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Cruxe

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Everything posted by Cruxe

  1. Also Short Fuse only applies to abilities that spend rage. Now that Awe, Disruption and Obfuscate don't have rage costs they don't generate Fury.
  2. If only they would give us macros. I had that exact macro on my tank in Aion.
  3. From everything I've read, you are right. There are no static teams.
  4. Likely you're still playing like you did when you were 'good' at level 20. It worked for you well, so why would you change it? Unfortunately as you leveled you got new abilities, as did your opponents, and they are now using those abilities to make you look 'bad.' So in short, yes. You got bad in the process of 20 levels. Op healers are better than sage healers except for AoE, are worse than Merc healers because they lack their mitigation, and will be the best healers in 1.2. Your class is not bad.
  5. What grind? SWTOR is the least grindy MMO I've ever played.
  6. They've made no official comment on when 1.2 will be implemented. Like you, I would not assume next week, but who knows.
  7. You do have a chance. It's called a CC breaker, and everyone gets one.
  8. http://imgur.com/a/v6bcv 335,810 valor points Assuming 3k a match (that would be all wins, so unlikely), 112 matches. Assuming 2k a loss, and 50/50 win/loss ratio, around 134 matches. 4 days till patch day, 33.5 matches a day. That's a lot of playtime.
  9. Use DPS and heal between every fight. Possible, and faster in killing mobs, but the downtime makes it slower to level overall.
  10. Cruxe

    Hacks?

    Troopers = Bounty Hunters Therefore they have the same ability to prevent interrupts. All of the issues you've listed are due to abilities being used by certain classes.
  11. Cruxe

    1.2 pvp fail

    You have a link where they said this? I have never heard them mention cross-server queuing in 1.2, they've always said it would come in afterwards.
  12. Seriously, I know you're butt hurt that sorcs got a nerf (they didn't need one, but that's an entirely different matter), but at this point you're just making yourself look silly.
  13. Cruxe

    Marauders nerf

    Most people don't play marauders that well. They blow their charge as an opener, they never apply snares until it's too late, they don't use choke or awe as an interrupt, they let annihilation buffs drop and almost never have them at 3. That is how the 'average' player uses a marauder, and when they are played like that, they aren't that good. It's only in the hands of a player who understands the mechanics of his class that marauders truly shine. And before you say 'well every class is like that,' they really aren't. A marauder played poorly is at about 30% of its' potential. A gunnery commando played poorly is at about 60% of its' potential. That's the difference between a 'hard' to play class and an easy one. Hard being subjective to this game.
  14. New Teir 1 Anni talents are Cloak of Annihilation, Short Fuse and Enraged Slash. Where Short Fuse used to be is now Enraged Charge (previously Carnage talent).
  15. 'Hard' is relative. When I see people play commandos poorly I assume they take the short bus to school. If they can't even play a commando competently they'd just fall over dead every timed they spawned on a sentinel.
  16. Just to be clear I don't think the Sentinel in the video is bad, I just don't see why he continuously used charge when his opponent was right next to him instead of saving it for when he was being kited. And he really should have been saving his obfuscate for spinning strike.
  17. How does the fight go if his CC breaker is on cooldown? or Undying Rage, or Saber Ward? There's so many variables it's impossible to make a video for every situation, so you just go with all cooldowns off and starting resources.
  18. While Berserk is active your bleeds heal your party.
  19. What's scary is that Sentinel could actually be using his abilities a little better than he is.
  20. Predation affecting an entire op is huge for new 8man premade WZs. Not only is it a run speed increase but it's also a defense increase. Not being able to cleanse deadly throw is a toss up. It makes dots more susceptible to being cleansed but at the same time keeps that healing debuff on the target. Could go either way. Having access to Short Fuse in Carnage/Rage spec is game changing, imo. Easily the best change in the notes for non-Anni builds.
  21. I really can't imagine how people don't see this as a huge buff. Disruption no longer costs rage. Roar no longer costs rage. Obfuscate no longer costs rage and is off the GCD. Viscious Throw at 30%. Deadly Throw can't be cleansed. Ravage can't be interrupted. Predation affects a full Op. Short Fuse moved to Teir 1. Stealth Scan will knock you out of it as well.
  22. Cruxe

    Tell me why its ok

    Because you can do hidden strike with zero warning and anyone with half a brain can see smash coming from a mile away.
  23. Cruxe

    Marauders nerf

    Nice to see the 'BW plays them so they'll never be nerfed' argument making a comeback. I remember when they said that about Sorcs.
  24. I would assume it's either all level 10+ characters (since there is no data for Jedi Consulars, for example) or all level 50s. I cannot find any concrete statement to either effect from a BW rep, however. Top 2? Debatable. Tankassin Pyro PT Marauder Anni Sorc Hybrid Op Healer That would be my top 5, as it stands now, in no particular order.
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