast in this game. No feeling of accomplishment anymore for having made it to max level. Should take a month of nightly play to hit max level at a minimum. What they need to work on are some tools to allow more efficient management of multiple toons. Takes me an hour to log and reload 10 toons to cycle through their crew skills. At this point, I'd even settle for a freakin shared wallet!!! That's pretty sad.
  9. I can understand doing away with it for the screen shake issue... but at least change the animation a bit. I wouldn't mind the wave blast animation that emanates from Nadia Grell's AOE attack for instance? At least make it look like some sort of power (and sound) is doing some damage. You don't have to shake the whole dam planet.
  10. Ruusan Relics with Augments do not appear as (Augmented) when placed in the Guild Bank. Thankfully, the augment is not lost when the relic is added to the bank or removed.
  11. Feels alright, but I don't feel very unique anymore...
  12. True, but wasn't really my intention to list every element that could possibly be crafted. As I was writing it I couldn't remember which one made the relics... (I'm getting too old too...I s'pose) I was speaking more in general related to how bio is no longer the "goto" craft for alts, and lamenting a bit on how the endgame crafting element is (and has been) stagnating. We have a rather limited set of actually useful schematics. I would like to have the ability to unlearn all the (now pointless) green stuff just so I don't have to scroll thru it anymore. Fine, for the completests... so I'd keep one green maybe for deliberately R/E'ing the mats to make the aug kits. But, if they added some of the upgrade kits I mentioned, maybe it would breath a little more life into some of the crafts? Allowing Investigation to just find a legacy gear schematic would even be cool... With the new planets added and, I'll call it "currently unusual" abundance of materials, including money chests for slicers... If I thought the frequency of these items was not going to be scaled back, I'd just trade bio for slicing and run around picking up these money boxes when I'm low on funds. I do have a creeping suspicion they will scale these back one day in conjunction with a little bounty event or something. So not necessarily rushing into that yet, but man my slicer is making out like a bandit right now. The credit farm bots must be lovin this!
  13. I think I managed to level 4 alts to 55 in the WEEKS of 12xp we were given. ...and I really wasn't trying too hard. I got bored leveling. Dunno if I'll bother with leveling another toon until I see a 12xp weekend event again... but then again, I got 10 55's now to play with so adding more is not a huge priority. And actually, once you get a little bored with all the end game stuff. I did kinda like slowly leveling a lowbie with all the fancy bonuses, gear, and so forth that my supporting toons can provide. So no... 12xp is fine with me. They should actually adjust it down to 1/4 XP to slow down the leveling. Leveling was too fast to begin with. Nothing special about people having multiple max-level toons anymore. It's actually made it more of a planned multi-toon or legacy progression experience now... which is a little odd because it is really shedding direct light on the lack of consolidated legacy-wide management tools. A legacy-wide crafting panel would be a godsend! ...and legacy storage needs about 5x the tabs.
  14. Statement: Oh SNAP! lol... meatbags...
  15. It has felt like Biochem was the most useful of the crafting skills for quite awhile. Now with the decision to not provide a NEW reusable schematic in the 450-500 range, it does seem like balance may have been achieved... My own experience was that once I had enough toons to cover every crafting skill, the default choice for any new toon after that was simply bio for the reusables. Notice I say "most useful" as there are still redeeming qualities (augs and so forth) for each of the crafts. Now, I think my default choice for new toons will just be 3 gathering abilities. ...and may as well convert all my extra bios to arch or slice now, so I can have the extra gather skill. It is a shame that they seem to continually diminish the usefulness of the crafts. The "Collection" system and Legacy gear really killed: Artifice, Armstech, Synthweave, Armormech... and of those I think Artifice took it the hardest due to the unlimited availability of +41 crystals through collections. Now the intro of "no new reusables" has not destroyed the Bio craft, but removed the need to make it the new toon default. It is now useful in that blues (and now purples) are still needed by all toons. The difficulty in attaining the purple mat required to make the "advanced" items will be a main factor for me in deciding which to make. It is a little sad to see the reusables go, but now I guess it puts Bio on par with the other crafts. So where do we stand on the balance and usefulness of the crafts? Artifice: leveling hilts and enhancements, dyes Cybertech: leveling mods and armor, grenades Biochem: leveling implants, med packs, stims Armstehc: leveling barrels, augments, aug kits Synthweave: augments, aug kits Armormech: augments, aug kits Now, if I had to pick a default crafting skill, the only edge I see might be related to reverse engineering relics, implants, and headgears for the schematics. I pick those three items because (currently) the elite/ultimate versions of those are not legacy transferrable. Armstech, Artifice, and Cybertech you don't need extras of due to the transferability of mods via Legacy gear. Although having duplicates of these and the lack of a consolidated legacy-wide crafting station or view, would make the search for "which-cyber-toon-has-the-earpiece-scheme" a little annoying. So I guess I'm not very inclined to want more than one of any craft now. Which I guess... is balanced? So now (assuming they don't revert on re-usables decision) I guess my extra bio toons can all drop their craft and just pickup an extra gather ability. One possible boost they could give to crafters would be the ability to craft "Legacy Conversion Kits" and "Armor Adaptability Kits" both similar to the "Augmentation Kits" that would allow you to make your own "Adaptable Legacy Gear". At least then, maybe some of those nicer looking orange sets that Synths and Armormechs can make would be on par with the rep vendor legacy stuff. Maybe throw in the ability to reverse engineer shells into their equivalent orange schematics and it would really open up some nice (both cosmetic and transfer-useful) options. Personally, I don't really mind the bio re-usables decision... I'm just going to shift to a gathering skill on my extra bios, but it would be nice if craft skills as a whole had a little more depth in the endgame beyond making best-in-game augments and reverse engineering the ops mods.
