Hi all, been playing SWTOR for a little over a month and love it so far, so this is not a bashing post. More like a minor detail I feel while playing, as a mmo player of 7 years.
The game is designed to lead the player what to do next with the option of skipping some of the content they don't like. Quests lead to republic/imperial fleet every now and then where you get other quests that tells you to pvp, enter an instance, or do space missions. Each of these contents tell you clearly what and what not to do and you always get expected results doing them. I have a level 43 and a few alts ATM and I've yet to see an unconventional or unexpected reward from a quest or a rare mob such as a vanity pet or an emote item (such as the holodancer you get from CE) or a potion that allows you to jump into chasms. Anything that would make me smile really.
The class abilities are full of damage/healing/cc and there are next to none interesting abilities that make you feel your class is unique in some way. One ability I've seen so far is Smuggle, that is unique to the smuggler. Other mmo's have dozens of such abilities, e.g. summoning, water-walking, flying, shapeshifting, pet taming and many other things that may or may not help you in a combat but surely makes your class feel unique and/or makes you want to roll that class.
I've seen secret "area quests" around, that tells you to do more or less the same thing with a bonus quests and rewards you slightly more for your effort.
The FPs, OPs, Warzones and everything is easily accessible from fleet. They never ask you to travel a bit, complete a quest chain to gain access or pass through a PvP zone.
There are world bosses that you need to gather a large group to kill and all they drop is gear (that is usually substandard to what you need in order to be able to kill it but that's another matter).
The amazing crew skill system rewards you with almost nothing else than skill gain and once in a while useful gear (again). There's nothing that would make you crave for along the way. Even the rarest of drops from mission skills are crafting mats.
The non-open world keeps you from exploring. The so called planets are simply quests zones that kill you if you try to walk outside.
And finally (and sadly) the only minigame the game offers (space missions) is strictly single player and doesn't allow/require the player to use some creativity. Aka. not fun in my book.
There is one element in the game that keeps me pushing the limits and spend more time around, and that is Datacrons. Remember the top of Ironforge or Mount Hyjal in Vanilla WoW? It's like the game is rewarding you to explore such unreachable areas. Hats off Bioware, but wish it would give something to show off rather than +2-5 to a stat. Still it's the kind of fun I've been looking for.
Also there's the magenta color crystal that requires doing some unconventional stuff but that's it. Still it's a step towards the right direction.
What I would like to see is some stuff like these:
A holo-chess or card game that's played with collectible items, some of which drop from rare mobs, while others are crafted etc.
World bosses or rare mobs that drop vanity pets or mounts, even if rare.
Random encounters in FPs. This exists in many other mmos.
Neutral rare mobs within warzones that grant its slayer a buff.
Craftable decorations that let you customize the interior looks of your ship.
Rare missions that start with a rare item drop and lead you into a long interesting chain and reward you with something surprising.
Titles that you gain from exploring maps or completing lore series.
A 2 hours valid PvE buff that you gain for killing some hard boss somewhere and brings you some advantage if you get before engaging an OP or world boss.
Secret consumables that let you transform into something funny.
And so on...