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Burning-Beard

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  1. This. I'm personally not terribly upset about it, but if it helps keep people who level with a friend or spouse from falling into the same trap, I'll be happy.
  2. So I noticed that the multiplayer conversation option pops up if you're grouped when you interact with your holocom on your ship to begin Makeb. So naturally as someone who's wanted to be able to view my friends' ship conversations, I tried the obvious: I went into my Merc's duo partner's ship and watched her Agent's Makeb intro. After that, I went back onto my ship and clicked the holocom... ...and nothing. Viewing someone else's Makeb intro on their ship skips your own. Resetting the mission does nothing, and you can't abandon the mission, as it's a storyline one. So now I'll never be able to see my Merc's intro. Take this as a warning.
  3. Err... what? The account name that I use to log in to Steam, the name I display for my page in Steam's community section (steamcommunity.com/id/<name>), and the name I display on my friends list are all completely different.
  4. This is a pretty excellent and eye-opening thread. As a quick, completely un-scientific test, I took my level 12 Operative out into Dromund Kaas with his fully-repaired gear that included two of the Exalted legacy pieces and two Cartel armor pieces. I took a pot shot at a thing and hit /stuck to die and take a flat 10% durability loss. Repair bill: 2111. At level 12. http://db.tt/F5oipuPN <- The repair screen for that one death. A couple notes: The gloves, chest, legs, gun, and helmet all had blue level 11 mods and enhancements, with crappy green level 8 mods to fill in. The Despot's boots actually had no mods in them whatsoever. Edit: Well I guess it doesn't really matter now, since Bioware finally weighed in on it. At least it's being fixed.
  5. I've been seeing this for months on my Juggernaut tank, usually with Ravage and Taunt. Taunt misfiring has been less common since 1.7, but still there.
  6. I've got a 50 Sorc and a 50 Merc. The Sorc has always been heals, but I recently switched the Merc from heals to DPS. Mechanically, I like how Merc healing operates, and I find it quite fun in small groups and FPs, but once you get into raids its throughput feels a bit lackluster and heat management is a giant pain. I like Sorc healing a bit more in raids, but I feel like I'm always fighting the UI to get anything done, and the force regen mechanic of life tapping is kludgy and needlessly dangerous. Really though, it's hard to give a good recommendation on a healer to pick, since not only do all three healers "mature" at different points, but they also fare better or worse depending on what you do: FPs, ops, or PvP.
  7. Winner winner, chicken dinner. Doing Story Mode ops is okay-ish for learning the absolute most basic gists of fights or getting people new to raiding some gear and at least some hands-on experience in a raid environment, but spending any time actually learning SM fights is only going to wipe you repeatedly in HM until you re-lean the stuff and adapt your strategies to your group's makeup. One way or another you're going to have to learn the HM fights some time, and knowing the SM versions of them won't reduce your wipes. Of course I don't know why I'm bothering posting in this thread, since it's just going to be locked and people pointed to the existing "why are repairs so damn high?" megathread.
  8. Last night's patch was to fix a different issue regarding this. The "fix" screwed up to make this issue.
  9. Since always, as far as I can remember. It's just incredibly easy to beat bosses before they enrage, thanks to most people outgearing the content.
  10. I assume that the Gree thing is going to be part of the much-talked about "Ilum revamp". To my knowledge, Bioware's never said it was going to be a PvP revamp. I expect all PvP stuff on the western half of Ilum will just be removed outright.
  11. Winner winner chicken dinner. Restart your client.
  12. I'm a tank. I run FPs mostly every day. I'll skip trash all the live long day, but I never complain if someone manages to accidentally pull aggro (everyone does on occasion), and I never skip bosses. Even the minibosses in Battle of Ilum. Tionese crystals are probably being removed from boss drops in 1.6, and existing crystals will be used to buy max-tier lockboxes from vendors. Never mind the daily comms they drop that everyone *****es about needing so many of. I still like running FPs, even if I grouse about getting my fiftieth Battle of Ilum or my eight-quadrillionth Directive 7. If someone wants to votekick my tank for doing bosses, they're more than free to do so and enjoy the 15-30 minute wait for a new one while I get an instant queue pop.
  13. If you're hitting the hard enrage (and not the soft 10% enrage with all the adds), one thing you can do to squeeze out a bit of extra DPS is to ensure that when the tank swap to the Jealous Male occurs, you keep your DPS on the Horror itself until the eggs on the Jealous Male tank hatch, and THEN everyone switch to add killing, rather than everyone break off and wait for the things to pop. 1000 DPS per DPSer is probably a bit low for that fight though.
  14. Guaranteed drops are infinitely preferable to faster respawn rates for quests that require something a mob drops, especially when only certain mobs out of a larger variety can drop the thing.
  15. I only really do dailies for money since I have enough daily comms from doing actually somewhat enjoyable things like Flashpoints that comms from dailies just add to my Scrooge McDuck pile of them. From the moneymaking perspective, Section X is a tedious chore. Around 30% of the credits in the place are locked away behind bonus missions which serve little purpose beyond adding padding to make the place take longer to finish. Aside from the H4, the Empire side missions take roughly an hour and a half to solo on my non-stealthers, which is as long as it takes to solo the terminally dull Belsavis, but for less credits. Without the bonus credits, it's only as profitable as Black Hole while taking nearly twice as long to do. I suppose when 1.6 hits and the drop rate on the air strike codes is made 100%, it'll knock off about half an hour from the current time solo, but the insane mob density and heavy focus on bonus completion really don't do it many favors.
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