  16. wrong forum... my mistake
  17. They also killed the Med Droid Vendors!!! :mad: I mean they took away their vending ability! ...now they don't do anything but stand there. I paid a fair amount to have them in my SH. I'm hoping they fix their vendor status. ...and my droid with the pile of gold coins, now looks pretty lame holding an empty gold tray. I'm not a fan of this change.
  18. Perhaps... but by the end of the month, who won't have lots of alts? Frankly, I think we'll all be nearly bored to death with 12x XP boost by the end of the month. There is no longer anything special about someone with 12 toons. Take away the (what little we have) feeling of at least some level of accomplishment and playing the game starts to become ho-hum.
  19. Don't hate the player, hate the GTN design that promotes the behavior. The GTN system is... well... it's just so bad... in so many ways, that are too numerous to list.
  20. You get stuffs... 25k cred token, 3 random utility-crafting harvest node décor items for your stronghold, some blue and green tokens to trade with the Jawa-junk dealers, and your choice of guild ship schematics to horde or share with your guild. And... if your guild places in top-10 for the planet conquest, you get all the same loot again, only it's a 50k credit token, and purple Jawa-junk tokens. If your guild wins the planet you get access to purchase the AT-ST style mount, for instance. There have been early events where I've been able to get the achievement on 4-5 toons... lately though, maybe one or two toons every other week or so... last week, one toon was all I could bother with, just not as much incentive when the goal is set so high. This week, I won't even bother to look at it... and it appears it shoulda been a crafter's week?
  21. Good chance that once you have a geared level 60... come January maybe? ...that you will have your solo version.
  22. It's comical... Reason given for Disciplines... "Current system wreaks havoc with class balance" is what I'm hearing? I honestly could care less if classes are balanced. They outta just leave it wide-open and let people have at it as far as I'm concerned. 60 points to spend... your choice, you go build what you want. Don't even care if every tool in PvP is running around with the same DPS-Stealth-Healer build or not. Let em go already. I've disliked the class constraints from the start. Is a DPS with a saber-staff unheard of? I can't choose to train force pull/push on my own? They think they have a plan now to control the balance? As they say, most fool-proof plans fail to take into consideration the amazing ingenuity of the average fool. ...and we'll continue to see nerfs/buffs just as frequently as before. People will still find some little niche to carve out some little unanticipated advantage, and scissors will cry foul when rock beats em up.
  23. ...to get everyone away from the weekly conquest goal! I thought 12xp was enough of a diversion, but the 50k conquest requirement just sealed it! Well done! <golf clap> ...up it to 100k for next week!
  24. XL-Jedi

    50k Conquest?

    What is this 50k conquest BS? You've inspired me to not even bother with conquest. Well done... <golf clap> ...now back to 12xp alt leveling. (edit: wrong forum meh... no one pays any attention to it anyway)
  25. My guess is related to something I said on a whim once... Would be cool if we could mount lasers on our speeders and use them during missions. Maybe some form of "jousting" in PvP... maybe have upgrade slots for mods for speed / armor / weapons? I'm intrigued anyway, the speeders and transport system in the game have thus far been rather dreadful. A "vehicle transport" though sounds like something that might pickup you and your mount and maybe drop you off somewhere quicker than the Alderaan taxi service?
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