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Mistress_Ivi

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Everything posted by Mistress_Ivi

  1. I would agree to this, on the condition that the "main" operation is essentially to kill a VIP that is not particually that strong but has political power or needs to die because they know something and it really is that simple. For example, we'll go with an assault type run (24 man ops). 1337 strong opponents +10% elite +5% champion. +4 Mini-boss style targets. Objectives to win "assault" is to kill 60% of the above AND the VIP inorder to force a tactical retreat of the army. Side objectives include - kill the "real" boss types that are within the city - kill them all for a bonus reward of Ultimate comms and loot chest that contains the highest rating loot for the mode. (Mainhand / chest etc) So tank spankers can finish the run and kill stuff; have a small army with them and not think... whilst 8 members of the group could split off and do their own thing killing the side objectives. Whadd'ya think?
  2. Last major changes nerfed our resists AND our self heals. Now they want to remove our self heals completely and boost our resists, NOT EVEN to their previous numbers. Thanks. Really. THANK YOU. I really wanted to lose my self-heals, of which I apparently did not want. Urgh. You want to boost anything? Boost the self-heals. Our squishy nature in NiM runs offsets the fact we can tank certain parts of those instances the Jugg and Powertech cannot. I liked the old heals, but our resists were too high... EA reduced both like an idiot only would instead of experimenting on one. Not good EA, we like our heals... poll the community and see for yourself. Tanksin Community like their heals. If we wanted resists, we'd have rolled a heavy using class.
  3. Rift had you choose from the get go when I played it... literally. Choose whatever you want to play. I'm a Pro-Huttball con-Voidstar player - before the Arena's I'd have loved to been able to neglect Void star where other players would have opted to do nothing but Void star. Personal choice. Sadly though, servers like Jung Ma can't support this style of quing - so they need to figure out Cross-Server grouping for LFG and Warzones before we can do all this. (and it is possible for two of the same name to enter, as it'd come up as "Bob@Jungma" or "Bob@Harbinger" etc)
  4. Jedi typically wear boring clothes. It is the Jedi way. You'll also notice in KOTOR Games previous to this one, that the sith also wear those very same clothes, but in much darker tones. However, in times of war - the mystics of each group will wear more elaborate outfits and the warrior cast of the order will don armour typical to that of a military trooper. With some altercations.
  5. Pretty much the title. We seem to have ALL the "Deep" main colours paired with white, we have the purple/black combo's but nothing with the white. Would be nice to have this!
  6. If you are preffered and BUY the expansion, you get access. Simple. If you are subbed and BOUGHT the expansion, you keep access. If you WERE subbed when you BOUGHT the expansion, you keep access. Since you've paid for it... you have access. Just like Section X.
  7. Simple questions you ask yourselves as a DEV. Adding a dye system, to customise players further - so ... what is it we are dying? Moddable items... So you're telling me, everything that is either orange or purple is going to be on this list? No, we've decided for no good reason that certain items of a certain level range that are 100% moddable just like the new rip-off I mean cartel set items will not be dye-able. <shoots self> Way I see it... if it can be placed on a player model (including the invis chest, as the unify option should work on that!) - is orange or purple moddable. You should be allowed to dye it. Green and blue items should NOT have dye slots, as players very quickly outgrow these and would find out they've wasted their dye on it. Level should not matter, it's the quality grade that should.
  8. In regards to your option with the expansion. I'm fine with you giving it out after a period of time to subbed players (and I'll assume, something like section X access will be bought down the line for those not subbed)... I'm happy we've gotten a title that'll be unique after a year or two, maybe longer... but it's still nice to gain a title. I'm happy *some* players will receive a 1050 cartel coin grant for buying within 30days of the cut off point. However/but/etc ... Why have you decided to negate the people who may have bought the expansion when it was first obtainable? I myself, had the 1 week early access... and literally, the entire guild I'm in has access the following week. None of us will get this 1050 cartel coin grant. I'm a little confused by this shafting to those whom purchased the expansion; were in as much in the dark as recent buyers - and likely paid the same as us either way. So... what gives?
  9. You got access to this content MONTHS in advance of the people starting to get access now... It removes the pay-to-win (ontop of the sub to win) to just sub to win, which is the case already. Every player that has or does sub can now reach level 55, so the level 50 content can eventually be bumped up to 55. - at least the level 50 hardmodes and operations. Personally, it's a good thing to enable access to all subs - I got my £10 worth AGES ago... and then some.
  10. When I did it on my trooper... I kept my healer with ME. Screw the others, she might be a total cowbag... but she's the healer and I was the tank. I am not letting her go somewhere else to get shot at!
