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Capt_Beers

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  1. Capt_Beers

    Guard Breaker

    I feel like you are probably the kind of player that dumps their rotation into barrier and will tunnel a guarded healer while taunted instead of CCing the healer and attacking someone else.
  2. 4 * the comms + mail them to your "main toon" = insta Dark Reaver
  3. Maybe you should try doing some regs before queuing for ranked
  4. You are totally wrong. Note in this image how my Force/Tech resist is 0%. Go ahead and take a look here. Note the tank stance and Explosive Fuel active and how my Force/Tech resist is at 35%. Same here with AP. My Force/Tech resist is at 30% as opposed to the base of 0% Diversion reduces Force/Tech accuracy as well as Melee/Ranged. L2P plz
  5. Don't stop to pass, key bind it and pass on the move. It drives me crazy when I'm in the EZ and someone runs through the pit and stops for 3 seconds to try and find pass and in the meantime I get pulled, knocked down or exploded. You should also ALWAYS be looking to pass. Even if you just got the ball and you at 100% health. If someone is further ahead or in a better spot you should throw them the ball. Make sure they aren't surrounded first. The ball is supposed to go to the person closest to the center of the ground marker but due to latency and internet black magic that might not always be 100% accurate according to what you see. Watch for leapers waiting around for you to pass to an obvious person. Timed correctly their leap will intercept the ball. So if there is a teammate jumping up and down on the cat walks with a marauder standing 20m away just staring at him he is probably waiting for the pass to leap and intercept. This will be especially important in tentative 4.0 since everyone will be able to leap/blink. Lead your passes. If someone is running across the fire pit don't aim for the fir pit like a jerk, throw it in front of them so they run into the AoE instead of out of it. You can also do this if they are close to an enemy. If the bad guy is on the left and your teammate is on the right throw to the right so that your teammate is just barely in the circle, this way they will more likely be closer to the center and it will be harder for the enemy to get in the AoE.
  6. Tactics Vanguards/AP Powertechs after using their AOE taunt can also resist stuns Tanks can resist after using Battle Focus/Explosive Fuel If you are standing in a Snipers accuracy debuff grenade (Diversion?) your stun can also be resisted.
  7. IT looks like they are just undoing what they did in this past patch
  8. Capt_Beers

    Resources

    You are most certainly not a normal English.
  9. Kind of. They changed it so the pylon doesn't become cappable until like 10 seconds after the explosion. However unless there is someone under the spawn grabbing the speed buff to get to the node or they or they are otu that door at mid the second after the explosion clears (with some good movement enhancing abilities) you will probably still be able to cap well before they get there.
  10. It used to be a cheese tactic in AHG where you could die, get battle rezzed and not accept it until after the explosion. Then you could cap before the other team even got out of mid.
  11. I like how you totally ignored my post explaining what happened
  12. They are in your favor at least once per minute with set bonuses. Twice if you're a sniper
  13. If you got an insta pop it's most likely because the tank for your team quit before the match started. Matchmaking goes out the window in that case as it's better for you to have 4 people no matter what role they are.
  14. If you're doing 350k damage in a WZ you are far below average
  15. With what dark creature of the void have you made a pact with to receive such powers of necromancy? ANSWER FOUL WIZARD
  16. Lame, I had my "FREE UGLY" ready just for you Eric.
  17. The point of this is to get more people playing and keep them playing not so you can get in and get out as fast as possible.
  18. Cretinus is a known "guard is too stronk" troll. Best to just let the thread die.
  19. this post isn't thought through. Buy consumables with credits or farm them on alts. There is really no need to save every single comm anymore while leveling so spending more on consumables with alts is easier. Or just play 3 WZ's and win. You'll get ~420 comms as rewards plus another 300 from the 2 dailies. that's enough to buy ~35 of each consumable per day plus the ones you get from the quests (what would that be like 10 or so?). Now before you tell me you don't want to do regs at all or why should you have to spend credits, realize you aren't being forced to do anything. You have two options and you don't want to do either. That being said I feel it's pretty likely BW will introduce a way for you to get them via ranked. If that fails you can always buy them on the CM ;-)
  20. I was just about to bust out my calculator to figure this out. Exactly this.
  21. Why on Earth would you spend comms on medpacks/adrenals when you can buy them for credits form people who farm them?
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