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Burning-Beard

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Everything posted by Burning-Beard

  1. This. I'm personally not terribly upset about it, but if it helps keep people who level with a friend or spouse from falling into the same trap, I'll be happy.
  2. So I noticed that the multiplayer conversation option pops up if you're grouped when you interact with your holocom on your ship to begin Makeb. So naturally as someone who's wanted to be able to view my friends' ship conversations, I tried the obvious: I went into my Merc's duo partner's ship and watched her Agent's Makeb intro. After that, I went back onto my ship and clicked the holocom... ...and nothing. Viewing someone else's Makeb intro on their ship skips your own. Resetting the mission does nothing, and you can't abandon the mission, as it's a storyline one. So now I'll never be able to see my Merc's intro. Take this as a warning.
  3. Err... what? The account name that I use to log in to Steam, the name I display for my page in Steam's community section (steamcommunity.com/id/<name>), and the name I display on my friends list are all completely different.
  4. This is a pretty excellent and eye-opening thread. As a quick, completely un-scientific test, I took my level 12 Operative out into Dromund Kaas with his fully-repaired gear that included two of the Exalted legacy pieces and two Cartel armor pieces. I took a pot shot at a thing and hit /stuck to die and take a flat 10% durability loss. Repair bill: 2111. At level 12. http://db.tt/F5oipuPN <- The repair screen for that one death. A couple notes: The gloves, chest, legs, gun, and helmet all had blue level 11 mods and enhancements, with crappy green level 8 mods to fill in. The Despot's boots actually had no mods in them whatsoever. Edit: Well I guess it doesn't really matter now, since Bioware finally weighed in on it. At least it's being fixed.
  5. I've been seeing this for months on my Juggernaut tank, usually with Ravage and Taunt. Taunt misfiring has been less common since 1.7, but still there.
  6. I've got a 50 Sorc and a 50 Merc. The Sorc has always been heals, but I recently switched the Merc from heals to DPS. Mechanically, I like how Merc healing operates, and I find it quite fun in small groups and FPs, but once you get into raids its throughput feels a bit lackluster and heat management is a giant pain. I like Sorc healing a bit more in raids, but I feel like I'm always fighting the UI to get anything done, and the force regen mechanic of life tapping is kludgy and needlessly dangerous. Really though, it's hard to give a good recommendation on a healer to pick, since not only do all three healers "mature" at different points, but they also fare better or worse depending on what you do: FPs, ops, or PvP.
  7. Winner winner, chicken dinner. Doing Story Mode ops is okay-ish for learning the absolute most basic gists of fights or getting people new to raiding some gear and at least some hands-on experience in a raid environment, but spending any time actually learning SM fights is only going to wipe you repeatedly in HM until you re-lean the stuff and adapt your strategies to your group's makeup. One way or another you're going to have to learn the HM fights some time, and knowing the SM versions of them won't reduce your wipes. Of course I don't know why I'm bothering posting in this thread, since it's just going to be locked and people pointed to the existing "why are repairs so damn high?" megathread.
  8. Last night's patch was to fix a different issue regarding this. The "fix" screwed up to make this issue.
  9. Since always, as far as I can remember. It's just incredibly easy to beat bosses before they enrage, thanks to most people outgearing the content.
  10. I assume that the Gree thing is going to be part of the much-talked about "Ilum revamp". To my knowledge, Bioware's never said it was going to be a PvP revamp. I expect all PvP stuff on the western half of Ilum will just be removed outright.
  11. Winner winner chicken dinner. Restart your client.
  12. I'm a tank. I run FPs mostly every day. I'll skip trash all the live long day, but I never complain if someone manages to accidentally pull aggro (everyone does on occasion), and I never skip bosses. Even the minibosses in Battle of Ilum. Tionese crystals are probably being removed from boss drops in 1.6, and existing crystals will be used to buy max-tier lockboxes from vendors. Never mind the daily comms they drop that everyone *****es about needing so many of. I still like running FPs, even if I grouse about getting my fiftieth Battle of Ilum or my eight-quadrillionth Directive 7. If someone wants to votekick my tank for doing bosses, they're more than free to do so and enjoy the 15-30 minute wait for a new one while I get an instant queue pop.
  13. If you're hitting the hard enrage (and not the soft 10% enrage with all the adds), one thing you can do to squeeze out a bit of extra DPS is to ensure that when the tank swap to the Jealous Male occurs, you keep your DPS on the Horror itself until the eggs on the Jealous Male tank hatch, and THEN everyone switch to add killing, rather than everyone break off and wait for the things to pop. 1000 DPS per DPSer is probably a bit low for that fight though.
  14. Guaranteed drops are infinitely preferable to faster respawn rates for quests that require something a mob drops, especially when only certain mobs out of a larger variety can drop the thing.