  11. Anyone who looks over the collections, will know this small tidbit of information. The moment, however, you change the method of which a very specific item is acquired - from lotto game packs which cost 200 CC ... to a direct purchase that is 5 or 10 times that price, you add it to collections as a matter of courtesy. All the 1500-1800 CC speeders, for example... can be added to collections and spread around. Just last night, I spent 1200 CC on adding my varactyl and overlord throne to my account. I'd happily do the same for a WW and BB dye.
  12. They charge 400CC for the crossbow, sword... etc This can be unequipped, switched between companions - mods removed, you name it. 200 coins more, I can have unlimited. So, why can't I spend 600 CC on pre-BOUND and UNLIMITED dyes? 200-400 CC + 200 CC for perma bind... everyone will buy 1 or 2 and bind. You get money, we get dyes.
  13. Of course. But there's more people who'll throw real money at a lottery than a sure thing. Some would call them idiots, or fools. I personally buy packs just to see what's inside them, I'll not buy packs in an attempt to get a certain item - it hardly ever works. Best bet is to buy packs, sell packs, or open and hope you can trade the insides for different things later.
  14. I use adapative gear on most slots for most characters, however, I will ALWAYS use orange modded gear where possible or purple if the appearance is what I want personally. This said. As a lower level, whom lacks access or simply cannot afford to buy mods - you are in your right to take mods out of anything you loot or win. Period. If you need the MODS, ARMOURING and ENHANCEMENT from any item, because it's a legit UPGRADE for YOU - not alts or companions. TAKE IT. The healer may be in the right partially to ask for it... but if you've slipped the mods out, tough doo-doo for them... as a healer, they can run the instance again and again getting comms and chances* (key word) at loot... a DPS player normally waits much longer than a healer. If this healer continues being a douche, they'll find themselves without a guild and in a very strange position of being left out of runs when they get to higher levels.
  15. Loving the Sarcasm! the whole pvp debunkle (is that a word?) ... easy fix. Que for 4v4 OR 8v8 ... why do they need to purge? You can que for both, 8 taking priority over 4... and if only 10 people are lined up, guess what... 8 of those people get their 4v4.
  16. I personally have played a full dark, then played a lightside... but this lightsider Assassin had options throughout the plot that would make little sense if I were to follow through with them, so I started to think more about the choices I made for her. To put a rather long story short, I went along with picking what was right for the Imperials of the Empire over the Sith (which was typically a lightside choice) - I saved those worth saving (excluding some chapter 1 people) - and it turned out WAY more fun playing a Sith that may be on the lightside (and light 5 now anyways!) - but ultimately, will take the darker option is it's for what she stands for. - Someone who enjoyed the Darth Imperius line.
  17. Would be nice, you reach Dark 5 or Light 5 Alignment and maybe some kind of legacy level (maybe 50, give you something to work for?) Once you reach those two, EA can cash in or make you do a relatively long questline that only a level 55 can do (so again, EA make sure you've bought into the expansion)... and of course, you've finished not only your class mission, but your makeb + Ilum lines as well. This way, when they bring out new content - they can include the lines for any defectors into the mix... I just hope those defectors get to keep their animations (so a Sith Assassin gets to keep lightning and their tree etc)... the major difference would be they'd now be working for the other side. It'd take a major patch though, as all heroics that can be repeated on all planets, would need some minor dialog additions for the 8 new varients... and the voice stuff is/was the most expensive part of this particular game. Either way - I support defecting.
  18. I hate to be that person... but isn't it padawan? I couldn't help notice the spelling... It's like when people spell Wookiee incorrectly ;/
  19. This game looks great. It does. This games combat is fun. Really, it is... However. The game engine, aside from looking nice and having some interesting options - lacks - bucketloads, when it comes to the game it took over from. From an MMO-player stand point, who usually plays fantasy styles over Sci-fi's ... this game took over from SWG, the only other Sci-fi MMO I've ever loved. It took it's place but took little to nothing from it. We only JUST got animal mounts coming into the game... welldone, that's an easy one. Still looking for a housing system (impossible for this engine to support) Still looking for a decent space system (in the works, apparently) Still looking for more social / non-combat things (Huttball isn't non combat and treasure hunting has combat involved). When you corner the market on something, as is the very case with any starwars MMO (first SWG, now SWTOR) - you make sure you keep the previous (if a previous exists, which in this case DOES) generation of players happy. You take the winning aspects of that game and intergrate them into your game. Want a new advanced class for each of the current 4(8) ? Try Traders (way better crew skill options, gathering etc) and Beast masters/makers. That'd be a start.
