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Preston_Violent

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Everything posted by Preston_Violent

  1. No problem at all, I can't say I felt raiders' pain during 2014 but I also can't say there were things in swtor to keep me around (with housing being a brief bait) either. Raiders weren't the only ones going through playable content drought in 2014 but being now pretty much the only ones catered to, this is what I find questionable
  2. This time hm raiders are indeed being catered to over others, intentionally or not. Last year was piece of crap for everyone, it's not like casuals had tons of playable stuff either....however, basically catering only to raiders in 3.0 hardly was the right thing to do as well. You gotta cater to those who pay your bills first. Unless I got something wrong and the lousy piece of ***** aka dailies on rishi and yavin plus (a bit too hard to pug) hm modes of same old stale to death 4 tacticals is what was supposed to keep casual excited...?
  3. @ adbe_ The point was, casual players are casual They log in for quick results, whether from daily areas or daily pvp or sm gf ops. Maybe they don't have time to wipe over and over, maybe they don't want to learn mechanics, maybe both. But story mode ops should be facerolling to keep casuals interested in doing them for quick comms. And swtor is in no position to afford to neglect so hard casual player's interests if it wants to stay profitable which is the only thing EA cares about. And HM/NIM's may be as challenging and hard as possible, remaining a very niche aspect of the game, as it should. Now, considering the fact that 3.0 gave nothing new to pvp-ers, 2 lame and crappy daily areas for casuals and 2 ops, supposedly for any pve-er but in reality very much not, this expansion, where in the end only serious raiders got something to do, is questionable at best.
  4. Only thing you forgot to consider in your elitist rant is that the times when people were generally interested in HM content and were willing to commit to days and weeks of tries and wipes, boss after boss, are pretty much over. Today an average player is willing to commit 1-2 hours, get some action, some gaming impressions, some quick results and some rewards. If not, they get bored and leave. And these average players are what keeps swtor and similar projects afloat, not a bunch of HM / progression raiders. Brandnew playable content-wise I don't think that perfectly boring and already stale new daily zones on rishi and yavin (with the one on rishi being exemplary poorly organized) will keep a lot of casuals interested in logging in every day. And the new ops are just too hard to pug. Not much left to do for a casual pve player. If BW listens to opinions like yours and agrees that sm ops (or other newly-introduced playable pve content, like hm modes of old tacticals) shouldn't be nerfed and made (more) puggable, give it a while and only f2p's and hm raiders will still be around. Both don't generate any considerable income. And guess what happens next. But ofc, your blinding elitism won't ever let you look at the situation from a casual player's point of view.
  5. And this one specifically, very true. 3.0 being the "you name it - we'll nerf it" game update, where every more or less vital aspect was diminished, from global dps, healing and a handful of various class/advanced class-specific abilities to biochem, comms gear (it never was bis, ofc, and never was supposed to be, but now it's even worse) and story. Heck, 2.0 and Makeb introduced a huge location with 2 full stories for each side. Now we got 2 tiny locations, so tiny they don't even have AREA or HEROIC types of quests and 1, just 1 story for every class of both sides. Pvp-ers got nothing in 3.0, casuals got 1 extremely poorly organized daily area on Rishi and 1 better-handled daily area on Yavin, tho together they take way too much time to complete and hardly being tempting enough to return to regularly. While raiders suddenly got 2 brandnew ops. Most weird move since hardcore raiders aren't exactly the type of audience to rely on for a mmo game anymore. As a result instead of an influx of new and returning players I can clearly see population dropping (that began before the xmas time) and most guilds actually losing players, so shortly after this major game update...that is especially ironic in regards to another post where someone asked about guild size limits
  6. Really? Then what was he charged for when he pre-ordered?
  7. /Signed if they're "playersexual" and imp-repub neutral like Treek or HK. Theron just for repubs and Lana just for imps would suck
  8. Only if it doesn't bug or override members' personally chosen planets to invade, which, in its turn, might require to be guildless in the first place...because otherwise you're supposed to agree / submit to your guild's invasion choices, which I personally do not find cool. Arguing about what planet to invade proved pointless (in my experience) either, easier to just stop giving a crap about conquests at all.
  9. A very, very good idea. You decide what this ship will look like inside, you decide which planet's orbit you'll move it to and don't need to compromise most of the times because of the invasion buffs and perks..."love" these situations when a clearly not gsf or pvp-orientated guild (on a pve server) has its ship moved each time to locations that provide mostly gsf or pvp conquest buffs because gm doesn't care and 3 or 4 officers happen to like warzones and space-pvp
  10. Lol how about a crucifix saber design blessed by the pope?
  11. The top title is funny and as someone said earlier, could be even cooler if it was "fabulously famous" but still it's cool and unique. Next season you're very likely to get your generic "season-4 all star" and be happy with it. Funny tho, all these ppl who /signed this thread, not a single freaking grain of humor of self-irony. Just the constant state of never being happy with anything and always complaining about everything. And every gosh darn freaking pvp-related news is just another excuse to complain. Go get laid, you'll feel better and might change your mind about the topic.