  15. I only really do dailies for money since I have enough daily comms from doing actually somewhat enjoyable things like Flashpoints that comms from dailies just add to my Scrooge McDuck pile of them. From the moneymaking perspective, Section X is a tedious chore. Around 30% of the credits in the place are locked away behind bonus missions which serve little purpose beyond adding padding to make the place take longer to finish. Aside from the H4, the Empire side missions take roughly an hour and a half to solo on my non-stealthers, which is as long as it takes to solo the terminally dull Belsavis, but for less credits. Without the bonus credits, it's only as profitable as Black Hole while taking nearly twice as long to do. I suppose when 1.6 hits and the drop rate on the air strike codes is made 100%, it'll knock off about half an hour from the current time solo, but the insane mob density and heavy focus on bonus completion really don't do it many favors.
  16. Republic-side Balmorra, Empire-side Taris, and Corellia. Both Republic Balmorra and Empire Taris I dislike for reasons mentioned at length prior in the thread (too maze-y, comes at a lull in your class story), but also because by the end of both, it feels like the writers and quest designers just kind of gave up and phoned it in. It feels like the quests just aren't as well-integrated into the zone as on other planets, and the quest flow doesn't feel as "natural" as it does when you're doing the level 16-20 versions of those planets. Republic-side's having to kind of skirt around Sobrik the whole time, and the Empire stuff is this weird loop around the Brell Sediment. Corella the storyline I actually like. Corellia the planet I can't stand. Enormous load times, annoying fast travel hubs, and a nigh-on useless map. I've done the whole planet once on each faction, and I doubt I will ever completely finish it again. Belsavis gets an honorable mention if only for how damned long it is (I otherwise like the place), and I half-dread having to spend more time there for Section X.
  17. So wait, the cash shop armor isn't considered Bound whatsoever, even after changing mods around and/or equipping it? Or did Blaine misunderstand the question?
  18. Well I guess it's going to be that much harder to get already-geared guildmates to run SM EC or Nightmare KP to help get new guildmates geared now that there's no incentive to run those raids outside of pure altruism.
  19. Most of my aggro problems are taken care of by starting the fight with Saber Throw - Charge - (Enrage while Charging) - Backhand - Crushing Blow - Taunt. I used to lose aggro on Toth (whom I tank initially before the swaps) and Firebrand/Stormcaller until I started doing that. You have to do it kinda quick though, since I need my Taunt up pretty quickly for tank swaps in Z+T, especially in Story mode where we burn them down so fast.
  20. 1. New actual class storyline content. 2. Server transfers beyond the merges. 3. Dual-spec.
  21. I don't think any recent updates gave things knockback attacks that they didn't have previously. At any rate, you don't have an awful lot of options for dealing with KB as a Juggernaut. You can go hybrid Immortal/Vengeance deep enough to get Unstoppable from the Vengeance tree to give you a few seconds of knockback immunity every time you leap, but your best bet is knowledge of knockback-capable mobs in pulls and boss fights with knockbacks, positioning yourself accordingly so that you get knocked into a nearby wall instead of a billion miles backwards.
  22. If you have the set bonuses you may as well keep them, but they aren't very good in my experience (tanking all Nightmare ops and Hard Mode EC to completion). An extra 1 second of 100% defense with Saber Ward and 2 seconds on Invincible aren't terrible, but you won't miss them. The 4-piece bonus is almost unnoticeable. It adds maybe 300 HP onto your Sonic Barrier at the very high end, averaging out to maybe 5000 total absorption over the course of a boss fight. Again, not terrible, but you won't miss it. I certainly don't, and I've been enjoying myself much more once I ditched the incredibly ugly Rakata set and moved back into comfortable nice-looking oranges. It's almost better to try and aim for the Vengeance DPS set bonuses instead, either through tionese/columi/rakata shells or Campaign armorings (most of the Vengeance Campaign armorings are actually Guardian ones); 5 seconds off of Enrage's cooldown is very nice, especially coupled with the high-tier talent in Immortal that shaves 3 seconds off of Enrage's cooldown every time you Sweeping or Vicious Slash. The removal of the minimum range on Saber Throw is obvious in its utility.
  23. Any purple item with [Prototype] in the name is a drop. And the Supreme Vanquisher's chestplate has not been removed from the game (if it had been, then the copy my Juggernaut is wearing right now would probably be gone), the OP is just really, really unlucky.
  24. The real value of the bowcasters, even if you don't have any character who can use blasters (though you may always roll one in the future) is that you can use Bind on Legacy weapons to transfer color crystals across factions, which is extremely nice as the only way to get certain color crystals on certain factions is by doing that.
  25. Legacy caps at 50, yeah? How about every Legacy level over 25 granting a 1% reduction in cost of Legacy perks, up to 25% at 50?
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