  20. 50k unique subs, over 100k active subs (alt accounts, because that game... you know, needed alt accounts and could run them both at the same time, some people quad logged or even x8 logged) Considering you could live on a server, with hour by hour raids, pvp... roleplaying etc with less than 5k players, the 50k subbed over the somewhat small server list (by the end of the game) meant it was VERY cost effective for servers and a VERY small team. Height? 550k or so... 150k or so STILL subbed before the announcement... and 50k subs stuck around for the end, I know at least 50k of those not subbed were likely single account owners and regret not playing the last 6 months. I know I do, as I basically logged in 2-3 times, one of those being the final day. If SWG stayed active, even if it was WIPED CLEAR or a NEW SERVER FROM SKRATCH was put up when ToR came out... 99% of SWG (a guess, but tell me I'm wrong as an SWG player) players would have returned to SWG after playing ToR for less than 3 months. (this includes the 1 week total players for early access). if I recall, it cost the company $100,000 a month to run the servers (alone) ... 50k subbs ++ the card game, more than covered. The Salary? Covered by the other 100k subs ++ card game not to mention the team was only 6 members. The game was still running a profit. They revive SWG, under EA's banner and a single person from SoE patching every couple of weeks - may cost them 2-3,000$$ a month if they use a downgraded server... but if they run a sub system and a decent server, it'll pay for itself and then some. EMU spends a couple hundred a month on their server, or will do... and can support 3500 players at a time last time I checked, imagine what a couple of thousand a month could do for a game like SWG.
  21. Half-life, wait no... Quake 1 ... wait no, what was before those ... well, whatever. Point is, for as long as I can recall playing shooters and sourced out games in general, players have been able to incorperate their own mods. Those single player games that have huge followings, or strategy games that are discountinued (like LOTR:BFME) have modding communities that actually boost the game quite nicely. Now, with an MMO... something along the lines of player created clothing, weapon designs, maps, flashpoints and potential daily areas all have HUGE potential to be exploited - unless - you have some kind of "Workshop" ... if anyone plays on Steam, you'll find it actually works. In some cases, the weapons and skins created for the games supplied do actually get placed into the game(s). Awesom map made? Boss only has 1 HP? Well... EA can take the map, kill all the locals, replace with client 2's boss + art + specials ... and boom. Playermade and ready for LFG tool under a new category of "Indie flashpoints" - no epic reward, just standard basic comms or something... but it'd let players make flashpoints that are really hard (a challenge, for some) or operations etc... and those the dev's really love, they can "pay CC" for and incoperate into their "official" releases.
  22. Considering the time lines... the fact that this universe is different ... you'll be quite stuck. The closest rifle to the M4A1 shown there, I guess, would be the Heavy rifle from the Cartel. The helmet, perhaps one of the Alderaan ones match up nicely, however, a Kevlar suit in Navy will be very hard to find.
  23. I'm sorry for those who don't acquire the two optional, key word, optional. Companion characters. Really. But... guess what? If I fork out the time or the coin or both, for the companion increase, I expect my total send-out-limit to increase with the increase of total companions. When Makeb came out, I fully expected the limit to increase to 6, alongside the level boost, as that is how it seemed to work as we level'd pre-makeb. So... now "they" continue adding more companions, it is only natural that the limit is boosted by your totals, always leaving 1 "useless" and 1 to be used when solo. (allowing choice, I guess, for lack of logic or other way of thinking). - if - this is not possible, then please... incorperate a system where we can boost the usefulness of our crew members, much in the way we can give my Protocol droid a boost to craft skills through Legacy; why not grant the same boosts for our "stock" companions? If I'm limited to 5 send outs... let me increase their chances of being useful in all aspects; through gathering of ANY skill *I* choose or craft *I* choose. Keep the default stats... but I'll be darned I couldn't, as Dark lord of the Sith, convince my own minions to pick up new skills...
  24. First character I made was a pub side counsular. Playstyle = 100% exactly what I wanted, since I played SWG prior. Handeled as closely as possible to my previous template etc ... So, when I decided to move to the PTS (1.1-1.3 testing) I went full darkside Assassin, goodtimes. Now I play over on Jung Ma, new server... and my now main, is a lightside Assassin. Love it. I also level'd a Light Warrior over on the PTS, so naturally, I have a dark one here. It's all about trying all the sides and ignoring what people think. If you want to play the leveling up part of the game, to see the story yourself... you and only you, get to pick the alignment choices - not some idiots. Because aside from a cosmetic difference option and now-useless relics, little is really gained from alignment anyway. End game raiding, we are all the same. The boss dies, we get loot. No alignment required.
  25. Since you've FINALLY added a decent half-top + underwear/undershirt option for female players that also shows off decent amount of flesh on a male as well, how about adding some similiar (minus the shoulder pad things) tops that can be dyed? Maybe some pants that actually match the top as well? I'd rather this be a craftable item, but I'll live with a cartel option.
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