  12. Perfect example of a narrow-minded, never happy, never pleased, never satisfied with anything dev's do, pvp-er. You (and by "you" I mean all of this ungrateful and vocal, but at least not so numerous, crowd) are worse than a chick on her period.
  13. In terms of this thread we still don't know for certain if the new expansion has anything meaningful to offer... [Flirt] might have worked for the Makeb expansion (I do not think however, that not letting us have Cytharat as a new companion was a good decision), after that we got a bisexual event-based npc and 1 dialogue line as part of Oricon story (where the republican sergeant says that because of the dread masters' influence one of the soldier was about to kill his husband)...that was good for starters...
  14. It was mostly about requirements being not a one-way street. You impose something on casuals who want to do ranked, then have something imposed on you too, for those "special" days when you feel like taking a break from pvp-ing and do an operation. However, adjusting rewards and conquest objectives would be a lot more productive than any requirements. But more importantly, you won't have you expertise requirement added to the game and you know it, so save your "keep going" for some other thread.
  15. What a decent young man! And who's dat ho behind?
  16. Yes, yes it will. However, something like "[insert number] maximum expertise for story modes groupfinder" and "[insert number] minimum expertise for ranked pvp" would look fair.
  17. You can enter a HM / NIM operation with any gear, you just need to be level 55 (or 50 for some ops), the question is how well you'll perform. There is no minimal main stat or gear rating requirement or anything. But you want that for ranked pvp. That's where it stops to be fair. And since groupfinder does not provide queues for HM / NIM, only story modes, therefore it'll be fair to prevent too expertise-heavy ppl (by pve standards) from queuing.
  18. Lol, this whole petition seems to be off-topic. Not because I don't agree with the expertise requirement (I actually think it's a good idea as such) but because it seems too unlikely to be implemented. Making, however, a conquest objective where you either do a certain amount of regular or ranked wz's (but not both), as it was suggested would help. Not giving out participant's rewards that look worth ranked-queuing to a typical casual player, without pvp gear and / or pvp experience would also help. If you asked for something like that in your petition, maybe you'd be heared.
  19. You miss the point. Those who do it not for conquest points or season rewards are usually in bull brutalizer and have some skill by the moment that season rewards are announced. Almost everyone else queues for ranked because of current conquest objectives and season rewards. And yes, both are legitimate, indeed. Remove ranked wz's from conquest objectives, make season rewards clearly obtainable only by the most skilled, top PVP-ers, without mass-promotion events such as do 10, win or lose or whatever and get a crystal box, and you'll only have your "right" people, adequately geared and skilled for ranked. You technically can try to do a hm or nim in PVP gear, the system will not prevent you from entering the instance. So either no restrictions or certain restrictions for everyone.
  20. No one in their right mind would enjoy queuing for ranked war zones and getting pretty much one-shot each time. So the problem is not exactly about no expertise requirement currently but about rewards. Season rewards, conquest rewards...that's what this petition should be about. Back in the day any PVE-er could get a cool looking +41 power / crit / endurance black-purple crystal from either EC or GTN. And only most skilled PVP-ers could get the + 41 expertise one. And everyone was fine with it because PVE-ers didn't need an expertise crystal at all, and PVP-ers had a fancy item to work for, if they wanted it. But apparently things have changed and BW with numbers on their hands are looking for ways to balance queue pop-ups and motivate ppl to queue. Same with groupfinder and bolster. In story modes, in event ops bosses...at some point and to a certain extent everyone has or will have to compromise and "suffer".
  21. And good players wearing PVE gear also may not have time to farm PVP gear but at the same time, may not be ready to step down from their credibility and have themselves limited to regular war zones...
  22. Well, of course, of course! And you can be pretty damn good at regular war zones wearing PVE gear. And it should be more than possible to do ranked arenas with at least 2 ppl in PVP gear.
  23. Because screwing up the whole group in a story mode ops does actually have impact. You can get an annoying lockdown on a couple of bosses before even getting past the weekly boss, for example. No one likes to wipe over and over because of (some, not all) people in pvp gear (or pathetically bad pve gear). Pvp-ers, specifically, I've know quite a few who were very good at pvp but were so bad at pve that it was almost painful. Ofc they didn't have pve gear or cared to get it (let alone they cba to read guides). Does the system prevent them from queuing? Nope.
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